TwoHeadsBarking
First Post
Andras sends arrow after arrow, but only one manages to find its mark. Fortunately, that arrow also marks the target for the genasi's allies.
[sblock=Actions]Standard: Race the Arrow vs Dire Wolf 1. Miss.
Free: Rebounding Longbow's RBA vs Dire Wolf 2. Miss.
Action Point: Paint the Bulls-Eye vs Dire Wolf 1. Finally, hits AC 26 for 9 damage and until the end of my next turn my allies gain a +4 power bonus to damage rolls against it. The roll says 8 damage because I forgot the static damage on Paint the Bulls-Eye is +3 instead of just +2.
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[sblock=Andras's mini-stats]Andras genasi Warlord 6
Initiative: +4 | Passive perception: 18 | Passive Insight: 13
AC: 21 | For: 20 | Ref: 18 | Will: 16
HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: not used
Melee Basic Attack: +11 vs AC, 1d10+6 damage
Ranged Basic Attack: +11 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Deathcut Armor, Acrobat Boots
Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.
Conditions:
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[sblock=Actions]Standard: Race the Arrow vs Dire Wolf 1. Miss.
Free: Rebounding Longbow's RBA vs Dire Wolf 2. Miss.
Action Point: Paint the Bulls-Eye vs Dire Wolf 1. Finally, hits AC 26 for 9 damage and until the end of my next turn my allies gain a +4 power bonus to damage rolls against it. The roll says 8 damage because I forgot the static damage on Paint the Bulls-Eye is +3 instead of just +2.
[/sblock]
[sblock=Andras's mini-stats]Andras genasi Warlord 6
Initiative: +4 | Passive perception: 18 | Passive Insight: 13
AC: 21 | For: 20 | Ref: 18 | Will: 16
HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: not used
Melee Basic Attack: +11 vs AC, 1d10+6 damage
Ranged Basic Attack: +11 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.
Conditions:
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