AeroDm
First Post
I think if a rule stands in the way of the narrative, it is a bad rule. As has been pointed out, these rules can easily be ignored. However, as has also been pointed out, ignoring the rules often ticks players off. Whether or not they are right to be ticked off, they are still ticked off and that hurts the game.
Such rules ought to be investigated to see if they add as much as they detract. Many, I'm sure, add plenty and should be left in. Others are not as important and narrative should win out. I think things like living and dying are important enough that narrative should win out.
Such rules ought to be investigated to see if they add as much as they detract. Many, I'm sure, add plenty and should be left in. Others are not as important and narrative should win out. I think things like living and dying are important enough that narrative should win out.