[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
The Missing Professor!
Adventure for Levels 6 - 9
Gloom (Velmont): Male Longtooth Shifter Paladin, Level 6
Sir Draglin of Draconia (Luinnar): Male Dragonborn Fighter, Level 8
Dante (Iron Sky): Male Human Ranger, Level 9
Max (dimsdale): Male Human Bravura Warlord, Level 9
Auntie Mab (pacdidj): Female Human Rogue, Level 8
I made these rules a long time ago. I'm older and wiser now, but I still think they're good rules
Rules and other fine print
OK. Sit back, get out your legal dictionary and settle in for a good cure to insomnia.... No. Seriously.
Player Info: I encourage you to include mini stat blocks in your posts, or at least a link to your character sheet in your signature. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time (Don't worry. I won't be a jerk if you forget).
Passive checks: I will roll passive checks from time to time.
If these checks result in information (i.e.: there are arrow holes in the walls of this corridor, that dragon has one eye open, etc...), I will reveal the information in a spoiler specifically addressed to one or more characters. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others. I'm not going to police this or anything, but the story goes more like a story, when it's done this way. Please feel free to get into your character with the information you have (or donít have).
If the passive check results in a turn of events (i.e.: a trap springing, a monster gaining surprise, failure to realize that the guy was lying all the time) the passive roll will be posted at the time that the event happens.
Combat: Malenkirk Rules! Iím taking on too much already to worry about keeping track of initiative and who got hit when. Iíll post monster stats from either the Compendium or the Adventure Tools offered by D&D Insider. Some of the bad guys have been customized for this adventure.
DM Posts during combat will include:
Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1)
Map in the form of a grid with Battleship style coordinates
Enemy Mini Stat Blocks including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use.
Time's Up!: I will give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.
(this is rule created by Velmont, strict adherence to which ensures a good game pace)
Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).
OK, so I'm a hypocrite, I've been pretty delinquent lately, so I've no moral right to enforce this, but just saying that if, after two days, I do end up moving on, just be assured that I'm going to do so out of fairness for the others, not out of spite toward any individual.
What are Malenkirk Rules?
Named after their inventor Mal Malenkirk
In a nutshell:
Players roll initiative individually, bad guys roll on initiative roll
Players with higher init than bad guys go before bad guys
Bad guys go, good guys go, bad guys, good guys, etc...
Good guy turns happen in first post - first acted order.
Illegal post-overs will be resolved in that round
Legal post-overs stand even if each didn't know the other was posting.
Treasure: I would love for this to be divided up on a finderís-keepers basis, or by the good will of the party, but doing this can get unfair. I guess weíll just have to see how this works out. If you donít have one already, keep a wish list on your character sheet up to date with what you would like, and Iíll try to accommodate within reason.
Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down (and it is down a lot), try Dice Room using your character name and the name of this adventure (title above, punctuation and everything) as the room name. In either case highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.
Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title.
I'm sure I missed something, but we'll handle that as it comes up.
The gulls are crying in the cool of early morning, as Jahred makes preparations to sail back to Avenroc. The gangplank is lowered welcomingly, in hopes that his recruitment efforts last night were not in vain.
One of the deckhands approaches the nervous guard-captain, "Sir, we're ready to cast of on your orders," he leans in a little closer, "You think they're coming?"
"One can only hope Bwarin. One can only hope." Jahred raises his voice to the first-mate on forecastle, "Hoist the colors and bar the capstans! Soon as we have our men, we'll push off!"
Last edited by H.M.Gimlord; Tuesday, 23rd August, 2011 at 05:43 AM.
"Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope