[sblock=DM Notes: Please Ignore]
Prime charges the bone golem and hits him with such force that the foe is backwards against the wall. It also falls due to the wizard's magic. Vermitrax and Zharne reek havoc on the bone warriors, killing four more of them. The dragon chomps at one as well. The enemies' counter attack is swift and brutal. Prime is pummeled by the golem, hit not once but twice by the club like fist of the golem. The mage moves back and then blast lightning with Zharne. The last remaining skeleton warrior scores another hit on the dragon. The archer's arrow misses its target. And another mage moves out of a notch in the wall, takes a couple steps, then blasts lightning at Zharne, Vermitrax and Drew. Zharne and Vermitrax dodge the attack, but the monk is hit. Finally, the four-armed foe scores two hits on the bard.
ooc: one more notch left
ooc: This is fun. It's about time I challenged you
[sblock=Mechanics]
Heroes
Drew: miss
Prime: Hits BG for 17, kills SA2
Vermitrax: kills SW 14 and SW 12
Sharpe:
Pet Dragon: hits TG for 16
Zharne:SW17 Hits for 5, kills SW17, hits TG hit for 19 and dazed TENT, hit SM for 11 and dazed TENT
Total Damage to Enemy
SW12: Killed
SW14: Killed
SW17: Killed
SA2: Killed
TG: -35
BG: -17
SM: -11
Baddies turn:
Bone Golem: Prone
Golem stands
Double attack: 1d20+18 vs Prime's AC
Attack 1: Prime Prime Hit for 15 and dazed (save ends)
Attack 2: Prime: Prime Hit for 13
Roll Lockup
Note: Golem Rampage is recharged from previous round.
Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will) The bone golem makes a slam attack against a random target
within its reach
SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup
SW18:
Attack: +11 vs AC; 5 damage vs Zharne AC:
Zhare hit for 5
Roll Lookup
SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Dragon: Miss
Roll Lookup
TG
Attack: Double Scimitar attack vs Sharpe 1d20+13 for 1d8+4
Attack 1: Sharpe hit for 5
Attack 2: Sharpe hit for 7
Roll Lookup
recharge power: cascade of steel: yes
SM1
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Zharne, Sharpe and Dragon
Zhane: Hit for 10
Sharpe: Miss
Dragon: Miss
Roll Lookup
SM2
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Drew, Vermitrax, and Zharne
Drew hit for 5
Vermitraz: Miss
Zharne: Miss
Roll Lookup
Total Damage to Allies:
Zharne: -15
Dragon: -5
Drew: -5
Sharpe: -12
Prime: -28 dazed (save ends)
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 70/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 44/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 33/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Drew: Not Updated Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
BG1 113/250
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 7/30
SA3 19/30 Dead
TG 76/126
SM1 31/42
SM1 42/42
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Reflex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]
[/sblock]
ooc: sorry all. I thought I was waiting for everyone to finish. There is nothing I rather do on father's day then updating pbp adventures ...well, I'll spend time with my kids first
Prime charges the bone golem and hits him with such force that the foe is backwards against the wall. It also falls due to the wizard's magic. Vermitrax and Zharne reek havoc on the bone warriors, killing four more of them. The dragon chomps at one as well. The enemies' counter attack is swift and brutal. Prime is pummeled by the golem, hit not once but twice by the club like fist of the golem. The mage moves back and then blast lightning with Zharne. The last remaining skeleton warrior scores another hit on the dragon. The archer's arrow misses its target. And another mage moves out of a notch in the wall, takes a couple steps, then blasts lightning at Zharne, Vermitrax and Drew. Zharne and Vermitrax dodge the attack, but the monk is hit. Finally, the four-armed foe scores two hits on the bard.
ooc: one more notch left
ooc: This is fun. It's about time I challenged you
[sblock=Mechanics]
Heroes
Drew: miss
Prime: Hits BG for 17, kills SA2
Vermitrax: kills SW 14 and SW 12
Sharpe:
Pet Dragon: hits TG for 16
Zharne:SW17 Hits for 5, kills SW17, hits TG hit for 19 and dazed TENT, hit SM for 11 and dazed TENT
Total Damage to Enemy
SW12: Killed
SW14: Killed
SW17: Killed
SA2: Killed
TG: -35
BG: -17
SM: -11
Baddies turn:
Bone Golem: Prone
Golem stands
Double attack: 1d20+18 vs Prime's AC
Attack 1: Prime Prime Hit for 15 and dazed (save ends)
Attack 2: Prime: Prime Hit for 13
Roll Lockup
Note: Golem Rampage is recharged from previous round.
Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will) The bone golem makes a slam attack against a random target
within its reach
SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon hit for 5
Roll Lookup
SW18:
Attack: +11 vs AC; 5 damage vs Zharne AC:
Zhare hit for 5
Roll Lookup
SA2
Attack: ranged attack: 1d20+8 vs Prime AC for 6:
Dragon: Miss
Roll Lookup
TG
Attack: Double Scimitar attack vs Sharpe 1d20+13 for 1d8+4
Attack 1: Sharpe hit for 5
Attack 2: Sharpe hit for 7
Roll Lookup
recharge power: cascade of steel: yes
SM1
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Zharne, Sharpe and Dragon
Zhane: Hit for 10
Sharpe: Miss
Dragon: Miss
Roll Lookup
SM2
Attack: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage: Targets: Drew, Vermitrax, and Zharne
Drew hit for 5
Vermitraz: Miss
Zharne: Miss
Roll Lookup
Total Damage to Allies:
Zharne: -15
Dragon: -5
Drew: -5
Sharpe: -12
Prime: -28 dazed (save ends)
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 70/77 THP: 14 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe:
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 51/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 44/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 33/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Drew: Not Updated Stats (Dazed Save Ends)
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 33/34 THP 14 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
BG1 113/250
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 7/30
SA3 19/30 Dead
TG 76/126
SM1 31/42
SM1 42/42
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Reflex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three different targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]
[/sblock]
ooc: sorry all. I thought I was waiting for everyone to finish. There is nothing I rather do on father's day then updating pbp adventures ...well, I'll spend time with my kids first
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