The allies pound away at the remaining skeletons, killing another mage and archer and seriously injuring the four-armed skeleton, which affects the skeleton's ability to hit the dragon. The mage fumbles at an attempt to hit the monk with his quarter staff. The pesky skeleton warrior swipes at the dragon yet again, but misses. However, the bone golem goes on the rampage, pounding Prime, then leaving a trial of allies injured, dazed and confused before ending it's attack, standing menacingly next to the wizard. The one remaining notch shows movement, but no new skeletons come out.
[sblock=Mechanics]
Heroes
Drew: kills SA2, hits SM2 for 19, SM2 is prone, ongoing damage 8 (save ends), +1 to AC and Ref
Prime: -2 damage from last round, loses all TEMP, attack misses
Vermitrax: Hit's Mage for 22 and creates zone
Vermitrax: Skeleton Minion: Hits TG for 14 and marks TG
Sharpe: Grants Drew 5 THP, heals Zharne for HS and grants zharne HS in THP (Zharne has to spend a HS though), Hits TG for 15 and TG -2 to attack rolls
Pet Dragon:
Zharne: OA agains SM1 hit for 27, Kills SM1
Total Damage to Enemy
SA2:
Killed
SM2:
-19, prone, 8 ongoing damage (save ends)
SM1:
Killed
TG:
-29
Baddies turn:
Bone Golem:
Attack: Rampage
Double attack: 1d20+18 vs Prime, Zharne, Dragon, Sharpe, Skeleton Minion AC for 2d8+5
Attack 1:
Prime: Crit for 21 and dazed (save ends)
Attack 2:
Zharne: Hit for 16 adn dazed (save ends)
roll lookup
Attack 3:
Dragon: Hit for 7 and dazed (save ends)
Attack 4:
Sharpe: Hit for 10 and dazed (save ends)
Roll Lookup
Attack 5:
Skeleton Minion: Hit for 15 and dazed (save ends)
Roll Lookup
recharge rampage:
nope
Note: When BG receives 10 hp damage, he'll be bloodied, which triggers BG Berserk Attack:
M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach.
SW13:
Regular Attack: +11 vs AC; 5 damage vs Dragon AC:
Dragon: Miss
Roll Lookup
TG
Attack: Double attack vs dragon 1d20+13 for 1d8+4:
Attack 1: Miss
Attack 2: Miss
Roll Lookup
recharge power:
nope
Skeleton Mage
-8 ongoing damage
Attack: Quarter Staff 1d20+4 vs Drew AC for 1d8
Drew: Miss
Roll Lookup
save vs ongoing:
nope
Total Damage to Allies:
Zharne: -16 and dazed (save ends)
Dragon: -7 and dazed (save ends)
Minion: -15 and dazed (save ends)
Sharpe: -10 and dazed (save ends)
Prime: -20 and dazed (save ends)
[/sblock]
[sblock=Stats]
Palyers
Prime: Dazed (save ends)
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP:
48/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe: Dazed (save ends)
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP
41/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount Dazed (save ends)
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP
30/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Minion
-15 dazed (save ends)
Zharne: Not Updated Stats Dazed (save ends)
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP
43/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9
Resist 5 Cold
Drew
AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT
NOTE: each time SM2 fails his saving throw, Drew gets 5thp
HP:
48+9thp/49 Surges: 6/8 Surge Value: 12
Enemies:
BG1
130/250
SW1 1/1
Dead
SW2 1/1
Dead
SW3 1/1
Dead
SW4 1/1
Dead
SW5 1/1
Dead
SW6 1/1
Dead
SW7 1/1
Dead
SW8 1/1
Dead
SW9 1/1
Dead
SW10 1/1
Dead
SW11 1/1
Dead
SW12 1/1
Dead
SW13 1/1
SW14 1/1
Dead
SW15 1/1
Dead
SW16 1/1
Dead
SW17 1/1
Dead
SW18 1/1
Dead
SA1 30/30
Dead
SA2
Dead
SA3
Dead
TG
85/126
SM1
Dead
SM2
15/42 8 ongoing damage (save ends)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]