[sblock=DM Notes: Please Ignore]
Drew and Gellan lead the way with vicious attacks which kill multiple foes. Vermetrax hits with a magic missile while the construct swaps places with Drew, thus negating the damage from the last attack against the monk. Prime manages to strike one of the foes with his hammer. Meanwhile, Zharne impales four foes with needle, three of which die from the two formentioned attacks from Drew and Gellan. The dragon makes life miserable for the archers.
The scar clan counter attacks are effective however. Two of the three archers impale the barbarian with arrows. The third archer can't see what he's doing, but fires an arrow anyway and prays for the best. His prayer is answered as the arrow finds its mark, embedding itself deep in Zharne's shoulder...a lucky shot indeed. Two of the guards flank Drew, one hitting while the other misses. Primes reflexs take over as the construct sees an chance to attack.
ooc: Free attack for Prime (go ahead and roll the attack)
One other guard misses badly as he tried in vain to hit Zharne. The goblins show no sign of giving up, feeling the rush of battle after the successful counter attack.
[sblock=Mechanics]
Heros
Drew: Hits HG3 for 14, killing him, hits HG9 for 9 and HG7 for 14, +1 AC and Ref
Prime: Hits HG7 for 16 and marks HG7 and HG9, +4 temp hp
Vermitrax: Hits HG8 for 8
Sharpe:
Pet Dragon: Hits GS2 and GS3 for 14. Anyone who enters or ends in zone takes 5 damage
Gellan: kills HG5 and HG4, AP spent
Timber Wolf:
Zharne: moves Hits HG1, HG3, HG4 and HG9 for 9 non lethal, all foes -5 to all defenses
Baddies turn:
Scar Clan:
HG7: Shifts to current position to flank Drew with HG 9
Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 =
Hit for 13
HG8: Attacks Zharne with CA 1d20+10 vs Zharne AC: for 1d10+4 =
miss
HG9: Attacks Drew with CA 1d20+10+2 vs Drew AC: for 1d10+4 =
miss
GS1: Moves to current location:
Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 =
Hits for 10
GS2: Moves to current location on map
Attacks Zharne with -5 from black cloud 1d20+9-5 vs Zharne AC: for 1d10+4 =
Crit for 14
GS3: Moves to current location on map
Attacks Gellan 1d20+9 vs Gellan's AC for 1d10+4 =
Hits for 6
[/sblock]
[sblock=Damage taking by allies and foes]
Total Damage to Enemy:
HG1:
Unconsccious
HG2:
DEAD
HG3:
DEAD
HG4:
DEAD
HG5:
DEAD
HG7: takes 30 damage
HG8: takes 8 damage
HG9: takes 18 damage
GS2: takes 14 damage
GS3: takes 14 damage
Total Damage to Allies:
Drew takes 13 damage
Zharne takes 14 damage
Gellan takes 16 damage
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks
Prime:
Defenses: AC: 24/24, Fort: 20/20, Ref: 17/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 11/13 AP 1
Gellan:
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 41/57, Bloodied 28, Surge Value 14, Surges left 7/9 AP 1
Sharpe:
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1
Malifixindalaunt: Dragon Mount
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51 Bloodied 25 Surge Value 12; Surges Per-Day 11/11 AP: 1
Vermitrax:
Zharne:
BLOODIED
AC:21, Fort:16, Reflex:19, Will:19, Resist 5 Cold, Speed:8
HP:28/56 Bloodied:28, Surge Value:14(16 in Beastform), Surges left:9/9
Timber Wolf:
Drew:
AC: 23 Fort: 16 Reflex: 20 Will: 16
HP: 26/39 Surges: 8/8 Surge Value: 9
Enemies:
Scar Clan:
HG1:
-4/60 Unconsccious
HG2:
DEAD
HG3:
DEAD
HG4:
DEAD
HG5:
DEAD
HG7:
30/60
HG8:
52/60
HG9:
42/60
GS1:
24/31
GS2:
10/31
GS3:
10/31
V Clan: (Fight damage that has already occurred)
HG3:
4/60
[/sblock]
[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]
[sblock=Adventure Summary]
Quest Objectives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Adventure Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party sacks the V clan goblin's hideout.
Party kills leader and discovers a communication device. Sharpe and Vermitrax activate the device and communicate with a Vlastoes, a potential threat and leader of the V clan
Party learns that V clan recently launched a raid on the Scar clan goblins. Befriended sniper goblin tells the party the way to their hideout
Party arrives at the Scar Clan hideout as the two rival clans battle it out.
Scar clan goblin defeat the V clan and attack the new arrivals as the party killed on of their own.
[/sblock]
[/sblock]
ooc: I'm in the process of putting hp notes on all of the foes.