City of Seven Sins RG


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Walking Dad

First Post
Skulk

The various experiments conducted to find new sources of energy and power opened rifts between this world and others. From one of it came 'spirits' that are able to 'rise' the bodies of the recently departed, battling with the hosts soul for control of the body. The military found quickly use for these 'guest' and fitted the brains with controls that help to suppress the foreign intelligence. They fitted their new soldiers with special suits to negate the slight decay.
Now, even years after this project was abandoned, there are still some so called 'Revenants' active and working for their own interests. Some, like Skulk.

[sblock=Character Sheet]
Skulk

Race: Human
Rank: Seasoned
Advances: 4
XP: 20

ATTRIBUTES:

Agility D4-D6-D8
Smarts D4-D6
Strength D4-D6
Spirit D4-D6
Vigor D4-D6

SKILLS:

Fighting D4-D6-d8
Intimidate D4-D6-d8
Persuasion D4-D6
Psionics D4-D6-d8
Shooting D4
Stealth D4-D6-d8

Special:
Harrowed (see Deadlands Reloaded setting.. or ask me ;) )
Makes him basically undead but has some ... negatives.

Hindrances :
Bloodthirsty (major)
Outsider (minor)
Loyal (minor)

Edge:
Cat Eyes (Harrowed) (+2 to Notice checks, see in the Dark) (free)
Human - Arcane Background (Psionics)
Hindrances - Brawny

Powers:
Armor
Burst
Invisibility


Advances:
1 - Attribute Increase
2 - Power Points
3 - Skill Increase (Psionics)
4 - Ghost (Harrowed Edge)

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Last edited:

Dr Simon

Explorer
Six, ex-Seraglio to the Whore Queen

TRAITS
Agility d6
Strength d8
Vigor d12
Smarts d4
Spirit d6
Note: Used one Advance to raise Vigor to d12, one Advance to raise Agility to d6, and one Advance to raise Spirit to d6

Charisma +4
Pace 6
Parry 7
Toughness 9

SKILLS
Fighting (Agility) d10
Guts (Sprit) d6
Notice (Smarts) d6
Persuasion (Spirit) d6
Shooting (Agility) d6

EDGES
Attractive
Brawny
Improved Nerves of Steel
Nerves of Steel
Sweep
Very Attractive
Attractive from "free" human Edge; Brawny, Improved Nerves of Steel, Nerves of Steel, Sweep, and Very Attractive gained from Advances

HINDRANCES
Clueless (Major)
Illiterate (Minor)
Loyal (Minor)
4 Advances from Hindrances

GEAR
Greatsword Dmg d8+d10, Wt 10, Parry 6, Requires 2 Hands
Bow Dmg 2d6, Wt 3, Rng 12/24/48, ROF 1
Leather Armor Prot +1, Wt 15, Covers Torso, Arms, and Legs
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Jenan "Mal" Malfini (Sniper/Assassin)

By way of starting the rejuvination, here's a pic I've been working on for my character. Character sheet is attached as a PDF - she looks really good to me, but I can't see where I did anything wrong or took abilities that you've disallowed, Dr Si.

[sblock=Profile Pics]
JenanMalfiniENWorld.png
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Attachments

  • Jenan Malfini.pdf
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Last edited:

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