Hi Pssthpok mate!
I think D&D definately needs a simplification to be more accessible. I think with 4E they got the monsters right, but the PC side of things needs to be simplified.
Couldn't agree more.
Instead of having a laundry list of powers (12 pages for the Fighter with 77 power choices not counting Paragon Paths even) they should have instead done something like the following:
[...]
So there is about 10 pages of text from the 4E Fighters section condensed down to about 1/2 a page.
For Wizards you could have a different set of modifiers affecting Range, Area size etc.
This way you don't need pages upon pages for each class. You just need a few lines of text.
That would have alleviated a lot of my early gripe with 4E martial classes. The possibility of feats or "subclasses" affecting those modifiers is also enticing.
Even an updated version of the Epic Bestiary with maybe double the monsters would have been cool.
As long as you included your typical transparent take on monster design and all that, yeah. I still have the hardcover Bestiary from the 3.5 days - that thing was very useful at the level our campaign crested before 4E took the wind out of our sails.
You're probably right, it did nothing to help 3E epic.
Well, it did nothing to help 3E, period. Grapple and polymorph were cleaned up, but otherwise all I saw were mechanical tweaks - nothing very bold or creative - and cosmetic tweaks - classes were somewhat different, but again nothing bold or challenging to a 3E veteran.
Someone else this thread tried to challenge me on this, but he's entitled to his opinion. I don't really care if he liked PF or whatever. The fact is, it's 3E run through a strainer and redyed. It's nothing new, and it didn't revitalize the core engine of the 3E game.
Maybe who knows. If they just take the modular approach I suggested above then you could simplify ALL classes down to 1 page of text.
I'd be down with that. I like a good bit of crunch, but something being complicated and something being complex are two different things. I always appreciated your ability to make things complex without it being too complicated.
Right now, I'm betting that 5E will be a bit like the old Players Option series, where each class has about 3-6 pages and each player picks X# of rules, maybe weighed against each other or something, and that's that.
I was reluctant to think WotC could live up to their claim, but the more I think about it, the more I think
I could probably live up to it.