RoboCheney
First Post
Meh. Mage hands and floating discs are fun, non-combat abilities that spellcasters should get for free. Burning a feat on these mild spells would sting.
I also don't see much merit to Vancian magic other than its historical roots in the game. If D&D never had this type of magic, and someone were to pitch fire-and-forget spells as the core system of magic, I doubt many would want it. Magic should be so much cooler.
Maybe . . .
I also don't see much merit to Vancian magic other than its historical roots in the game. If D&D never had this type of magic, and someone were to pitch fire-and-forget spells as the core system of magic, I doubt many would want it. Magic should be so much cooler.
Maybe . . .
- Casting spells is physically taxing. Wizards must balance their stamina, while always having the option to push themselves closer to exhaustion to cast a few more spells before they rest.
- Spells are weaved together on the spot based on a Wizards knowledge of the magical traditions. More complex spells take longer to cast or are more likely to misfire.
- Spells are gained by bargaining with powerful planar creatures. Using the most powerful spells indebts the wizard a favor to these beings.
- Magical energy is drawn from the shadow realm, and casting spells has a chance of drawing the attention of or summoning vengeful undead.
- Or spellcasters simply have a pool of mana to manage throughout the day (or encounter, or turn).