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Sunday, 8th April, 2012, 09:28 PM #1
Greater Elemental (Lvl 23)
- Join Date
- Jan 2002
- Read 18 Reviews
- Blog Entries
ø Ignore Morrus
The Future of D&D Seminar - Full Video from PAX East
The full video from the Future of D&D seminar at PAX East this weekend is now live.
[ame="http://www.youtube.com/watch?v=Yoa_xQTya8Y"]The Future of D&D Panel at PAX East - YouTube[/ame]
The next iteration of Dungeons & Dragons is on its way! Join D&D Senior Manager Mike Mearls and Lead Rules Editor Jeremy Crawford in a Q&A about the next D&D, and how the open playtest is using fan feedback to help shape the future of the game.
Sunday, 8th April, 2012, 10:34 PM #2
Guide (Lvl 11)
They really need to start using the word 'components' to stop all the module confusion.Everyone is weird, but those who are weird in the same way call themselves normal.
Tuesday, 10th April, 2012, 11:35 AM #3
Cutpurse (Lvl 5)
Wednesday, 11th April, 2012, 03:09 AM #4
Novice (Lvl 1)
I'll agree that the rules themselves have a feel to them. I, for one, never did play in any of those "classic" adventures except for Undermountain (with which I had an experience similar to Alphastream's experience with Keep on the Borderlands), yet each incarnation had a different feel to it because each incarnation had a different approach to the same problem. A prime example of this is with the way AC differs between 2nd AD&D and 3.0.
It seems to me that any attempt to recapture the "classic" D&D feel with "modern" rules comes down to where the simplicity and the complexity come into play within the system. Look at 2nd edition AD&D as an example: When it comes right down to it, AD&D was really a simple game in spite of the A in its title. Sure, none of the subsystems could agree on a core mechanic, but each was simple in it's implementation. The complexity entered into the game with the equipment (both magical and mundane, the equipment tables had four flavors of footwear for Heaven's sake!) and the magic. Compare that with 4E, in which the core Fighter class occupies 14 pages of the Player's Handbook while the treasure parcel system and the encumbrance rules were simplified to the point of absurdity (you mean my strength 8 wizard can pack 80 pounds of gear in his backpack without even slowing down? We should ALL be so fit). This is what I find so encouraging about the idea of stripping everything down to being a function of the ability scores and then tweaking that foundation. If they can strip the core game down to a single, simple mechanic then add the complexity in through modular components like themes and kits, and subsystems like feats; then I think it is very possible for them to recapture the classic feel with a more unified, or "modern," design approach.
Personally, it is my biggest hope that they give the next incarnation more support for homebrew elements than the 3 obscure pages devoted to it in the 4E core materials.
Edit: Minor correction in 2nd paragraph.
Last edited by Galadare; Wednesday, 11th April, 2012 at 03:21 AM.God Emperor and High King Omnipotent over all in His Immediate Vicinity. (5'x5' square)
Sunday, 8th April, 2012, 10:42 PM #5
Myrmidon (Lvl 10)
I have to say that the guys certainly came off as doing the best they can for all of us. And I liked at least 90%+ of what I heard. Now all they have to do is make it work!Scrag 'em all and let the gods sort 'em out!
Sunday, 8th April, 2012, 11:02 PM #6
Myrmidon (Lvl 10)
- Join Date
- May 2007
- Northern Virginia, US of A
- Read 0 Reviews
ø Ignore Roland55
Guess I've gotten pretty 'easy' over the decades.
I liked about 95% of what I heard. And the last 5% ... certainly no 'killer' for me.
Looks like I'll be around for this next edition.
I will say that one thing made me feel ... uneasy. The Head of R&D for WOTC, and therefore for D&D, is a man more than a few decades younger than I. Whew.Roland55
Monday, 9th April, 2012, 12:32 AM #7
Magsman (Lvl 14)
I must say I was impressed by both of them. This really showed me they are working hard but in a thoughtful way. It also shows me they take the need to balance out a variety play styles serously.
PS When did David Cross start working for wizardshttp://www.rpgnow.com/product/131611/Sertorius
Monday, 9th April, 2012, 01:44 AM #8
Novice (Lvl 1)
It was really, really great getting to see this - and so soon - despite being unable to attend nearly all cons. Good quality, too, so hats off to WotC for that, too.
And thanks, Russ, for making sure we got the hook-up!
Jeremy and Mike did a great job, and Mearls even dished out the humor, too!
(as well as the audience member who asked about Paizo - funny stuff)
Monday, 9th April, 2012, 03:45 AM #9
Magsman (Lvl 14)
Standard Setting breadth I agreed with.
Eberron and Darksun push the boundaries. They are likely to get more unique and personalized rules than a medieval fantasy world. That's cool and it brings settings back as an important element of the game as well as a more intimate and distinctive interaction at each table.
Adventure Creation & Setting Creation guidelines hand in hand with Rules Selection guidelines for each home game are a major step forward IMHO. It is something that is sorely needed with the best stuff I've ever heard having come word of mouth in the 80s and only recently during play of OD&D.Playing a game is a study. Storytelling is personal composition.
Monday, 9th April, 2012, 01:53 AM #10
Minor Trickster (Lvl 4)
By Leviatham in forum Press Releases & Kickstarter AnnouncementsReplies: 0Last Post: Sunday, 30th December, 2012, 05:14 PM
By Morrus in forum NewsReplies: 111Last Post: Saturday, 25th August, 2012, 06:42 PM
By Morrus in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 111Last Post: Saturday, 25th August, 2012, 06:42 PM
By Emirikol in forum D&D House Rules, Homebrews, & Conversion LibraryReplies: 30Last Post: Thursday, 27th August, 2009, 03:09 PM
By xechnao in forum General RPG DiscussionReplies: 165Last Post: Saturday, 25th April, 2009, 07:00 PM