OOC:
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I've included a copy of the map so that people do not have to go back 4 pages.
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Map
"You think I cannot get to you?" Chael asks as she runs into the room, spewing stones that hit some of the changeling's allies.
*Dusk, forward, but don't run.*
[sblock=Actions]
Move plus Move: Double Run
Minor:Twilight Shield
Action Point Standard: Magic Stone on 8, 7, and 5.
Vs. Reflex, 19 on 8, natural 20 on 7, 15 on 5, possible 12 damage on 8.
A whopping 2 extra points of critical damage on 7 for a total of 14. Woo Hoo
Push 7 to H6.
[MENTION=88601]FourMonos[/MENTION]If 8 is hit, then push 8 to G7.
Twilight Shield, Aura 1, partial concealment against ranged attacks around Chael.
[/sblock]
[sblock=Immediate Reaction]
Chael will use Forceful Reversal (augment 1) if an enemy melee attacks her.
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor), partial concealment twilight shield vs. ranged attacks
Adverse Conditions: gives combat advantage due to running.
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 3/4
HP 66/66
Bloodied 33
Surge Value 17; Surges Per-Day 12/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 28, Fortitude: 23, Reflex: 19, Will: 22, plus partial concealment vs. ranged attacks, minus combat advantage for running
Action Points: 0
Second Wind: Not Used
Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]