[LPF] The Forbidden Isle of Ancient Secrets

jackslate45

First Post
Aradra yells out at the guards, hoping to end this quickly,"THIS IS YOUR ONE CHANCE TO LAY DOWN YOUR ARMS! YOU ARE OUT MATCHED! SURRENDER NOW!"
[sblock=Actions]
Aradra taking a free action to kindly remind them how much trouble they are in. He's not trying to be diplomatic, hence no roll. And Daylily will be mad at him, but that's nothing new...

Question, if Aradra target's silver, does seeking get around all the cover penalties? Or will I need Improved precise shot + seeking for that to work?

Shadow will delay for now.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (43/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 7 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Unless the skum immediately throw down their weapons, Kalinn moves quickly toward the nearest uninjured skum, unsheathing and swinging Hafísbíta in one smooth motion. The greatsword bites deep; the skum drops to the ground.

[sblock=Actions][/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
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Satin Knights

First Post
Even though it is futile, the skum fight to free their master. These invaders may cut them down, but the skum know that their master will live eternal. Now that they have their footing, Daylily and Frost each down another of the skum. It is sure to all around that Daylily's is never going to get up again.

[sblock=Combat]Start of Round 4, Daylily went already.

Seeking negates miss chances. Ie. 20% or 50%. Precise Shot negates shooting into melee -4 penalty. Improved Precise Shot needed to negate Soft Cover -4 penalty.

77/78 ~ AC 18 ~Daylily ~ lunge and overkill
52/52 ~ AC 17 ~ Relic ~ neutralize poison 8.0 hrs, +3 NA .5 hrs,
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive .5 hrs, bow in hand, abundant arrows
90/90 ~ AC 22 ~Shadow ~ amulet active,
88/92 ~ AC 29 ~ Frost ~

-8/20 ~ AC 13 ~ red skum unconscious, threw spear and missed, then skewered
-2/20 ~ AC 13 ~ blue skum unconscious
20/20 ~ AC 13 ~ violet skum ~ double moved
-4/20 ~ AC 13 ~ yellow skum unconscious
-1/20 ~ AC 13 ~ green skum unconscious
-3/20 ~ AC 13 ~ cyan skum unconscious
-8/20 ~ AC 13 ~ magenta skum unconscious
-28/20 ~ AC 13 ~ white skum dead
20/20 ~ AC 13 ~ black skum ~ double moved
20/20 ~ AC 13 ~ orange skum ~ double moved
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island58.png
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost steps up to the next foe and goes to work once more.

[sblock=Actions][/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

jbear

First Post
Relic knows his powerful companions will make swift work of the remaining skum, so he turns his attention towards the mob. "People of ... the village. You are slaves no longer. You are free. Off you go now. Up the stairs! They are around here somewhere... over that way I would guess. Come on now, off you go. Upstairs with you."


 

jackslate45

First Post
Aradra, content that between Daylily and Kanli they have the fight under control, heads over to the neartest (blue) skum, and checks to see if he can be re-awakend, hoping that Shadow held back enough.

Shadow growls, not happy that Stinky One and Not-Evil-One defeated the new arrivals, moves to finish off the farthest skum from the group (violet).

[sblock]

Aradra moves, and does First Aid on the blue Skum. 1d20+13=20
Shadow moves and attacks Violet. Power Bite and Furious Focus:1d20+12=19, 1d8+1d6+16=28

[/sblock]
 

Satin Knights

First Post
The last skum, seeing the odds are 75:1, throws down his trident and raises his hands in capitulation. Aradra is able to stabilize another fishman for interrogation. The people are confused, with these new outsiders arriving and giving them orders to leave. They are confused about what they were doing. They stand around, questioning and bickering with each other.

[sblock=map]
island59.png
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jackslate45

First Post
Aradra moves forward to tie up the surrendering skum. Tying up his hands, Aradra says to him, "You made the right choice for now. Let's see if you can keep it going." Nodding to the elf with blood still smeared over his mallet, he continues. "My elf friend doesn't know the definition of the word prisoner, so I would recommend you tell us what you know."

Failed Diplomacy: 1d20-2=9
 

jbear

First Post
Relic, seeing that he is having little success moving the crowd, moves quickly to stand between Daylily and the prisoner. "Now, now Daylilly... I promise we will not keep this ... skum ... prisoner. After I talk to him I promise that you and you alone can decide his fate. Please, let me speak to him before you cave in his skull with your hammer. Please. He may cooperate. He may tell us what we need to know about what is going on down here, and where we can find Gerlach. But if he doesn't ... well then I promise that you can do what needs to be done and we will find out another way in any case ..." Relic then turns and kneels down beside the skum after delivering his slightly over acted plea to Daylily whispering a quiet prayer before speaking further to the skum. "Now, quickly while you still have a chance to live .... What is going on here? What are you doing with all this digging? And where can we find Gerlach? Tell us that and you may still live..."

Diplomacy= 22
 

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