[LPF] The Forbidden Isle of Ancient Secrets

jbear

First Post
Stopped on the stairs, Sara before them and the villagers moving to follow behind them, Relic does not appear entirely convinced that the option of swimming from here back to the village is a good one. He turns to regard the villagers, deformed now into amphibians. "Okay Sara. It would indeed be a weight from our mind not to have to ... worry for their safety ... or their interference." Relic calls out in a booming voice amplified by magic. "Sara will take you home! Your suffering is at an end! You can thank Alder for this gift of your freedom, of your lives returned to you once more. If it were not for him you would have remained as mindless slaves to a cruel god that cares nothing for you!! We came to rescue Sara, but now we will risk our lives to end this evil once and for all. We do this because it is the right thing to do. Think upon this the next time a stranger comes to your village seeking refuge or hospitality!! Think of this the next time you would turn your back on those you do not know and offer them only suspicion and unkindness!!"

After his speech, meant as a chastisement for the cold welcome they had received at the village, he cocks his head thinking. "We seek Gerlach, somewhere underground. Most of you have been here longer than Sara, perhaps you know more than her. While you were slaves did any of you go to such a place? If so, can you remember where you entered? Any help would be gratefully received."
 

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Systole

First Post
"The womans has a good plan," Daylily says. "This person has cure, and we can punching him until he gives this to us. If we cannot going in from the side, then we should go to the square hole and see if there is a way downs from there."
 

jbear

First Post
Not really expecting any help from the villagers and aware that his elven friend had a knack for hitting nails on the head, whether witting or unwitting, he turns back to climb the rest of the stairs where he bids Sara a safe journey. After that he heads towards what Daylily named the square hole, the central maze-like area, to look about for an entrance of some sort.
 

Satin Knights

First Post
A couple of the villagers confirm they have hazy, hallucinatory memories of the square hole as the elf called it. They were dragged down into it and below in chambers and were taken before a humongous hideous sea creature. Their memory is too hazy to get a good description out of them.

[sblock=Edit: Maybe a map would help]
island61.png


island60.png
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jackslate45

First Post
Aradra nods to Sara and says "At the very least, we need to escort you off the island. With the number of villagers here, it would be safer until your in the water."

Looking at his companions Aradra says "How is everyone faring? Should we rest up before heading down to confront Gerlach?"
 

jbear

First Post
"I would appreciate the chance to study some more spells in preparation for whatever these skum worship, but it is not necessary if we feel we need to press on."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"I'm fresh as the mountain breeze, and can continue if we wish. If not, I can stand a watch or two while others rest and regroup."
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
[/sblock]
 

jackslate45

First Post
Aradra stops and thinks for a bit before nodding his head "I will take a few minutes and prepare one final spell that might help us out. Before that, let us escort these people out of here, and then relocate back to the square hole."

Aradra then goes to collect his wand, and places it back in it's holder before saying "Shall we?"
 

Systole

First Post
"Feh, if these people is get eated between the island's one side and the other, I am think it is their fault. But I will going with them because other the wise, they might steals the boat. And I hear there is more of Trickster Spawn to make free."

[sblock=Yay!]I finally rediscovered Daylily's original text color.[/sblock]
 

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