[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
You escort the villagers across the island without incident along the way. They instinctively start to take the rowboat, causing Daylily to object. Aradra reminds Daylily quietly that he has a magic boat stuffed in his backpack that is bigger on the inside. So, reluctantly, Daylily allows the villagers to load the oldest in the boat while the rest swim out under the tempest.

[sblock=Choices]The regal building that has so far been ignored.
The summoning circle with it's laughing occupant.
The small dome with the locked door.
The watery sphere.
The square hole.
Turn left, just to confuse the GM. :heh:

PS. I am off to play the whole Eyes of Ten series at a local convention, so I will be busy most of Saturday and Sunday.
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jbear

First Post
Relic smiles at Daylily's remark, idly scratching his own skin, but makes no comment. "It seems like a good place to continue" he agrees.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"And I wish to be able to see again. I don't know how you do it, Relic . . . were I this short-sighted all of the time I'm not sure I could take it."
_______________
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[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 130/134
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 125/129
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 100/104
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 09/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 6/7 per Day, 2nd Level: 6/6 per Day)
( 3rd Level: 2/3 per Day )
Cantrips : Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy
3rd Level: Fly, Haste
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jackslate45

First Post
Aradra says "Give me a second to collect my thoughts before we decend. I have to figure out how we are getting Shadow to decend as well, and I want to prepare a stronger version of the spell I use to keep my quiver from running dry."
[sblock=Actions]
Once we get to the Upside down pyramid, Aradra is going to take the time to memorize Abundant Ammounition in his free slot.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +14
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+ 3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (43/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 7 charges of Abundent Ammo. 4 charges of CLW, AntiVenom, 4 Arrows
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, Abundant Ammounition
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
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[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Satin Knights

First Post
The task of herding the villagers like sheep across the island was quite distracting. But, after they have left, turning back towards your goal, you notice something. Most of the lamp posts on this side of the island are still intact, with their occupants waiting anxiously for your visitation.

[sblock=ooc]I forgot about them until I was scrolling across the map.:heh:[/sblock][sblock=map]
island62.png
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jbear

First Post
Relic awaits for the glass to shatter trying to think of the questions that need asking so that they are better prepared for whatever dangers may lie ahead.

When the first wisp flies free he rumbles his question: "What is the creature the skum have been trying to free?"
 


Systole

First Post
"I am have question. To go into the underground where the god-prisoner and the potion-doctor is, what is the fast way? Is it down the square hole?"
 

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