[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
As the jaws squeeze and tear at Aradra's flesh, he gains his wits back from the jolt he had taken. This huge moray, having Aradra controlled bites with a second set of teeth, inside the first pair, in an attempt to quickly kill its prey. The heat of his flaming prey seems to not affect the eel much, as if it was used to such environmental torments.

The wolf yelps a couple more times as his focus is forward, and attacks are coming at him from the rear. The eel that jolted Aradra tries to go after the approaching barbarian, but misses. Attacking twice again, the eel is too worn out from his previous work to be effective in its time of need.

[sblock=Combat Round 4]...81/96 ~ AC 18-2 ~ Daylily ~ glaive guisarme and cestus, rage
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 1 hr ~
...32/96 ~ AC 21 ~ Aradra ~stunned rounds (1d4=1) so wakes up, GRAPPLED, fire damage (1d6+10=16)
...74/101 ~ AC 22 ~ Shadow ~ amulet active ~ Gets an AoO along with a regular attack
...89/94 ~ AC 27 ~ Frost ~ Heroism 636 rds ~

16/17 ~ AC 15 ~ electric eel A ~ on Shadow bite (1d20+3=22) hits for damage (1d6+1=7); tail slap touch +flank (1d20-2+2=13) hits for shock (1d6=5)
-2/17 ~ AC 15 ~ electric eel B ~ Drowned DEAD
-3/17 ~ AC 15 ~ electric eel C ~ Drowned DEAD
-1/17 ~ AC 15 ~ electric eel D ~ Drowned DEAD
-16/17 ~ AC 15 ~ electric eel E ~ Drowned DEAD
-12/17 ~ AC 15 ~ electric eel F ~ Drowned DEAD
-12/17 ~ AC 15 ~ electric eel G ~ Drowned DEAD
2/17 ~ AC 15 ~ electric eel H ~ 5' on Aradra bite AoO (1d20+3=16) at Daylily missed; Bite Daylily (1d20+3=9) missed tail slap touch Daylily (1d20-2=3) missed

-31/?? ~ AC 25 ~ huge moray eel ~ auto bite damage because grappled (2d8+13=21); Gnaw second jaws bite (1d20+15=33) hits for damage (1d8+6=14)[/sblock][sblock=map]
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jackslate45

First Post
Shadow, still fighting the giant monster eel to free his master, is able to find the eel's flesh with two bites.

Meanwhile, Aradra reaches for his dagger, attempts to stab at the eel as well.
[sblock=Combat]
Shadow: Full Round Biting on Giant Eel:
Looks like both attacks hit: 1d20+14=32, 1d20+7=25, 1d100=81, 1d100=55
1d8+1d6+18=29, 1d8+1d6+18=25 For a total of 54.

Aradra:
Move: Draw Dagger:
Standard: Attack: 1d20+14=25, 1d100=79, 1d4+4=7
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 32/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 40 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 74/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost finishes off the last of the electric eels with her dagger, leaves it lying in the water and moves to a position to help with the giant moray.

[sblock=Actions][/sblock]

_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Systole

First Post
"RRRAAAAHH! THIS WATER IS MAKING ME NOT KILL THIS STUPIDS WATER WORM!"

[sblock=OOC]Sigh again - 80-100=miss (1d20+20=22, 1d10+24=29, 1d100=87, 1d20+12=21, 1d10+24=28, 1d100=94)[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine glaive-guisarme (+16/+8, 1d10+19, 20x3]
Current Conditions in Effect: PA/FF, Bless
Rage Remaining: 11/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Satin Knights

First Post
The giant eel is badly wounded, but still hanging on to its prey. The water around Aradra is getting very hot as bubbles start to fizz around his body.
[sblock=ooc]Still have Relic's action left.[/sblock]
 

jbear

First Post
Relic does what little he can, sending four streaking bolts at the moray eel. The all hit but will it be enough to finish the creature ...

[sblock=OOC]Relic casts magic missile: 12 dmg [/sblock]

[sblock=Relic lvl 8]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP: 55/59
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV x 2
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 

Satin Knights

First Post
With Relic's missiles impacting, the jaws that seized Aradra go slack as the creature slowly drifts to the bottom of the pool. The flames surrounding Aradra go out. One lonely eel, seeing all its friends, and its master dead, retreats into the rock outcroppings for safety for itself.

The water is quite hot, but is no longer being heated further. Three exits are visible in the dim light. When Aradra moves around a bit to investigate, it can be seen that the northern and southwestern exits are blocked with fallen rubble and debris just a few feet from the room's archways. This leaves only going southeast, or back up through the hole in the ceiling.
[sblock=Status]...81/96 ~ AC 18 ~ Daylily ~ glaive guisarme and cestus
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 598 rds ~
...32/96 ~ AC 21 ~ Aradra ~
...74/101 ~ AC 22 ~ Shadow ~ amulet active ~
...89/94 ~ AC 27 ~ Frost ~ Heroism 635 rds ~
[/sblock][sblock=map]
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jackslate45

First Post
Clutching his chest, Aradra whistles over to Shadow to approach. Pulling out his wand, he gives his wolf companion 3 taps of the wand, allowing the healing energies to pull forth into it.

After wards, Aradra pulls the remaining charges onto himself, and after 7 taps the wand stops pouring out any energy at all. With a sigh, Aradra throws the wand into the water where it dissolves into nothing, sheaths his dagger, and draws his rod, preparing to cast his spells for this last incursion.
[sblock=Healing]
Shadow healing: 3d8+3=17

Aradra healing: 7d8+7=36

SK: Will feather step be any use with all this water? Or is it only Freedom of Movement that will save us now?
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +15
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus)
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 


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