[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
Kalinn moves up a bit, just out of the range of the ioun torches illumination, and peeks around the corner to see that Relic has hit the nail on the head. In the dim room, lit by just one crystal on the wall, this half-collapsed room is strewn with the remnants of recent slaughter. Several villagers lie on the floor here, wounded and dying, entangled in nets and impaled by broken a trident, their cries of pain echo throughout the room. The metallic tinge of blood hangs heavy in the air of the chamber.

[sblock=Status]...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 586 rds ~
...94/96 ~ AC 21 ~ Aradra ~ Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 590rds ~ amulet active ~
...122/127 ~ AC 27 ~ Frost ~ Heroism 623 rds ~

1-2/?? AC 9 ~ a bunch of villagers[/sblock][sblock=map]
underground7.png
[/sblock]
 

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Systole

First Post
Daylily pokes his head around the corner. "Aigh, what is this stupid moanings?" He looks suspiciously at the villagers and brandishes his weapon. "More trickeries. There is trap there, I am think. Or they are the big spider with the worm face, like the Sunchild found. And this is very ... what is word? Convenience? This is very convenience that there is so many almost deads and none that is for real deads." With his weapon still readied in case of a surprise attack, he kicks a stone at the nearest of the villagers.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Just on the verge of moving into the room and entreating the others to help the wounded, Kalinn pauses to see the reaction to Daylily's stone.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Satin Knights

First Post
The rock, having been minding its own business for centuries, rolls and tumbles across the floor. Not being able to see, the rock continues on a path that inertia and the grumpy elf intended. When it doesn't bounce off one of the injured people, Daylily confirms his suspicion that the people there are not real. Kalinn sees the illusion not react to the stone, yet it does react to her presence, begging her to come in and help heal the wounded.
[sblock=ooc]
Daylily Will save (1d20+5=19) succeeds
Kalinn Will save (1d20+7=23) succeeds against some kind of illusion
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The Disciple of Mynhear turns to the others. "It's a trick - get an axe!"
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

jbear

First Post
Relic rustles up behind Kalinn and peers into the room with a frown, taking stock of what trick his companions are talking about. "I don´t have an axe" he replies off handedly. "If it is a trick I would think that going into the room is what the tricker would like to happen, and I would guess going in would be very bad for our health. So we should do the opposite." He points down the corridor. "Go that way for example."
 

jackslate45

First Post
"And have them sneak up behind us? No way.

Aradra moves up to take a look at the illusion that Kalinn and Daylily see, drawing his bow in the process.


[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (10 Min Remain)

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Satin Knights

First Post
Aradra moves up cautiously and takes a look with his weapon drawn. It is hard to tell, but since the prisoners didn't recoil from the sight of a weapon, he is pretty sure the assessment of an illusion is correct. Relic, with his poor eyesight cannot make out enough to be sure one way or another. A closer inspection would give him an better answer, but getting closer is exactly contrary to his own advice.
[sblock=ooc]Aradra Will Save (1d20+6=19) barely succeeds
Relic Will Save (1d20+9=11) failed[/sblock][sblock=map]
underground8.png
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn nods decisively. "Right. Let's be about it, then." The barbarian princess proceeds cautiously into the room, straining her senses for any clues as to her "real" surroundings. Hafísbíta leaps to her hand as she moves ahead.

[sblock=Actions]Move forward into the room, taking 20 on Perception (for a 34) if possible, if not, rolling a Perception (1d20+14=26).[/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Satin Knights

First Post
Kalinn only gets to the archway of the room before she notices that the wall of rubble behind the illusionary villagers is set to collapse into the room if the villagers are approached.
 

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