[LPF] The Forbidden Isle of Ancient Secrets

jbear

First Post
[sblock=OOC] The lemure was not meant to double move. It was meant to move and go into total defence, trying to spot what was just around the corner. It should have gone to W6 to scout. Do I not have control over the creatures summoned? Also, it has DR 5, unless the chuul is a good chuul, or holding a silver weapon ;P It is also augmented, so it has 17 HPs not 13. So it will still have 7 hps left, even if it disobeyed Relic's instructions. [/sblock]
 

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Satin Knights

First Post
[sblock=ooc]The INT --, and the "unthinking waves of filth and diabolical flesh." from the description led me to the conclusion that it would simply attack without using any tactics. If it has an INT score of 1 or 2, you get "handle animal" type control and commands. A higher INT, you get to command it if you speak its language. If you don't speak it's language, you point at something and it attacks that. So, a small earth elemental would have done exactly what you told it to. This one just wasn't smart enough.

But, you are right that it would have more hit points and the DR too. The Chuul's automatic Grab attempt Grab (1d20+19=36) succeeds, to generate constrict damage of damage (2d6+7=12) - 5 DR still uses up his last 7 hp, resulting in him still going poof. [/sblock]
 

jbear

First Post
Relic looks at Daylily sheepishly. He sighs after the splat is heard around the corner. "Sorry. I thought it would be useful to call a creature that can see in the dark. In hindsight it would have been better to summon a creature that would listen to instructions. In any case, from the sounds there is indeed something unfriendly around that bend. I would say it is probably hiding next to where you see the devil's body ... which I imagine will remain in this plane for a few moments longer at least. C'mon ... let's go take a look. No point waiting here all day!"
 


jackslate45

First Post
Aradra nods toward the wolf, ordering the wolf forward. He moves to follow.

[sblock=OOC]
are we in acutaly combat? Or more like psudo combat?

[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Combat round counting. The lemure went up and attacked, then went poof.[/sblock]

Daylily presses against the inner wall and peeks around the corner to see where his quarry is. Needing some light, he cannot make out where it is until the wolf come trotting up with the funny rock swimming around his head. The light from the ioun stone pans across the curved hallway to reveal a chuul standing there with bloody claws. Between the blood dripping from its claws, the light invading its dark cavernous home and the wolf staring at it, the beast knows that it has a fight coming. It does not seem that the creature has seen Daylily behind the rough edges and curve of the wall.

[sblock=Combat round 1]Only Daylily and Shadow can see the orange section of the map. The wall is blocking all but the outer foot of the creature for Aradra.
...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus, Sneak ~ Stealth 21, Sense Motive (1d20+0=3)
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 583 rds ~
...94/96 ~ AC 21 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~ command Shadow forward, moves himself, std available
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 587rds ~ amulet active ~ moved, std available
...122/127 ~ AC 27 ~ Frost ~ Heroism 620 rds ~
.....-2/13 ~ AC 14 ~ Summoned Lemure ~ double moved, poof

..85/85 ~ AC 22 ~ Chuul ~ killed lemure Perception vs. Stealth (1d20+19=24)[/sblock][sblock=map]
underground12.png
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn moves up to a point just behind and to the left of Shadow, hoping to draw the Chuul's attention to the opposite side of the hallway from Daylily. She readies an attack in case the creature charges her.​
[/section]

[sblock=OOC]Readied Attack (1d20+15=18, 1d20+10=27), Damage (2d6+14=24, 2d6+14=18)[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 



jackslate45

First Post
Aradra nocks an arrow, and Shadow continues to growl. Both seem to wait on the creature advancing, although Aradra still cannot actually see it yet.

[sblock=OOC]
Ready an Arrow if the Chuul advances to within 30 ' of Aradra and within Aradra's line of sight 1d20+16=23, 1d8+10=13

Shadow attack with lunge if it get's within Lunge distance: 1d20+12=19, 1d8+1d6+16=22
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock]
 

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