[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Daylily grins in the shadows, and makes ready to gut the beast as soon as it draws near.
[sblock=OOC]Ready attack with Lunge and rage. Lunge/rage on chuul (1d20+20=38, 1d10+24=30)[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine glaive-guisarme (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: PA/FF, Lunge, Rage
Rage Remaining: 11/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

log in or register to remove this ad

Satin Knights

First Post
Instead of charging down the corridor, the chuul grabs a small boulder from the floor with it's lobster like claws and overhands it down the cavern towards Kalinn. The barely glancing blow coming from outside of the misty haze that obscures her sight does nothing to her.

[sblock=Combat Round 2]Vision: Shadow sees the creature in the orange section.
Kalinn is limited by the island curse to not even seeing it yet.
Daylily and Aradra can lean out of their squares to see the chuul. Otherwise them and it are just covered by the curved wall.

...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus ~ Stealth 21
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 582 rds ~ (still has a full action from round 1 also)
...94/96 ~ AC 21 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 586rds ~ amulet active ~
...122/127 ~ AC 27 ~ Frost ~ Heroism 619 rds ~

..85/85 ~ AC 22 ~ Chuul ~ thrown rock at Frost (1d20+9=15) misses[/sblock][sblock=map]
underground13.png
[/sblock]
 

jackslate45

First Post
"Shadow, advance a bit. Keep the guard up." Aradra says, knowing that Daylily's reach is much greater than the wolf's.

If this monster wants to keep farther away, let us see if he likes a barrage of arrows. With the benefit of his darkvision, Aradra takes aim and opens fire.
[sblock=Attack]
Aradra:
5' step to AA6
Full Round Attack + 13 / + 13 / + 8 1st shot deals double.

1d20+13=22, 1d20+13=14, 1d20+8=15
1 hit, but it is the many shot hit, so 2d8+18=31

Shadow will advance one and stay on the defensive.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +18/+13 1d8+ 3 or +13/+13/+8 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;
[/sblock][/QUOTE]
 

Systole

First Post
Daylily frowns. "Do not moving, Darkchild," he whispers. "The tall-spider is trying to make us go close, so there is probably ambush from the rights. But Arrdara will winning a shooting battle."
[sblock=OOC]Ready attack with Lunge and rage. Please roll for me if needed. Daylily will wait this one out, as he thinks the chuul is trying to bait us into a trap/ambush.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine glaive-guisarme (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: PA/FF, Lunge, Rage
Rage Remaining: 11/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn sighs in frustration and peers into the mist ahead. "Moving . . . who's moving? Curse this wretched island, I can't see a thing!"
[/section]

[sblock=OOC]Hold position, keep attack readied.

Readied Attack (1d20+15=18, 1d20+10=27), Damage (2d6+14=24, 2d6+14=18)[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

jbear

First Post
Relic inches forward a little more, gripping his staff nervously. He rests his wrinkled hand very lightly upon Aradra's shoulder so as not to startle him. "The Wind with your fletch" he prays.

Move to AB6 and cast Guidance on Aradra.
 

Satin Knights

First Post
Having been stuck with two arrows, and seeing the group that is out numbering him, the chuul grabs another bolder and tactically retreats into the darkness around the bend. Once in the darkness, it bellows out a deep moan that reverberates through the chamber.

Apparentlyly lobster shells aren't the quietest of skins, as Daylily's suspicions are confirmed by a couple of crackling noises just ahead and to the right.

[sblock=Combat round 3]...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus ~ Stealth 21
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 581 rds ~
...94/96 ~ AC 21 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 585rds ~ amulet active ~
...122/127 ~ AC 27 ~ Frost ~ Heroism 618 rds ~

..54/85 ~ AC 22 ~ Chuul ~ move action to picked up rock and move action to retreat
?? Friends of his? stealth (1d20+9=16, 1d20+9=25, 1d20+9=12) I don't even have to roll to see if you guys notice that.

[/sblock][sblock=map]
underground14.png
[/sblock]
 

Systole

First Post
"Is maybe good times for the not real magics of ... seeing differently?" Daylily says, obviously struggling to explain the word 'illusion.'
 

jackslate45

First Post
"Use our enemies tactics against them. Good thinking Daylily." Aradra whispers

Looking towards Relic Aradra raises an eyebrow, whispering "Can we get an image of all of us running into the room? Most likely they will waste thier ambush attacking us, so make all of us hit the ground dead. When they investigate, we strike back."
 

jackslate45

First Post
[sblock=Strategy]
I took a look at Relic's spells, and it looks like he did not prepare Silent Image this time. And I don't feel comfortable using his Bonded Object 1xday spell on silent image without @jbear consent.

We know an ambush is definatly comming, but if it is ranged or melee I am not sure. I wouldn't be surprised to see 1 or more creatures right behind the curve of the cave, ready to grapple the first thing it hits. Given that is what happend last time with these creatures.

Relic has 2 SM4's at his disposal. If he summons something (Pouncing Lion sounds fun right now), hopefully it won't die in a single hit. That will use up all the ranged attacks or the grapple, and the rest of us can move into the room to attack the rest of the creatures.

I just don't want this combat to stay at the stand off it is right now...
[/sblock]
 
Last edited:

Remove ads

Top