[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
As soon as the heavily wounded one falls, another steps up in his place. Finally getting his chance, he too goes after the only one close enough. The celestial fortitude of the hound negates most of the damage from the newcomer, but he is still trapped in the grip of the first.

[sblock=Combat mid round 5]Bless for the good guys, as well as Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 579 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 70min, Mage Armor 583rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 616 rds ~
....27/51 ~ AC 19+2+1 ~ Hound Archon 7 rounds ~ GRAPPLED

..9/85 ~ AC 22 ~ Chuul A ~ moved 10' and claw attack (1d20+14=26) hits for damage (2d6+7=17); grab attempt (1d20+19=34) plus Constrict damage (2d6+7=15) GRAPPLING the hound
..-1/85 ~ AC 22 ~ Chuul B ~ unconscious
..-12/85 ~ AC 22-2 ~ Chuul C ~ unconscious failed Aura of Menace claw attack-menace (1d20+14-2=14) missed, 2nd claw attack - menace (1d20+14-2=19) missed
..85/85 ~ AC 22 ~ Chuul D ~ claw attack on hound (1d20+14=29) fits for damage (2d6+7=12)
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jackslate45

First Post
In a blur of speed and power, Shadow tears at the arrival of the lastest monster. Biting first at each of the creatures legs, the mosnter keels over long enough for the wolf to bite at the creature's throat. The jaws bite into the neck of the creature, bringing down.

Aradra, meanwhile, seems to have finally gotten used to his bow's abilities. The 5 arrows fired from the bow connect with the almost dead creature, finally freeing the hound from the grip of the monster.
[sblock=Attack]
Shadow: Full round Attack w/lunge on New One.
1d20+14=24, 1d20+12=31, 1d20+7=27
Crit Confirm: 1d20+7=23
4d8+4d6+64 total (Since it has no DR...)
4d8+4d6+64=88. And down it goes.

Aradra:
Full Round attack for the lone guy left. I hit it once and I knock it unconscious...And I hit it with 5 arrows.
1d20+16=22, 1d20+16=34, 1d20+16=33, 1d20+11=21

Minimum damage is 55 points of damage, so I am not going to bother rolling.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 94/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +20/+20/+15 1d8+ 3 or +15/+15/+15/+10 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider, Haste

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
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[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+14/+12/+7 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;Haste
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Satin Knights

First Post
After the last two fall, the hound relaxes his stance and looks towards Relic for more instructions.

[sblock=ooc]Fight over. Aradra leveled half way through that fight and has started his paperwork.[/sblock]
 

jbear

First Post
"Well done!" Relic exclaims as the hound remains intact after the thrashing from the Chuuls. "Well, while you are here we should make use of your presence. Let's hurry ahead. You can lead the way. Attack anything evil and let us know about any hazards or dangers you might come across. We will follow behind" The old wizard naturally lapsed back into common, but the archon is able to understand in any case. When Relic points his staff at the main passage the hound responds by turning and making its way forward. Relic hurries along behind him as quickly as he can. "Come on. Keep up! Our friend will only be here for a few more moments. Better he walk into any other traps than us!"
[sblock=[/COLOR]OOC] The other corridor looks like it is heading backwards, so going to go forwards. [/sblock]
 

jackslate45

First Post
Before the group moves on, Aradra takes a quick look into the room the Chuul were in, confirming that there was nothing of interest.


[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 103/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +21
Initiative: +8
Current Weapon in Hand: Bow +19/+14/+9 1d8+ 3 or +14/+14/+9/+4 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 100/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Level 3 Spells: Empty Slot
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Satin Knights

First Post
The hound nods and starts down the corridor. He is quickly out of the vision range of Relic and Kalinn as he moves off into the dark.

Aradra steps over and around the unconscious bodies to look into the side chamber, and seems to have found the chuuls' trophy room. A quick look from the entrance reveals some weapons and armor pinned up on the walls, along with a skeleton.

[sblock=Combat round 6]Not in combat, but still counting out the time in case you trigger the next one.
8 rds Bless for the good guys, as well as 6 rds Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 578 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 70min, Mage Armor 582rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 615 rds ~
....27/51 ~ AC 19+2+1 ~ Hound Archon 6 rounds ~ Moved

..-39/85 ~ AC 22 ~ Chuul A ~ DEAD
..-2/85 ~ AC 22 ~ Chuul B ~ unconscious
..-13/85 ~ AC 22-2 ~ Chuul C ~ unconscious failed Aura of Menace claw attack-menace (1d20+14-2=14) missed, 2nd claw attack - menace (1d20+14-2=19) missed
..-3/85 ~ AC 22 ~ Chuul D ~ unconscious
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Systole

First Post
Daylily chuffs irritably and climbs over the pile of dead and near-dead chuul. "Everything in this stupids place is traps or ambushes or the fake magics. Is you okay, Elder Storyteller? Yes? We shoulds looking into the side room, and then to find the Big Prisoner and make him much dead. There is still need for be much careful, though."

[sblock=OOC]Dropping rage (yay for no fatigue no more). Looking through loots briefly, then moving on.

BTW [MENTION=95784]jackslate45[/MENTION] , damage from the amulet isn't multiplied on a crit. I don't think d6 made the difference on that roll, though.[/sblock]
 

jackslate45

First Post
Aradra, bow still drawn, moves quickly to inspect what itmes are left by the dead creatures.
[sblock=oopsie]
BTW [MENTION=95784]jackslate45[/MENTION] , damage from the amulet isn't multiplied on a crit. I don't think d6 made the difference on that roll, though.[/sblock]
I forgot in the excitement of a wolf killing a Chuul to do that. Aradra would have shifted one of his arrows on to it if it still stood.
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn trails along after Relic, but slowly, trying to keep both halves of the party in her limited sight.​
[/section]
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[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 28 (15 Touch, 24 Flat-Footed)
HP: 111/116
CMB: +13 CMD: 27
Fort: +10 Reflex: +10 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
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