Crazy Jerome
First Post
I just don't want to see the illusion of leveling. Like in 4E where you gain 10% more HP, but monster damage mysteriously goes up by the exact same amount. Where you gain +1 to your skills every second level, but DCs mysteriously go up the exact same amount.
...
But I do still see the positives of having a "Design ultra balanced monsters and encounters like 4E" rules module for those who want it.
Actually, once they made the decision to make the numbers generally flatter across the board, all kinds of possibilities open up here. "Bulk" can matter without elephants being "elephant demons" to 3rd level guards, because bulk adds to hit points but hit points are relatively flat. In the same way, this makes it possible to have balanced monsters without even needing much of a module. It's not foolproof, but there is definitely more room to maneuver.