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Thread: Playtest Update
Tuesday, 26th June, 2012, 03:01 AM #71
Judging from the playtest, I wouldn't buy 5e. Between racial features, class features, feats, backgrounds, themes, etc., there are way too many fiddly bonuses and rule exceptions built into each character. Keep the core simple, please.
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Tuesday, 26th June, 2012, 04:05 AM #72
Odd thing, though, Wizards and Clerics have spell lists that are basically nothing but a giant pile of hyper-specialized fiddledy bits.
- Marty Lund
Tuesday, 26th June, 2012, 04:14 AM #73
Gallant (Lvl 3)
The fact that most people seem to like the advantage/disadvantage mechanic tells me that either I'm broken or that most people will just like anything that involved rolling more dice and aren't looking deeper.
Its a simple mechanic that singlehandedly undoes so many other things. It makes crits boring, it makes mobs of like creatures tedious, it is so big a swing that it has to be used sparingly which in turn makes it pointless, it removes advantage stacking, and it takes the excitement away from watching the die on an important roll.
And I simply don't think that the impact of most of these things will be felt in one or two playtest sessions.
Tuesday, 26th June, 2012, 05:03 AM #74
Tuesday, 26th June, 2012, 05:14 AM #75
If you're worried about "fidgety bits" like races and backgrounds most PC-related modules aren't going to be designed for your play style anyway. "Basic" is an easy optional configuration for the spartan niche, though probably not a very effective intro tool compared to pre-gens with at least fixed backgrounds.
- Marty Lund
Last edited by mlund; Tuesday, 26th June, 2012 at 05:22 AM.
Tuesday, 26th June, 2012, 06:51 AM #76
Scout (Lvl 6)
The percentage of people liking the direction of the next edition is not that important. What's more important is how WotC responds to the feedback they get and the most important thing of all is what the new edition will look like when we get the chance to buy the final product.
So being pessimistic or optimistic about the percentage at this point in time is irrelevant and a supremely pointless exercise in wasting time.
As for the article, I'm personally worried. Mearls says the most frequent praise they got was fans telling them how faster and streamlined it was. He then proceeds to say they're gonna add a bunch of clutter and useless details and "options" that those same fans are claimoring for.
It's becoming a running gag when designing new editions of DnD or knockoffs like Pathfinder. Everyone starts by being fed up with clunky, slow systems and starts from the basics. Then they add and add and add until it is just as pointlessly clunky or worse.
Is it that hard to get that DnD needs to be simple to be accessible and successful in the long term?
Note to fans and designers who want a faster, simpler game as well as a gazillion useless detailed options: You can't get both. It's one or the other.
Tuesday, 26th June, 2012, 08:30 AM #77
The Great Druid (Lvl 17)
D&D Next, then the other 40% said that they didn't like the current direction. But that doesn't correctly represent all of the the survey options. Perhaps the remaining 40% were split between just 5% who disliked the direction of D&D Next, and 35% who were simply neutral or undecided?
Tuesday, 26th June, 2012, 08:53 AM #78
Defender (Lvl 8)
Tuesday, 26th June, 2012, 04:19 PM #79
Magsman (Lvl 14)
Besides that, of course, a bonus makes you able to accomplish things you otherwise couldn't, whereas advantage only increases your chances of success, without changing what you can accomplish.
I'm assuming that with your "less dice" position that you want to get rid of damage rolls as well?
Tuesday, 26th June, 2012, 05:20 PM #80
Defender (Lvl 8)