[sblock=OOC]Unless someone wants to drag this out by having an extended discussion with the Sharn Watch night officer, I am going to assume Brad and Dorius are the only ones going to the garrison. Since I do not really want to be running multiple scenes at once, I will make this quick, but I will leave it slightly open-ended in case someone else decides they want to tag along before I update tomorrow.
Again, Brad is an exception to the usual rule on Knowledge checks in this specific situation and may roll on these Local checks even though the DC is higher than 10 since he is a member of the Sharn Watch.[/sblock]Unfortunately, Dorius is as much a hindrance as he is a help. He has heard tell of the general location of the Warden Towers garrison several times, but never enough specifics to guide him through Sharn's many tower walkways, staircases, and lofts. After all is told, the journey takes Brad and Dorius twenty-three minutes.
The two arrive at the Warden Towers garrison to find that not all is quiet in the city this night. The garrison is abuzz with activity. Brad flashes his Black Arch garrison identification papers and Black Arch badge to the guard at the door, allowing him and Dorius quick passage inside. It seems many Watch officers are pulling double shifts and some have even been called in early to deal with a huge number of cases. Manacled prisoners cry out at you through the bars pleading for mercy or speaking gibberish as you pass through on your way to the Night Officer's office.
You hear a roar coming from behind the door to the office before you even approach. "I don't want to hear another word about it! Smash them together like sardines if you have to. We'll sort them out in the morning. Damned cults and their nonsense." A pair of young officers comes out of the office dragging a shackled prisoner who cries, "The Blood shall fall upon Eberron! The Seekers shall prevail over death!" as he is carried past you.
The Night Officer, an old dwarf with a frazzled gray beard wearing a worn breastplate stands behind a desk covered with papers, shackles, and a single ornate stein. He grunts as you enter. "And you!" he bellows pointing to Brad, "You don't work for my garrison. What in Khyber do you want?"[sblock=Bardic Knowledge DC 15 or Nobility & Royalty DC 12]The stein is engraved with the symbol of the dwarven clan of Droranath.[sblock=Bardic Knowledge DC 20 or Nobility & Royalty DC 15]Droranath warriors are known to be temperamental and have a passion for strong drink, not that it makes them that much different from most dwarves.[/sblock][/sblock][sblock=Bardic Knowledge DC 20 or Local DC 15]This is Lt. Commander Einkil Droranath, the second-in-command of the Warden Tower garrison. He is known for his ill-temper and generally foul mood.[sblock=Bardic Knowledge DC 25 or Local DC 20]It is widely known that Einkil has a drinking problem and has a soft spot for brandy, but he will drink just about anything.[sblock=Bardic Knowledge DC 30 or Local DC 25]It is not widely known but Einkil once challenged Commander Belew Yorgan of the Sword Point garrison in the Central Plateau to a duel after Belew insulted Einkil's clan. Dueling is illegal and Belew refused him on those grounds, but many believe Belew would have lost such a duel.[/sblock][/sblock][/sblock][sblock=Negotiating with the Night Officer]The base DC for a Diplomacy or Intimidate check with the Night Officier is 21. This drops to 16 if Brad is the one doing the talking, since he and the Night Officer are considered allies. Decide how much you want to ask him for using the Risk vs. Reward Judgment as a guideline (although I will make the final determination of how much risk there is vs. reward). Bear in mind the hints I have given you above regarding the situation when thinking about what to ask for.
Negotiation is not the only option of course. You could try to Intimidate him or possibly use something against him. Or if you have a novel idea of your own, feel free to try that.[/sblock]