MortalPlague
Adventurer
Dwarves now have advantage on poison saves rather than immunity. Good deal.
This change makes me sad. I liked the immunity.
Dwarves now have advantage on poison saves rather than immunity. Good deal.
Screw rogues, their sneak attack has requirements like advantage. I am making a fighter, creating my own scheme, taking Deadly Attack at 1st level, and doing as much damage as a rogue without any requirements at all.
I'm having a hard time figuring out how they are doing the spell scaling. For example, Cone of Cold, a 5th level spell, does less damage than a Fireball, a 3rd level spell? Oh sure, it has a greater AoE, but still....it's a spell that's two levels higher. Methinks they need some tweaking there.
Isn't Sneak Attack just a worse version of the Fighters Deadly Strike? Why add a maneuver that's just worse?Wait... Sneak Attack says: "When you hit a creature...provided you have advantage against it or it is in the reach of a creature friendly to you."
So in other words, not a sneak attack. Every attack.
I thought the point of making it optional was to make it specifically a sneak attack, not an "extra damage every round" power that every rogue has to take to meet damage expectations. If that's all it is, just give them Deadly Strike by default.
If Cone of Cold had an extremely potent rider effect (immobillized, pushed and knocked prone in difficult terrain, slowed, restrained, etc) then the lower damage would be more than made up for. As is (without one), its a mess (an presumably an unQCed mess). Difficult terrain until the end of the encounter is insufficient. Target is Slowed and on difficult terrain? Ok. Probably enough action denial potential there to warrant a 5th level spell.