Warbringer
Explorer
So... just summarizing
it needs to be simple (at the core)
- clear rules
*quick easy character generation
*clear choices at advancement
*sub systems should be very intuitive (or will turn off new players)
- simple action economy
*fast table play
*all players get a chance to shine
- easy and quick to design a session
- needs clearly defined "roles" that a class fills in the party
*could be 4e based (intuitive)
*could be based on strengths/weakness across the three pillars
it needs to have something "new" to pull players out of their existing games
- but it needs not to contravene to heaviliy the above
it needs to be well marketed/supproted by hasbro
designers need to make brave decisions about legacy rules (even if the flavor feels D&D)
** apologies, paragraphing not sticking
it needs to be simple (at the core)
- clear rules
*quick easy character generation
*clear choices at advancement
*sub systems should be very intuitive (or will turn off new players)
- simple action economy
*fast table play
*all players get a chance to shine
- easy and quick to design a session
- needs clearly defined "roles" that a class fills in the party
*could be 4e based (intuitive)
*could be based on strengths/weakness across the three pillars
it needs to have something "new" to pull players out of their existing games
- but it needs not to contravene to heaviliy the above
it needs to be well marketed/supproted by hasbro
designers need to make brave decisions about legacy rules (even if the flavor feels D&D)
** apologies, paragraphing not sticking
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