ZEITGEIST BSI: Bosum Strand Irregulars

skotothalamos

formerly roadtoad
To the High Bayou!

The constables departed for the High Bayou via the Flint-Bole Rail Line, which took the better part of a day. There were some logistical issues: Ironpeak and Mort accidentally got onto a car that was bound for Slate, which they only found out after they got decoupled from the rest of the train. The rest of the group arrived in the city of Bole on time and checked in with the local RHC office. Bole is a smaller city than Flint, and far less busy. Mostly, the local RHC constables just deal with disputes between loggers and local fey.

Mort and Ironpeak arrived in time for Mort to complain about a lack of transportation to the small town of Agate, which would be the group’s last outpost before heading into the bayou. The constables got a cart for Mort and Malkie to ride in while the others walked the day’s journey. The dirt/mud road to Agate was not well-traveled. When the constables arrived, they found out why: the sleepy village looked like it only had a few hundred residents. Most of the residents seemed to be hunters, silk trappers, and the basic services needed to support them. The constables quickly learned that the silk trappers were in the business of gathering the silk of the giant spiders of the High Bayou. A little asking around convinced the constables to take a second boat with them, which would carry the remains of a dead goat, to appease the fey titan The Voice of Rot while traveling in its demesne. It did seem suspicious that the main advocate for taking the second boat was a man renting out boats, but they did not seem to mind.

They headed out into the bayou at first light, following a map provided by Xambria. At least once they made a wrong turn, crashing into a wall of spider web. Luckily, the constables were able to extricate their boats before any spiders could reach them. The delay meant that they did not arrive at the ziggurat until well after dark, however. The ziggurat sat on a small island in the bayou marked by some golden flags left by Xambria’s team. The group tied off their boats and did some initial scouting of the site.

The ziggurat had three tiers and a single entrance, inside of which a dull glowing light could be seen. Outside of the entrance, several bodies were lying amongst the ruins of a camp. As the constables took in the scene, all of them had a sudden inability to gauge distance; for a moment, none of them could tell which was closer, the ziggurat or their own hands.

After a long three days of travel, Ironpeak suggested that the constables make camp near the boats and start their exploration of the ziggurat the next morning. Over the course of the night, more than half of the constables showed signs of having contracted Distant Madness, but it seemed to pass as they slept. In the morning, they inspected the bodies and ruined camp, finding that they had all been previously searched. The bodies showed signs of extreme psychic damage.

Above the entrance to the ziggurat was carved a symbol of seven concentric rings surrounding a central white stone. There was a dot on the sixth ring of this symbol. Summer inferred that this was a representation of the planets of the solar system. The sixth planet is Apet, the distant plane. The constables entered the ziggurat, descending the entrance stairs for some fifty feet before arriving in a chamber which held three mummies in alcoves on the far wall, and two dead grad students splayed on the floor. The light was coming from an enchanted lantern hanging from a pole. Long hallways stretched into the darkness to the left and right. Turning back toward the entrance, the constables noted that the fifty-foot staircase they’d descended now appeared to be only ten feet long. The mummies appeared to have once been orcs, and upon closer inspection, they were posed as though they should be holding or wearing the three golden artifacts the group had found (which Ironpeak was carrying). A note pinned to the wall next to the mummies, written in Xambria’s hand, read, “These mummies are worth more than all your tuition. Don’t touch them.”

The constables decided to try returning the artifacts to their owners as a means of appeasing them. Cazara was selected as least likely to cause damage. She carefully returned the sword, staff, and amulet to the appropriate mummies, but nothing seemed to happen, so she promptly took the items back. At some point, someone asked Summer what she had seen in the stars, and she explained that she would not be consulting the sky for the near future. (What she wasn’t telling people was that she kept feeling like she was on the verge of having a vision, but whenever she tried to look skyward, she felt like there were worms crawling in her eye sockets. It was so bad that she had pulled Cazara aside to check her eyes for worms.)

The constables looked around for any signs of traps. Cazara and Mort noticed some holes in the walls of the passageway heading to the right, and they surmised that they must be traps of some kind. No traps were detected down the left-hand passageway. Reasoning that the direction with traps would hold more interesting rooms, the constables headed to the right. Cazara and Mort each made a close examination of the holes in the walls. Each hole was set about four feet above the floor, and they were on opposite sides of the hallway. Cazara noticed a seam in the wall surrounding the small hole, large enough to be a door. Mort pried open the secret door on his side and was greeted by a mummy with a spear who promptly stabbed the tiefling. Another spear shot out from the hole near Cazara, double-skewering Mort. Mort and Cazara immediately took fiery vengeance on the two mummies and they burst into flames. The traps were cleared at the expense of a good amount of Mort’s blood.

The hallway stretched on and on into the dark ziggurat. Ironpeak’s sword shone brightly, lighting the way as the group shuffled along. Eventually, they came upon a square chamber with a large pillar in the middle of it. Carved on the floor was another concentric-ring symbol, this one with a dot on the innermost ring: Jiese, the plane of fire. Mort, as the least likely to be harmed by fire, entered first and set off a fire trap that blasted outward from the center pillar. Mort rushed about the room, seeking a way to disable the trap while the others waited and the trap fired over and over again. He found an exit hallway with a ten-foot pole that looked to be scorched on one end, together with some fire-making gear. He lit the end of the pole on fire and then noticed the ring symbol was also carved into the pillar. He touched the burning end of the pole to the representation of Jiese on the pillar and the fire stopped, allowing the others to enter the room.

Two exits from the fire room were available: the hallway where Mort had found the fire-making supplies, and a tunnel that appeared to have been recently dug into one of the walls. Reasoning that Xambria’s expedition might have dug the tunnel to avoid traps down the hallway, Mort, Cazara, and Summer went into the tunnel while James had an experimental look into the hallway. Ironpeak and Malkie remained in the first hallway, out of range of the fire trap and unsure of when it would return to life. Looking back toward the entrance, Malkie noted that the long hallway from the first chamber was much shorter than she had thought.

At the other end of the tunnel was another fire-trap room with Jiese iconography. Mort easily disabled it and he and Zara moved quickly to the obvious exit. Summer followed closely behind. Up ahead, they saw a chamber crawling with strange beasts. Large spider-like things clung to the ceiling, while a pair of many-eyed orbs floated in the middle space. All of them seemed to be fading in and out of reality like the creatures that had been summoned to the Arms Expo. The spider things lashed out with their tongues, grabbing Mort and Cazara and pulling them into the room. At the sounds of combat, the others came running. Mort and Cazara soon had another problem: the floor was sliding apart, revealing an unfathomable pit beneath them. At the same time, vines began to grow at unnatural speed, threatening to cover the entrance and exit to the room within seconds.

Cazara used the spider-thing’s phenomenally-long tongue against it, climbing the tongue itself up to the ceiling and kicking and clawing her way through numerous spiders before dropping back to the floor. Mort was less lucky and began having hallucinations caused by the strange beasts. He found himself falling into the pit. But before he could fall out of sight, Ironpeak hacked her way through the vines, grabbed the loose end of a vine and dove into the pit, somehow catching up to Mort in defiance of physics. Some blasts from Summer, some shots from James and Mort (in the grasp of Ironpeak, dangling from a vine in the pit) and some good old-fashioned punching and biting from Cazara and Malkie finished off the strange beasts.

As the beasts died, most of the others began to see what Ironpeak had first realized: the pit trap was actually an illusion. The floor was perfectly solid. Mort and James could not be convinced, however, and were terrified of the room. Their own minds were constantly rationalizing the fact that their fellow adventurers were not falling into the pit. Ironpeak seemed to be hanging from a vine. Cazara was floating in mid air. All that made more sense to them than an illusion. A concentric-ring symbol in the middle of the floor indicated the moon of the third planet, and was colored green. Summer inferred that this referred to the Dreaming, and she, Cazara, and Ironpeak were able to, after much experimentation, determine that touching a flower to the moon would turn off the illusion. Luckily, a few of the vines had flowers on them, and the group was finally able to get Mort and James across the room.

The hallway leading out of that chamber was guarded by multiple mummy-spear traps, but the constables were able to disarm most of them by literally disarming the mummies, stealing and/or breaking the spears after intentionally triggering the traps.

Turning a corner, the constables found what looked to be an important feature of the ziggurat. The hallway was long and at the far end was another fire-trap room, but long before that, on the left-hand side of the hall, an iron bar was holding open a secret door leading into a hidden chamber. At the threshold to the hidden chamber, some wag had placed a woven mat that said “Welcome.” Just inside the chamber were two dead humans. Farther in were two more dead humans and a trio of dead tieflings. Two columns carved to look like winged serpents flanked a large golden plate set into the wall like a massive door. An arcane semi-circle had been drawn in chalk on the floor, centered on the golden plate. It seemed the constables had found what they were looking for.
 

log in or register to remove this ad

skotothalamos

formerly roadtoad
Deeper into the Ziggurat

The constables were under an ancient ziggurat deep in the High Bayou. Seven dead bodies lay before them, they had passed five others, and numerous dead things had attacked them from inside the walls of the ziggurat. But they had found something: a great golden plate set into the carved wall of a hidden chamber. The entrance to the hidden chamber had been propped open by one of the previous expeditions to the ziggurat, who probably also left the ironic “Welcome” mat across the threshold to the room.

The plate on the far wall depicted orcs, goblins, and minotaurs fighting beneath the constellation of Alesia the Wayfarer, who is linked with the planet Apet. Flanking the plate were pair of pillars carved to look like winged serpents. A chalk semi-circle decorated with arcane writings was drawn on the floor, centered on the plate. One of the dead bodies was lying across the circle, breaking the arc of its border.

James investigated the circle, deploying his Remarkable Mechanical Hat for an extra set of hands. He discovered that there were actually two concentric circles. The inner one (closest to the golden plate) was designed to suppress a ward of some kind, while the second one was a new ward. James inferred that someone was trying to shut off whatever protection magic was on the golden plate, to allow whatever it held back to escape only as far as the protection circle. Someone’s foot had broken the line, however, and whatever they let out went on a rampage.

Summer’s head was reeling. She said that she felt the presence of the planet Apet. Not just its influence, but literally she felt that the planet itself was within a hundred feet of her, behind the golden plate. She had a vision of walking the silvery arc of Apet, looking down into the planet’s swirling gray clouds. Some skyseers believe that the unfinished ring around Apet holds the entirety of history, with various scholars arguing the significance of the missing thirty degrees of the ring. Summer stood at one edge, looking out across the void toward the other end. She got the feeling that if she looked long enough she could see the dawn of time. Coming back to her senses, she could only tell the others that Apet was here and that was probably not a good thing.

She was almost immediately struck by another vision. She saw the three ancient orcs again holding their golden artifacts – sword, staff, and amulet – and standing in the hidden chamber before the golden plate. They were surrounded by strange semi-translucent beasts similar to those the constables had faced several times now. “Warbeasts of Gidim,” said one of the orcs, in a tongue Summer did not know but understood, “Toteth’s seal has failed!” Another orc replied that it was a trick, and while the beasts were indeed from Gidim, he could smell the dust of Apet on them.

“Smell them later,” said the orc with the sword. “Think at them so I can cut them.” One of the other orcs seemed to concentrate or meditate, and one of the Gidim beasts became solid, allowing the sword orc to chop it in two. Summer came back to reality and realized that while the thought-beasts of Gidim were eaters of thoughts, they could also be fought with properly applied thoughts. She shared her revelation with the others.

Cazara investigated the bodies, finding that the two in the hallway seemed to be more grad students from Xambria’s team, but the other five were dressed like capable adventurers. They seemed to match the description of Bergeron’s specialists that had been sent to deal with the “golden seal.” Cazara noted that the bodies had all been previously searched by yet another party.

Ironpeak and Malkie milled about the room, trying to not cause too much disturbance. Mort scouted ahead down the passageway, finding another fire trap and several more halls. He waited there for the others to finish their investigation.

James and his hat checked out the golden plate on the wall, but noticed that it was not solid gold, as the group thought. It was instead a thin veneer of gold over the top of a piece of stone. James and Summer had the definite impression that this gold plate was a decoy.

It’s at about this point that all hell broke loose. James Chinast had set off two more traps when he joined his hat between the two winged serpent pillars. He triggered a trap several rooms away which represented the planet Mavisha, the plane of water. The Mavisha trap would soon fill the entire ziggurat with greenish-black poisonous water. The only way the constables could survive the flood would be by rushing back out the entrance.

James also triggered the trap devoted to the planet Nem, the plane of ruin. The dead began to rise, but not just in the secret chamber, or even the entire ziggurat. For miles around, the dead were rising. Peat-coated skeletons of adventurers and trappers, zombified corpses of albino crocodiles, hollowed-out carapaces of spiders and their victims, vast swarms of dead birds and bats, all of them began to stir and converge on the ziggurat.

Throughout the ziggurat, trapped rooms had been marked with concentric-ring carvings depicting the solar system and specifically indicating which planet was associated with each room’s trap. The constables had detected these carvings on the floors of each trapped room thus far. They might have had forewarning of the Nem trap had they seen the Nem-themed carving at the threshold of the secret room, but someone had covered it with a Welcome mat.

But the constables knew none of this at this point. Cazara and Mort were the first to have any inkling that something had gone amiss: Mort heard and then saw the water rushing toward him from the far end of the hallway. Cazara noticed that one of the bodies she was searching tried to grab her.

Mort ran and warned the others of the oncoming flood. Cazara quickly disabled a majority of the rising zombies before dashing out the door. A pair slowed James and Malkie’s escape, but soon all the constables were rushing back the way they had come. The mummies in the walls began to break out all around them, grabbing at the constables as they ran.

Ironpeak led the way, breaking her way through the press of undead flesh, making enough space for Cazara to take them out in clumps. Malkie was busily chugging invisibility potions to stay out of sight as she dashed alongside Ironpeak. Summer was keeping up, but James and Mort were lagging behind. As they came to the luusory floor room, Ironpeak disabled the trap again with a flower.

The constables seemed to be making speedy progress ahead of the oncoming flood, but at the exit to the illusion room stood the three ancient orc mummies. These three were far more imposing figures than the spearmummies in the walls, and the group tried to get past them without a fight. Summer realized that she could now speak their language. She took the ancient staff and set it on the floor, saying (in her best Ancient tongue) “We have come to give these back.” Once again, the group hoped to make peace by returning the artifacts.

The mummies did not seem to be appeased. Convinced of her ability to win over any crowd, Malkie re-appeared and parroted the sounds that Summer had made, trying to mimic the sentence, “We have come to give these back,” in the Ancient tongue. Whatever she said only enraged the mummies further and they charged into battle. Summer could be heard to mutter something about tonal values and using the wrong contextual marker and that Malkie had actyally said something along the lines of “We’re here to take these.” It’s also possible the ancient guardians against the ephemeral thought-beasts were not predisposed to think highly of a creature that just pops into and out of existence.

The mummies threw curses at the constables, slowing their pace and even forcibly teleporting them farther back into the ziggurat. Cazara grabbed a golden bracelet from Summer and threw it on to protect herself from being teleported. Malkie went into a rage, transformed fully into an awful creature of the night, and then clawed and bit her way through the three mummies and their growing army of zombies and lesser mummies, leaving a wake of torn wrappings behind her.

The group pushed into the opening, allowing James and Mort to escape the illusory room just as the oncoming flood washed the flower off of the sigil. Unfortunately, the group rushed right into one of the fire traps, which the mummies had been holding at bay until Malkie destroyed them. As everyone burned, Cazara was set upon by a disturbing column of semi-translucent crawling beasties which kept attaching themselves to her. Mort disarmed the fire traps and Summer cleared a path through a small side tunnel full of zombies, leaving only two rooms between the group and the exit.

In the chaos of the spider swarm, Malkie had gone invisible again and dashed for the exit ahead of the others. Her potion wore off just as she entered the hallway leading to the exit chamber. In that hallway, she saw two giant mutated centipedes, and in the chamber beyond were some glowing orbs of light. Malkie was overmatched and barely escaped being killed immediately. The rest of the group caught up to Malkie just as the flood waters came rushing out of a side tunnel, nearly cutting off the group’s escape.

With the group clumped up in a tight group, the light orbs launched a deadly series of explosive attacks. Much of the group was seriously injured. Malkie took out a centipede, but was then taken out by a blast of energy. James scooped up Malkie, but was himself taken down after carrying her no more than fifteen feet. The group had made it to the last chamber of the ziggurat and these sentient chromatic orbs were tearing them apart and blocking any escape up the stairs. Summer reminded everyone to think at them so they could be more easily pushed out of the way. Ironpeak tried to rush one of them to make space, but the other one lashed out as she ran by, taking her down.

By now, Malkie had died face-down in the poisonous flood waters. A giant mutated centipede was gorging itself on her corpse. Ironpeak and James were unconscious and dying in the water. Only Mort, Summer, and Cazara were still on their feet. Mort steeled himself and simply walked up the stairs, shouldering his way past the orbs. This left Summer to save the others by relying on her Elfaivaran schooling. First she stepped between worlds and re-entered reality on the exit stairs. Then, she cast a spell which normally would be used to strike an enemy while teleporting two friends up to that enemy for a pair of follow-up strikes. She shot herself with the first half of the spell, teleporting James and Cazara out of the ziggurat entirely. Ironpeak had standing orders with the other constables to leave her for last. With no way left to reach Ironpeak the group reluctantly left her behind as the entrance to the ziggurat was closed off by the flood.

Outside, Cazara was able to resuscitate James (as Ironpeak finally succumbed to poison and drowning inside). Looking around, they saw that Mort was already ascending to the top of the ziggurat. They also saw that all of the dead of the High Bayou were slowly converging on their position. A steady rain was falling and the visibility was obscured by mist. A whispery voice in their heads said one word: “Climb,” and so they did.

At the top of the ziggurat, with the zombies and skeletons and carapaces climbing all around them, the remaining constables heard a deep growl. This was followed by a colossal figure moving in the rain, so large it seemed the swamp itself had risen up to reclaim its dead. The many undead were dragged away and pulled beneath the surface. A titanic serpent, its half-rotted skull over twenty feet long, devoured the dead in huge mouthfuls, fixing one milky gray eye on the constables as it did so. After some more thrashing about, the great serpent slid away in the mist.

The constables could just barely see the silhouette of the titanic creature through the mist as it reared up to address them. Its lone eye shone like a beacon. A guttural and sibilant voice imposed itself over the landscape:

“My slumber is disturbed. You, as agents of King Kelland, shall redress this offense. Most that fled your mortal trap were mute beasts. One had reason. It can be judged. Follow the scent of its homeland’s blood. Find it. Cut its flesh, then do as you please.

“Kill it, and it will rot. Send it home, and it will despair. Do either, and I shall be appeased.

A great coil of the snake then pushed up out of the water an delivered the dead bodies of Malkie and Ironpeak to the surviving constables.

“You will need these. Do not fail me.”

Half-rotted snakes then slithered out of Malkie and Ironpeak’s mouths and slid away down the ziggurat. Black swamp water gurgled up from their mouths and then they both coughed up great gouts of the stuff. The Voice of Rot had returned them both to life, but to what end?

Cazara muttered under her breath. “Agate. ‘A gate.’ I’m so mad.”
 

skotothalamos

formerly roadtoad
And we're finally caught up!

I had to make the three non-minion mummies into elites for them to be more then speed bumps. I was worried there was going to be a TPK, but then Summer's player said something along the line of "If it gets too bad, I'm abandoning every last one of you and making a run for it."

This is 5 months into her first game of D&D ever. It's so great to see them grow up! :D
 

Glad the flood worked out so well. We originally made it so cautious players could thwart it, but I'm tempted to make it unavoidable in the compilation because I like the scene so much.

What were the players' thoughts about the Voice of Rot?

Oh, and since I didn't actually write this adventure, I totally never got the "Agate" hint. Wow!
 

skotothalamos

formerly roadtoad
Glad the flood worked out so well. We originally made it so cautious players could thwart it, but I'm tempted to make it unavoidable in the compilation because I like the scene so much.

What were the players' thoughts about the Voice of Rot?

Oh, and since I didn't actually write this adventure, I totally never got the "Agate" hint. Wow!

They loved the Voice. I figured they would be the kind of group that would be more likely to want to buck the system and pursue anti-establishment options. They're so happy to be working for a Fey Titan instead of Saxby.
 

skotothalamos

formerly roadtoad
Going Back through Agate and Then Home

Still reeling from their recent near-death experiences (and actual-death experiences), the constables took a moment to rest atop the ziggurat before climbing down. James was the first to discover that the Voice of Rot had given them a gift: the ability to detect the planar energies of Apet. By performing a simple arcane ritual, any of the constables could now see where visitors to the ziggurat had gone. James quickly tried it out and noticed one strong and five faint trails leading away from the ziggurat. The strongest of the trails was over a month old, syncing up with Xambria’s timeline for when the disaster struck the ziggurat teams.

The constables loaded back up into their pole-boats and made the long trek out of the High Bayou. What had been a 16-hour journey on the way in was only ten on the way out, almost as though the bayou itself were helping them along. They overnighted at the inn in Agate and followed the trail back through Bole and onto the train headed back towards Flint.

With several days for traveling, Summer took advantage of the opportunity to watch the sky for portents about who their target was and what its goals were. During the travel, she dreamt of the planet of thought-beasts, which she now could identify as Gidim. She saw the armies of thought-beasts gathered for an invasion, but she then saw that they were on the surface of Apet instead of their homeworld. Her dream focused on one of their leaders, a more-or-less bipedal creature with facial tentacles. The dream then shifted to show the creature lurking over Xambria’s shoulder as she went about her daily routine in her apartment. Lastly, she saw the creature standing before the golden seal. The creature then pulled the seal open like a door, revealing a portal to Gidim behind it.

She told the others of her dreams, and they took them to mean that a Gidim general had been trapped behind the golden seal, but had been released and was possessing Xambria. He seemed to want to use the golden artifacts and seal to open a portal to Gidim. The constables were sure that the trail they were following would lead to Xambria, so they sent a telegram ahead to Assistant Chief Inspector Delft, telling him to put covert surveillance on Xambria’s apartment until they could arrive.

On the 10th of Autimn, the constables arrivied at King’s Station in Flint. The first thing the constables noticed was a stand of newspapers with a huge headline: ROCK RACKUS JAILED. They bought a copy and read about Rock Rackus shooting the son of Flint’s Attorney General, Mara Starke. The son, Tyler Starke, was in serious condition at a hospital, and Rock was in jail. Malkie immediately jumped ship and went to see her client while the rest of the constables focused on their RHC work.

Most of the group went to Headquarters to check in, but Mort didn’t want to lose a moment, so he went directly to Xambria’s apartment, in the Pardwight University graduate housing. When he got there, he found two uniformed officers watching the place. They told him that they’d been watching the apartment but no one had come or gone. Mort went to the desk and got access to the apartment. The door and windows were locked, but there were signs of a struggle in the apartment, together with signs that someone had packed a large rectangular object on her bed. He surmised that it was a steamer trunk, as her closet seemed to be missing some clothes. Mort tried his hand at the tracking ritual and found so many trails of Apet energy in the apartment that he could not separate them from each other. The subject had been in Xambria’s Flint apartment for over a month, the same amount of time Xambria had been there.

Meanwhile, the other constables (Cazara, Summer, Ironpeak, and James) were meeting with Delft, giving him a report on their adventure to the ziggurat. He was following along happily until they started talking about a Fey Titan rising and commissioning their service in the name of King Kelland, who founded the nation seventeen centuries ago. He advised that they give their incident reports directly to him, and that it would be perfectly okay if they filled them out in pencil.

The constables went to their desks. James had a message on his desk detailing the progress that had been made with the destroyed bronze golem found at a murder scene before the constables left town. He temporarily excused himself from the Xambria investigation and headed down to the evidence lockup to work on the golem. Ironpeak had two objects of note in her inbox: a thesis entitled Methods of Extricating Warriors from a Variety of Tentacled and Tendriled Monsters, based on the Battalion’s research into the thought-beast bodies that Ironpeak had sent over for study. Ironpeak set to reading the paper in an effort to increase her options when they next faced the beasts. Secondly, she had a letter from Lord Viscount Nigel Price-Hill asking her to come to his office as soon as she could.

Ironpeak reluctantly went to the Lord Viscount’s office, expecting a reprimand for something that had been uncovered in the audit. Instead, she was greeted warmly; Price-Hill told her she was an exemplary constable and, as a veteran of the Yerasol wars, her upward mobility in the constabulary was something he would like to help to facilitate. Toward that end, he invited her and a guest to a formal ball that he was throwing the following night at his guest house on the Governor’s estate. She left, thanking the Lord Viscount for the invitation.

Cazara had been listening at the door and immediately asked who Ironpeak would be taking as her date to the party. They grabbed Summer and headed for Xambria’s apartment, the whole time discussing the various merits of taking different guests to the party. Ironpeak was amused that she, a Beran-born Goliath, was being put forth as an exemplary constable who was being potentially groomed for leadership. Upon arriving at Xambria’s apartment, they told Mort what was going on and he began petitioning to be Ironpeak’s guest at the party, citing his long experience maneuvering in high society.

Eventually, the constables got back to work. A second, third, and fourth set of eyes just confirmed what Mort had already discovered at the scene: there had been a struggle, and then Xambria had packed and left. Cazara and Ironpeak wondered if the struggle had been between Xambria and another party or just Xambria stumbling around struggling with herself.

They decided to check out the Museum of Natural History while they were on campus. Interviewing Professor Hans Weber did not bring up any new information, but they cast their tracking ritual again and found a path to follow that led across the Central District to Lady Saxby’s house. The trail went over the back wall of the manor and then came back out again and headed north.

A few more casts of the ritual led them to the docks, where the trail led off the end of a pier and across the water. Mort asked around and, after a few hours, was able to discover that a woman matching Xambria’s description had boarded a ship called Dagger on the 8th of Autumn. He also found out that the ship’s captain had been bragging at a docker bar about getting a tourist fare to just take a passenger off the coast of Ber and loiter in the ocean for a while.

With Xambria having two days’ head start, and no clue as to her destination, the constables were unable to further pursue the trail. They discussed the possibility of running into Captain Rutger Smith at the party Ironpeak was heading to he following night. Captain Smith commanded the fastest ship available to the RHC, but would they be able to secure its use?

Mort headed back to the Danoran Consulate to see if they had any invitations to the Lord Viscount’s party that he could use. He was met at the door by security guards who told him that Security Chief Julian LeBrix was looking for him. LeBrix told Mort that there had been a clumsy attempt to frame him for the murder of a teamster named Marcus Moretti (who had provided Mort with a lead to help track down weapons dealer Kaja Stewart). Someone had left a note in Mort’s room thanking Mort for taking over Stewart’s smuggling operation. Two hundred gold pieces were included with the note, along with instructions to “take care of” Moretti for being troublesome.

Of course, none of this fooled LeBrix, but he did advise Mort to be more careful in his dealings with Risuri organized crime. Mort then asked about the party the following night. LeBrix said he had an invite and asked if Mort wanted to be his date.

Ironpeak, Summer, and Cazara went to the Goodson Estuarial Reformatory to see the people who had been incarcerated for contracting Distant Madness and not being able to afford private care. The Estuarial Reformatory was a series of thirteen ship hulls that had been tethered together in Flint Bay to deal with the overflow of prisoners in Flint. One of the ships had burned down over the summer, leaving only twelve, which meant the overcrowded ships were even worse than usual. The ship with the Distant Madness prisoners had reinforced guard rails to keep them from accidentally walking off the ship.

After looking over paperwork and managing to interview a few sufferers, the constables were able to identify a pattern. Most of the sufferers either lived or worked along a certain section of the Stanfield Canal. The constables made a note to investigate that the following day, as it was now growing late.

Summer had a few more dreams that night, revealing that the Gidim general had searched Saxby’s house for something, but had come up empty and was now heading for another golden seal under the ocean. She also learned that the golden seal from the ziggurat was being hidden in a section of subrail, probably somewhere under Flint.

Their quarry was getting farther away every minute, but the constables hoped a good performance at the Lord Viscount’s party would grant them access to a fast ship…
 

They loved the Voice. I figured they would be the kind of group that would be more likely to want to buck the system and pursue anti-establishment options. They're so happy to be working for a Fey Titan instead of Saxby.

This isn't quite what I had in mind (I wanted more of a rotted snake skull, and it's not quite big enough), but we recently got this art in:

VoR.jpg
 

skotothalamos

formerly roadtoad
This isn't quite what I had in mind (I wanted more of a rotted snake skull, and it's not quite big enough), but we recently got this art in:

View attachment 60340

niiiiice. :)

I've got a Danoran patriot trying to reclaim Gale for his family, a Docker who wants to bring down the system, a Technologist who would probably love to help build a Colossus, an Eladrin woman from 500 years in the past who has a strong need for vengeance, and two characters who actually enjoy the police work: a former Executore dola Liberta, and a Beran native who served in the last Yerasol War and got a scholarship to the Battalion. Because of that, I'm having trouble lining up their goals with the goals of the RHC. I could easily see them siding with the former Duchess or with the Ob.

They're so disconnected from the RHC that I'm toying with having most of them fired (two of them are only tenuously-employed as it is) and just having them be Delft's special squad of Consulting Detectives. Maybe after the audit. Maybe I'll have Saxby fire a bunch of them before Sijhen makes his move. hoom...
 

Before I did that I would talk to the group to see if they're enjoying being part of the system (just, y'know, being the part that complains and doesn't like their bosses), or if they'd rather play for a different team. I think it's very important for the players to consciously choose to have their characters buy in to the conceit of the campaign, and if you're having trouble wrangling them it might be as simple as asking them to find reasons for their PCs to stick with the RHC.

Or sure, they could ditch the RHC and go on adventure 4 as an independent group trying to stop the Ob from doing whatever it is they're up to, self-motivated and not requiring the help of the RHC. First thing's first, though, they might need to become pirates and steal a ship to take them across the sea.
 


Remove ads

Top