Storminator
First Post
I would consider that to be 1) a dungeon, and 2) a pretty sweet map.
PS
PS
Which is why my percentage option was much lower, as I don't count anything indoors as counting as a dungeon.
If every encounter location is a dungeon, wouldn't your vote here be 100%? To me the previously posted map is a lair under a tree and an encounter location, not a dungeon. I'm quite literal in my definitions of most things.
Different definitions are an expectation in anything I might post. To me a dungeon is quite literal as to what it is - catacomb levels underground, most often beneath some surface structure such as a castle or ruin. Although I would call a mine, a mine, I would also consider that under the title "dungeons".
I would define a bridge with a key, as a bridge or as an encounter location and not a dungeon.
If every encounter location is a dungeon, wouldn't your vote here be 100%?
Ok, consider the following:
a) A sewer system.
b) A caves complex.
c) A tomb.
d) An underground temple.
e) A dwarven fortress
f) An underground city.
g) An undercity with a layer of streets and buildings in the 'basement' of the city.
Dungeons or not, despite not being literal jails?
Now, how far down the size scale do you have to be?
a) An oubliette beneath a ruined tower. Dungeon or not?
b) A single shaft mine dug by a prospector. Dungeon or not?
c) A small sepulchre chamber of perhaps 1-6 rooms, similar in scale to King Tut's tomb or smaller. Dungeon or not?
e) An underground shrine encompasing a single room with a floorplan similar to a greek or egyptian temple. Dungeon or not?
f) A cellar or basement of a ruined home. Dungeon or not?
What's the minimum number of rooms in a dungeon?
And again, suppose we take the map of a dungeon and we move the whole complex above ground. The thing you agreed was a dungeon - such as a trap filled tomb - is now an above ground mosuleum. If it's not a dungeon now, what is it? And is the above ground ruins or castle also part of the dungeon, and if so, does it remain a dungeon when we remove the basement?
Suppose the bridge was say 120' long, and there were multiple encounters along its lenght, and also in its superstructure (the rafters) and substructure (the ravine and stream it bridged, and the trestle that supported it)? How extensive does it have to be before it is not an 'encounter location' and becomes a more complex lair, with say a giant spider, a troll, a trap (rotten floor), a giant carp, and so forth?
I voted 50% but noted I considered this below the ideal. Some encounters occur without a map, even when a map would be preferable. Some encounters however occur outside of any enclosing space, and so are not a dungeon. An encounter in an open field, in an arbitrary city street, or while flying, isn't in a dungeon. An encounter in an enclosing space, but which has been improvised and has no clear connection to anything else - say suddenly a fight breaks out in the throne room but I have no map of the palace or a fight breaks out in the withdrawing room but I have no map of the town home - isn't in a dungeon though technically it probably should be.
As previously stated, my surface structures look nothing like a dungeon or catacomb. I've never created a surface building to resemble a dungeon. Generally except for the thickest walls of a castle, most buildings comprise of walls no thicker than 2.5', though usually only 1 foot wide. While my dungeon walls are as thick as the space between two corridors, which is generally 5' or thicker walls. In a building the vast majority of space is taken up with the chambers and corridors, while on a dungeon map it might be 50% total area as open chambers and corridors with the rest being solid rock.
(To me a dungeon is a specific thing, not a general category to describe any enclosed encounter.)
Most often I run homebrews and I create a map for everything.
If you never played D&D or an RPG game that included a dungeon and someone asked you what a dungeon is - its probably the same definition as mine as to what a dungeon is... a very specific thing.
I find it impossible to create a map for everything. The city of Talernga has 140,000 people covers two square miles in buildings often seven stories high, and has an undercity with more than 50 miles of passages. The city of Amalteen had 40,000 people, then I wiped out half of the map with a tsunami and created a debris field. Even the wilderness between the two is mapped only in the broadest terms. I could map 10-20 hours a week and not keep up with demand for maps.