doctorhook
Legend
(I realize the full ruleset for 5E won't be available for another few weeks, but I was hoping to hear from those who've put the playtest and demo rules through their paces.)
In 3.5E and 4E, I've had success with the "players roll all the dice" variant*. I find that this rule significantly increases player engagement, so I'd like to use it in my 5E game. Can anyone foresee any unique pitfalls to using this variant in 5E? Thanks for your input, gang.
*For those unfamiliar, the main difference with this rule is that players make a d20 "defense roll" against an NPC's static "attack class" to resolve an attack. Basically, PCs always use static numbers and players always roll a d20 to resolve contests. The results are statistically very similar--if not identical to--those of the base game.
In 3.5E and 4E, I've had success with the "players roll all the dice" variant*. I find that this rule significantly increases player engagement, so I'd like to use it in my 5E game. Can anyone foresee any unique pitfalls to using this variant in 5E? Thanks for your input, gang.
*For those unfamiliar, the main difference with this rule is that players make a d20 "defense roll" against an NPC's static "attack class" to resolve an attack. Basically, PCs always use static numbers and players always roll a d20 to resolve contests. The results are statistically very similar--if not identical to--those of the base game.