Michael Morris
First Post
Our subject this week, time magic...
Name the card with this flavor text....
The Academy worked with time, until time ran out...
Time Walk
Transmutation [Temporial]
Level Sor / Wiz 7, Blue 5
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: You and touched objects or other touched willing creatures weighing up to 50 lb. / level
Duration: Instantaneous
Saving Throw: None and Will Negates (object)
Spell Resistance: No and Yes (object)
You move forward in time, up to one day per level. You are able to see if other creatures are in the area in the future and can choose to appear based on that criteria (such as I will time walk to Baron Nebis' arrival here). If the criteria is not fulfilled you move forward in time to the fullest extent of the spell.
Be aware that there is no way to move back in time in the Dusk setting.
Material Components: A 500 gp diamond.
Time Warp
Transmutation [Temporial]
Level Sor / Wiz 9, Blue 8
Components: V, S, M
Casting Time: 1 round
Range: Long (400' + 40' / level)
Effect: All creatures in range
Duration: 1 round
Saving Throw: None
Spell Resistance: No
"Let's do it again!!" Timmon shouted!!
On the round following this spell everything happens twice with the same results as the first attempt. Therefore if a fighter attacks a foe and deals 36 points of damage in two attacks those attack occur again and deal 36 more points of damage.
Material Component A diamond worth 1000 gp.
Time Twister
Transmutation [Temporial]
Level Blue 6
Components: V, S
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 round / level (D)
When you complete this spell you phase out of time. While out of time you essentially do not exist and cannot be attacked or harmed by any means. At the beginning of each or your actions you phase into time. You can perform one move-equivalent action or cast a spell, then you phase out of time again.
Your opponents can ready an action to attack you and you can be attacked for provoking an attack of opportunity.
Time Spiral
Transmutation [Temporial]
Level Blue 9
Components: V, S, XP
Casting Time: 1 round
Range: Long (400' + 40' / level)
Effect: All creatures in range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
All creatures in range revert back to their status at the beginning of the combat. All damage is healed, The dead are returned to life, etc., as though the encounter had yet to occur. All spells cast during the combat are recovered by their casters as if not cast except for time spiral, which cannot be cast again for 24 hours.
XP Cost: 1000 XP are lost when this spell is completed.
Name the card with this flavor text....
The Academy worked with time, until time ran out...
Time Walk
Transmutation [Temporial]
Level Sor / Wiz 7, Blue 5
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: You and touched objects or other touched willing creatures weighing up to 50 lb. / level
Duration: Instantaneous
Saving Throw: None and Will Negates (object)
Spell Resistance: No and Yes (object)
You move forward in time, up to one day per level. You are able to see if other creatures are in the area in the future and can choose to appear based on that criteria (such as I will time walk to Baron Nebis' arrival here). If the criteria is not fulfilled you move forward in time to the fullest extent of the spell.
Be aware that there is no way to move back in time in the Dusk setting.
Material Components: A 500 gp diamond.
Time Warp
Transmutation [Temporial]
Level Sor / Wiz 9, Blue 8
Components: V, S, M
Casting Time: 1 round
Range: Long (400' + 40' / level)
Effect: All creatures in range
Duration: 1 round
Saving Throw: None
Spell Resistance: No
"Let's do it again!!" Timmon shouted!!
On the round following this spell everything happens twice with the same results as the first attempt. Therefore if a fighter attacks a foe and deals 36 points of damage in two attacks those attack occur again and deal 36 more points of damage.
Material Component A diamond worth 1000 gp.
Time Twister
Transmutation [Temporial]
Level Blue 6
Components: V, S
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 round / level (D)
When you complete this spell you phase out of time. While out of time you essentially do not exist and cannot be attacked or harmed by any means. At the beginning of each or your actions you phase into time. You can perform one move-equivalent action or cast a spell, then you phase out of time again.
Your opponents can ready an action to attack you and you can be attacked for provoking an attack of opportunity.
Time Spiral
Transmutation [Temporial]
Level Blue 9
Components: V, S, XP
Casting Time: 1 round
Range: Long (400' + 40' / level)
Effect: All creatures in range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
All creatures in range revert back to their status at the beginning of the combat. All damage is healed, The dead are returned to life, etc., as though the encounter had yet to occur. All spells cast during the combat are recovered by their casters as if not cast except for time spiral, which cannot be cast again for 24 hours.
XP Cost: 1000 XP are lost when this spell is completed.
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