Toby Greenberry
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Toby Goodberry grew up in a small outlying village in the forests in the
Shining Land of Shahalesti. His life was fairly normal, expect that there were some caves not far into the woods that had always had a foul reputation. Every few years some dark beast or another would crawl up from the depths of the earth and threaten the surrounding lands. It was from these experiences that Toby learned his trades of woodcraft and was taught how to fight these strange creatures from the deep.
Toby was always a bit of a dreamer and a wander also. He loves to explore and see new things. For the last few years he has been working as a caravan scout for those merchants passing back and forth through
Gate Pass between the two great nations. He enjoyed this life greatly even though it kept him from seeing his family very often.
Of late, Toby has seen the days darken and fear spread into the lands. Rumors of war and conquest are on everyone’s lips. He recently heeded the call for aid from the wizards of
Lyceum. Now, on New Years’ Eve in the great city he is set to find his contract at the
Poison Apple Pub, to set himself against the warmongers of the world…
Race: Halfling (Stout),
Class: Ranger,
Level: 2
Age: 21,
Height: 3' 2",
Weight: 45lbs,
Eyes: Brown,
Hair: Sandy Brown
Hit Point: 20 (10+d10+4 CON)
AC: 14/16 (11 Armor +3 DEX, with shield +2)
ATTACKS: Short Sword (to hit +5, damage 1d6+3), Short Bow (to hit +7, damage 1d6+3)
ALN: Chaotic Good
Init: +3,
Speed: 25ft
Passive Perception: 13
Proficiency Bonus: +2,
Saves: Strength, Dexterity
Language: Common, Halfling, Ork, Under Common
Abilities
STR 10 (+0/+2)
DEX 17 (+3/+5)
CON 14 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)
Racial Traits:
*Lucky (re-roll a 1, must accept this roll)
*Bravery (advantage on saving throws vs. being frightened)
*Halfling Nimbleness (can move through space of creatures larger then small)
*Stout Resilience (advantage and resistant vs. poisons)
Background: Outlander
Origin: Guide
Skills: Athletics, Survival
Feature: Wanderer (excellent memory with maps)
Personality: I'm driven by wanderlust that led me away from my home
Ideal:
Change - Life is like the seasons, in constant change and we must change with it.
Bond: My family and friends are most important to me, even when I am away from them
Flaw: I fear and hate creatures of the aberration type
Ranger Traits
Favored Enemy: Aberrations
Natural Explorer: Forest
Fighting Style: Archery (+2)
Spellcaster: two 1st level Ranger;
Spells Know: Cure Wounds, Hunter's Mark
Skills: Nature, Perception, Stealth
Skills
Acrobatics (DEX) +3
Animal Handling (WIS) +1
Arcana (INT) +1
Athletics (STR)* +2
Deception (CHA) +0
History (INT) +1
Insight (WIS) +1
Intimidation (CHA) +0
Investigation (INT)+1
Medicine (WIS) +1
Nature (INT)* +3
Perception (WIS)* +3
Performance (CHA) +0
Persuasion (CHA) +0
Religion (INT) +1
Sleight of Hands (DEX) +3
Stealth (DEX)* +5
Survival (WIS)* +3
Gear
Leather armor (AC11)
Shield (AC+2), 10gp
2 Short Swords (1d6 piercing, finesse, light)
Shortbow (1d6 piercing, two-handed) with 20 arrows
A staff (1d6 bludgeoning, versatile 1d8)
Hunting trap
Trophy from an animal you killed (an Endercap tooth)
Traveler's Clothing
Belt pouch with 100gp