Pathfinder Is Coming To REALMWORKS

Realmworks is a campaign management software product from the same company which produces the popular Hero Lab character management software. They've just secured a license with Paizo to support the Pathfinder RPG via the software. This means that all the Pathfinder books, adventure paths, modules, etc., will be available via Realmworks' content market from early next year.

Realmworks is a campaign management software product from the same company which produces the popular Hero Lab character management software. They've just secured a license with Paizo to support the Pathfinder RPG via the software. This means that all the Pathfinder books, adventure paths, modules, etc., will be available via Realmworks' content market from early next year.

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Lone Wolf (the developers) are best known for Hero Lab, a character creation app and manager for computers and tablets. It supports a lot of games, including Pathfinder - I just finished playing through Paizo's Kingmaker adventure path using it. It certainly speeds up high level 3.x play. Realmworks is perhaps not so well known, but it's been around a while - it was successfully Kickstarted back in 2013.

What this is really about, though, is the new Content Market. "Debuting early 2016, the Realm Works Content Market will launch with adventures, settings, and source material from popular publishers like Paizo, Green Ronin Publishing, Kobold Press, Frog God Games, Engine Publishing, Hammerdog Games, and Pinnacle Entertainment Group. Highlights include Rise of the Runelords, Pirate’s Guide to Freeport, and Razor Coast."

Campaign management software seems to be on the rise right now. Obviously there are many online web-based solutions (like City of Brass, Obsidian Portal, and EN World's Groups) which handle various things to different degrees - scheduling, reference, storing setting information, campaign journals, images, maps, and so on. There are also Virtual Table Tops which overlap with this category, handling some of the same workload (Fantasy Grounds and Roll20 are the two big ones, but there are others). And there's Trapdoor Technologies Playbook for PRD, which includes the Pathfinder Reference Document and character creation. So there's lots of competition in the marketplace for this sort of thing, which can only be good for us consumers.

Lone Wolf will be releasing weekly previews and information. There's an overview of the software in the video below (this is from 2013, so long before this new Pathfinder license).


[video=youtube;9vHw6m35pBI]https://www.youtube.com/watch?v=9vHw6m35pBI[/video]​
 

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LWDLiz

First Post

I believe I've answered all your questions both here and on Kickstarter. If I've failed to answer anything, please feel free to restate them here and I'll make sure they're answered.

It sounds like you're most frustrated by our cloud service, being a backer at 15 months. Let me clarify a few things.

We suspended cloud service 4 ½ months after Player Edition release. The announcement can be found here. After the Content Market launches, we’ll be waiting at least a month or two before announcing anything about resuming the cloud service clock. Once we make the announcement, users will have at least a month before the clock resumes. So at the end of it, anyone who got cloud service through the Kickstarter will end up with a minimum of three months back (we expect more) out of the 4 ½ months "spent" after the Player Edition released. That's in addition to the more than two years of cloud service prior to the Content Market launching.
 
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I'm still waiting for them to actually finish the product I backed! 30 months on from when it was meant to be finished and we still don't have the web interface but that hasn't stopped them starting the clock on the cloud service!

Yep! I gave up on them earlier this year. It's obvious that they aren't going to really complete the things they promised in any reasonable amount of time.

As for the content market, I'll believe it when I see it. Their past record for getting things out on time (or at all) is really bad.
 

the_redbeard

Explorer
We would love to support D&D in both Hero Lab and Realm Works! On the Hero Lab side, we're planning to support 5E if/when they release an OGL.

WotC has said that their deal with Fantasy Grounds is not exclusive. Which means that some kind of fee based license is available for some kind of negotiation.

I use both 5e and Realmsworks and would love to have the 5e support within Realmsworks.
 

the_redbeard

Explorer
So is this a meant to be a roll20 replacement or an obsidian portal replacement?

This is realms management, so more like Obsidian Portal. Other than player journals, I've gotten more use out of Realmsworks in 6 sessions than I think I did in a two year campaign in obsidian portal. It it that much better for campaign management for me.

Yes, still waiting for web view, individual player reveal and other nifty things. Hopefully the pathfinder deal will provide funds for more staff to work on Realmsworks.
 

Nikosandros

Golden Procrastinator
WotC has said that their deal with Fantasy Grounds is not exclusive. Which means that some kind of fee based license is available for some kind of negotiation.

I use both 5e and Realmsworks and would love to have the 5e support within Realmsworks.
This. Instead of waiting for an OGL that might never materialize (at least in a form that would allow such things), I would be glad if a deal could be struck with WotC for a license, both for Realmworks and for Hero Lab.
 

JohnLynch

Explorer
This is realms management, so more like Obsidian Portal.
I've run two sessions straight from obsidian portal with my iPad. Without similar functionality I don't know how useful this would be to me (then again, I don't know how useful obsidian portal will be to me longterm. I've just recovered my old wiki I had on my PC so I'm inclined to just use that and drop the player-facing campaign tools).
 



LWDLiz

First Post
It's obvious that they aren't going to really complete the things they promised in any reasonable amount of time.


As for the content market, I'll believe it when I see it. Their past record for getting things out on time (or at all) is really bad.
We fully admit that development has taken longer than expected. Following the Kickstarter, we provided a lot of information about development progress, and our best-guess estimates. Unfortunately, that led to two issues. 1) Users would critique development decisions based on incomplete information or draw incorrect assumptions based on the information we provided. This required a lot of development resources to respond to and correct the false assumptions and misconceptions. 2) The “best-guess” estimates were interpreted as promised release dates and when we “missed” them, it led to a lot of (understandable) frustration among our users.

That experience forced us to change our approach. Instead of continuing to provide estimates and extensive information on development progress as in the past, we’ve instead focused on showing visible progress as we hit milestones – for example, the sneak peek of Realm works on the web a few months back and now the Realm Works Spotlight Series. "But Liz, you shared an estimate in the announcement." Yes, while we've been specifically avoiding estimates, we're far enough along in development to feel confident when we say "early 2016."

While I understand where your skepticism is coming from, it's important to keep one key point in mind: Paizo is very business savvy company, and they don't enter into licenses casually. If they didn't believe that we could deliver, this announcement wouldn't exist.

WotC has said that their deal with Fantasy Grounds is not exclusive. Which means that some kind of fee based license is available for some kind of negotiation.
We have been in talks with Wizards of the Coast about a license. If we're not able to come to terms, we've committed to support Hero Lab through an OGL, should they release one.

I've run two sessions straight from obsidian portal with my iPad. Without similar functionality I don't know how useful this would be to me (then again, I don't know how useful obsidian portal will be to me longterm. I've just recovered my old wiki I had on my PC so I'm inclined to just use that and drop the player-facing campaign tools).
While Realm Works is currently Windows-based, we're also working on a web version. You can view a sneak peek here. Initial web access will be available sometime after the Content Market launches.
 
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