Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]


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Sezarious

Explorer
I'll be happy so long as I have a bayonet, which is saga anyway. Yeah, she was made with revised. The fringer Was basically a scout, but had just one extra weapon group proficiency and had bonuses to repair and bonuses on top of those bonuses for jury rigging as class features. Also a nice "may select one additional skill as a class skill" feature, which went well with the +4 ranks from human. The aim is to have a character who is sufficient in combat, but more valuable for their field skills.
 

GreenKarl

First Post
Well a quick build by me would look like this :D but you can totally change or update if you are interested. I did not give her proficiency with (edit I meant) Advanced Melee Weapons Weapon Proficiency to get the other two feats that your base character had listed but you could drop precise shot to get it or wait for 2nd level...

Jihahna Darut
- Human ex-mercenary Fringer
Human Scout 1st level (Mercenary [soldier])
Fortitude: 15, Reflex: 17, Will: 12
Hit Points: 26 (HD 1d8), Damage Threshold: 15
Speed: 12 meters
STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 11 (+0), CHA 10 (+0)
Proficiency: Gaming Set (Sabacc +2), Simple Weapons, Martial Weapons, Pistols, Rifles, Tools (Mechanic +3), Vehicle (speeders +5), Vehicle (another one +5)
Skills: Athletics +4, Intimidate +2, Perception +2, Persuasion +2, Stealth +5, Survival +2
Feats: Precise Shot (not at a disadvantage firing into melee with ally present), Point Blank Shot (+1 to hit and damage within normal range of weapon), Shake it Off (free; have advantage to recover from reeling condition)
Talents: Jury-Rig (you have advantage on making jury-rigging/repair checks)
Senses: passive perception 12
Languages: Basic, Gamorrean
Gear: Blaster carbine (hit +5, damage 3d8+3 energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8, Wt. 2.5kg; or auto-fire: hit +2, damage 3d8+2, area affect 4x4meters), with two extra power cells (Wt. 0.2kg), Vibrobayonet (hit +2, damage 2d8+2 piercing, Wt. 1kg, spear when off, or dagger when not attached to carbine, power cell, two-handed), two Daggers (hit +5, damage 1d4+3, thrown hit +4, damage 1d4+2, range 10/30), All-weather cloak (Wt. 1.5kg), Short-range comlink (Wt. 0.5kg), Field kit (Wt. 10kg), Old mercenary insignia display, trophy of defeated enemy, Sabacc gaming set, Common clothing, credstick with 200 credits.
 
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GreenKarl

First Post
If you are still interested Trogdor1992 and don't want to step on Shayuri toes for to much overlap I might built a duel wielding Jedi as so...

EDIT: Ops I forgot the DEX requirement for Duel Weapon :( updates below

Padawan (Duel Wielder)
Human Jedi 1st level (Acolyte)
Fortitude: 14, Reflex: 16, Will: 15
Hit Points: 31 (HD 1d10; Second Wind 1d10+2), Damage Threshold: 14
Force Points: 5 (1d4+1), Dark Side Points: 0
Speed: 12 meters
STR 10 (+0), DEX 16 (+3), CON 13 (+1), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)
Proficiency: Lightsaber, Simple Weapons, Vehicle (Starships +6)
Skills: Acrobatics +5, Initiative +5, Perception +4, Supernatural +3, Use the Force +3
Feats: Duel Weapon (+1 Reflex defense with two melee weapons), Duel Weapon Mastery (gain ability modifier to damage with off-hand), Force Sensitive (free)
Talents: Damage Resistance (you can spend a Force Point and gain Resistance to all damage for one minute/10 combat rounds)
Senses: passive perception 14
Languages: Basic plus one more
Gear: 2 Lightsabers (hit +5, Damage 2d8+3 energy & slashing, light, finesse), Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, Jedi Robes, Common clothing, credstik 10credits
 
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GreenKarl

First Post
Sheet posted. I'll be adding the background soon, but I wanted to get what I had up now, cuz it's already taken too long. :)

I do have a couple of questions and comments for the character though...

First I think your Force Point dice should be 1d4+1. You need the Feat Strong in the Force to get it to increase to the 1d8+1 and allows you to spend 2 in a round instead of just one.

Your Passive Perception should be 11... your not proficient with it and I am not sure where you are getting the +2

Tool: Land vehicle you have to choice one of the following - Speeders, Swoops, Tracked, Walkers or Watercraft.

The hold-out blaster pistol would do your Dex bonus in damage (per D&D 5th ed), so its 3d4+3

Otherwise looks good.

EDIT never mind about defenses :D hehe
 
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Sezarious

Explorer
Haha... You may change your opinion that she is a scoundrel once you see this... Her original story and extensive background...

[sblock=Background details]

Character Questionnaire


CORE TRAITS:


Primary Motivator: Once motivated by money, Jihahna had a change of heart awhile back, when an old man had stood between her and her target, refusing to let her complete the task. The elderly mans' eyes spoke a silent challenge to her. He was unarmed, but he would fight to defend to the death, a total stranger! This act of kindness broke Jihahna, who fled confused and let her mark go. When she attempted to leave the cartels, a bounty hunter was sent after her. They believed she defected for other reasons, perhaps to betray another cartel with information. She killed the hunter before collapsing and was pronounced dead at the scene, her body badly scarred, left arm and leg shredded (requiring surgical removal later on). As luck would have it however, when she awoke in the morgue, mysteriously alive by a miracle, the man in charge was the same old man whose actions had convinced her to leave. This man who had seen enough of death, helped Jihahna so that she could live. With his medical assistance and the remainder of her finances, he replaced her limbs with crude cybernetic replacements and smuggled her off-world. In short, she is a character who is presently unsure of her primary motivation, but may develop more selfless motivations in future.
Outlook: Jihahna grew up on a cartel controlled desert Fringe planet in rough beginnings, then became a mercenary in order to feed herself. Always originally a loner, Jihahna preferred to avoid working with gangs as she has always been gruff and a bit too free thinking for such a thing. Her outlook on the universe has always been dark until her encounter with the old man. She believes that everyone has a hidden motivation whenever they are kind and that no-one can be trusted. She considers herself a realist, but perhaps there is a part of her that wishes that she could have been more idealistic in a dark universe.
Integrity: Jihahna is at a crossroads at present for her integrity. Before the incident with the old man she was the sort of mercenary who was always dependable and professional. It's only recently that she may have begun to develop a new side to her. She is not the sort to change her alliance for financial gain as she has always taken pride in her being reliable, however, next time she felt MORALLY obliged to change sides in an assignment, she would very possibly do so.
Impulsiveness: Jihahna is gruff and cool headed. Her prosthetics' remind her daily that every action has a consequence, a cost. She is by no means impulsive.
Boldness: She is as bold as an ex-mercenary can be. She has no qualms at being assertive as well as straight and to the point and if it is clear that she must act on something, she will do so with determination.
Flexibility: Jihahna likes structure and routine and always has done, particularly since having to care more for her health. A change in routine either means she is in danger, or she is on assignment and has already prepared for such a thing. If she has time to prepare for a change to her routine, Jihahna is fine, otherwise, she experiences increased stress levels, leading her to being more gruff than before.
Comportment: Jihahna displays a rather professional, short ad to the point comportment around those she does not know and becomes awkward and quiet everyone else starts making friends with each other. She does not trust people, but she does not want them to catch on to this and because she is not particularly sociable, this often leads to awkward conversations, or worse, awkward silences.


ATTITUDE TRAITS


Emotional Disposition: Jihahna is actually quite emotionally stable which can be observed over a period of time by her consistent behaviors, though some might see her as a bit of a bore. She uses routine to stay emotionally centered, though this makes her come across to others as cold and robotic (emphasised by her prosthetics)
Moodiness: When everything falls down around Jihahna, she doesn't cope well, becoming shorter tempered than before, though she continues to be professional. When this happens, she tries relentlessly to fix the problem with a gruff determination and angry energy.
Affinity: Deep down, Jihahna has always felt something special lies somewhere in her life either inside or outside her. Though she mostly waves the thought off at nonsense, sometimes she thinks that there was some greater power at work when she survived death, that she was always meant to meet the old man.
Interactivity: Jihahna very much APPEARS to be on auto-pilot with a lot of her emotions what with her gruff nature, however on the contrary, she simply comes across this way as she regularly reflects on her feelings internally. Sometimes, especially after the 'incident', she sits and ponders her existence and why she is the way she is along with what her purpose is in such a big galaxy in the grand scheme of things.
Disclosure: If Jihahna had a close friend or lover, she might be more likely to disclose her feelings regularly, but she needs to build her relationships on strong foundations of trust first.
Conformity: Jihahna is a lone wolf in that she will not conform to doing anything she does not agree with now. Before the incident with the man, she was not always an ideal mercenary, sometimes skating outside the lines of her role, however, she always got her job done. She is now more awake to what is right and what is wrong and finds that these things overrule conformity in most cases.

SOCIAL TRAITS

Friendliness: Gruff, but professional with people initially, Jihahna is however loyal to her friends first, then her contract before herself. She is not necessarily a woman of few words, but, simply always has a way of summarising her message at the end in few words.

Topics of Conversation: Jihahna is gruff, but she's not unsociable. She can hold a conversation, but probably does so mostly to learn what she can from those she keeps company with. She does so more out of polite curiosity than anything else, but sometimes may come across a P.I. Because of her cold mannerisms.

Quirks, Habits, Oddities:Jihahna finds it difficult to relax around people, always on the watch for danger. She sometimes may appear disinterested during conversation, but she would have been more likely distracted.

Games & Enjoyments:Jihahna doesn't know really how to let her hair down, unless she were to lock herself in safety with a bottle of alcohol and her back to the wall, however, she enjoys any game of skill or wit and is fond of such banter as inside jokes or giving nicknames to allies etc (friendly verbal games). She ignores puns, but secretly enjoys good ones.

Sense of Humor: Jihahna has a dry sense of humour that RARELY emerges as she believes it to be unprofessional.

RELIGION AND SPIRITUALITY_______________

Adherence:Nil

Tolerance:Strictly professional

Expression of Beliefs:Jihahna is not openly for or against any religion, keeping her opinion on the matter professional. It is a matter she buries so she doesn't HAVE to acknowledge her feelings on it. A small part of her does believe in something though...

Converting Others: N/A

Attitude towards Religion in general:To Jihahna, though some people have found that religious belief helps them in some way, it's just another scam to her on the surface, though deep down, she WANT's for there to be something more.

PREFERENCES

Favorite Pastime: Work (A busy mind keeps her from having to think). She always strives for the best results in a universe full of cheats, chumps and unreliable workers. Psychologically, she's searching for purpose in her work.

Favorite Food: Growing up on a dessert world, Jihahna has always had a love of sweet fruits and nice juicy vegetables. Secretly, she loves their fragrance and is also fond of flowers too, though she wouldn't admit it.

Favorite Drink: She mostly drinks water, though if she felt safe enough to do so, likes fruit juices or vegetable juices. Any naturally sweet drink.

Favorite Hobby: When she's alone and without any work to do, Jihahna watches the stars or goes to somewhere where she can gaze at nature, listen to and feel the breeze and relax.

Favorite Music: Nil - Unexplored - but if she was introduced to an in game equivalent of classical music, would secretly fall in love with it.

Favorite Art form: Nil - Unexplored

YOUR PAST____________



Favourite Person: N/A at present

Fondest Memory: the severing of her limbs. Though this was a painful experience, when she blew a hole in the bounty hunters head before losing consciousness, she was free! Then she woke up.

Favorite Place: Space. Anywhere in space amongst the beauty of the stars.

Biggest Accomplishment: Leaving the cartel and surviving.

Worst Memory: Waking up in a freezer in the morgue still alive.

Biggest Disappointment and/or Failure: That she had never aspired to be something more than a mercenary.

VICES AND ADDICTIONS_______________

List Any, along with a number between 1-5. 1 being small and 5 being very serious.

2-Severed arm (prosthetic replacement)
2-Severed Leg (Prosthetic replacement)
5-Her old Cartel wants her dead
2-Her mentality and her ideas of right and wrong are somewhat conflicted and could go either way depending on environmental factors

FEARS___________

List any significant fears, along with a number between 1-5. 1 being small and 5 being very serious.

5-She does not fear death, but she fears her ex-employers bounty hunters, but her biggest fear is not that they kill her, but that they try and take her back.

3-She fears that her recent change of heart may just be temporary, that she does not have what it takes to do what is right. This fear ties in with self-doubt.[/sblock]
 

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