Adventure intro for:
The Return to (whats left of) White Plume Mountain
(Note, you indicated to me in your earlier posts that you prefer to play amoral characters and this party will likely consist of same - the following introduction takes this into account, and is is condensed for brevity)
Keraptis the Mad of White Plume Mountain has always been an interesting fellow. A powerful (if unhinged and paranoid) arch mage, he has always had a penchant for weapons collection, particularly potent magical weapons. Recently he was involved in the heist of three potent magical weapons – the sword blackrazor, the warhammer whelm, and the trident wave – from the high kings armoury.
Responding to a cryptic letter left by the arch mage, a brave band of adventurers was dispatched to his deviously created underground lair located in a hollowed out volcano (naturally) named 'White Plume Mountain' to recover the three weapons. Sent off with much fanfare and the blessing of the kingdom, the greatest goodly heroes of the realm marched off to recover the three relics and put an end to the arch mage for good. Beautiful women and handsome men flocked to admire and see off the departing heroes (and more than a few kisses and promises of more given out), and the streets were filled with ribbons and streamers and the cheering adulation of the crowd. The rumor has it that the heroes even refused to accept the 10,000 gp payment each of them was promised for success. It was as if everyone in the realm was present to see off the greatest forces of good in a task fit for only the most renowned heroes of the realm.
Everyone that is, except for your party.
Overlooked for the task due to some rather ‘dubious’ moral decisions made in past dealings, and the reputation for being a little… shall we say… overzealous in some of your past adventures (I mean come on - Orcs are inherently evil – the orc non-combatants had it coming to them), you all now sit in a deserted tavern in the seedier side of town, a few days after the great send off, spending the last of your copper coins on cheap ale and other assorted vices. I mean yeah – sure you would have loved to have gotten your hands on Keraptis (and even better – to have gotten your hands on the loot he is rumoured to stockpile), but this is a job for some other fall guy. It’s not like you were insulted about being overlooked for the job anyway. Or so you all tell yourselves as you stare down into your flat and rather warm ales, grumbling not so quietly to each other.
Suddenly a jolt of electricity shudders through the tavern and in a flash and a pop of magical energy, a figure appears as if from nowhere. You recognise him instantly as Myrkyn – the High Kings personal wizard – and the clown who overlooked you all for the White Plume Mountain dungeon raid a few days ago. His face is pale as if he has seen a ghost. ‘Still interested in that job?’ he intones, rather sheepishly. ‘We've umm... reconsidered our past objections and... err.. congratulations! Also, we seem to have had a… well... how shall I say this… a… err… a complication. A complication that could quite possibly see the end of the multiverse in (he furrows his brow and does some quick mental arithmetic)… around 5 hours’ time’.
Ignoring the look of shock on your faces, he continues: 'On the plus side, the reward has doubled to the kingly sum of 20,000 - each. Bearing in mind past... indescretions, that money will be paid in full upon completion of your task. And I am pleased to announce that you also have a guarantee from the King himself to expunge all criminal records, and for grants of noble titles to you all if you accept. What say you?