Edward the Diviner
13th-Level Human Wizard (School of Divination)
Medium Male Humanoid
Armour Class 12 (no armour)
Hit Points 80 (13@ 1d6+2)
Speed 30 feet
Sense Normal
Passive Perception 11
Initiative +2
Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 16 (+3)
Wis 13 (+1)
Cha 12 (+1)
Proficiency Bonus +5
Alignment Chaotic-Neutral
Languages Common, Orc
Background Urchin
FEATURES & TRAITS
City Streets
Ritual Casting - Wizard
Arcane Recovery
Savant (Divination)
Portent (today's rolls are
9 and
14)
Expert Divination
The Third Eye
PROFICIENCIES
Tools: Disguise Kit, Thieves' Tools
Saving Throws: Int, Wis
FEATS
Elemental Adept (Lightning, Fire, and Thunder)
SKILLS
History +8, Investigation +8, Nature +8, Sleight of Hand +7, Stealth +7
ATTACKS
Quarterstaff +1 +5 To Hit, 1d6 bludgeoning
versatile (d8)
Firebolt +9 To Hit, 3d10 fire damage
range 120ft, ignore fire resistance, ignore half cover, treat 1's as 2's on damage dice
SPELLCASTING
Magic Ability: Int
Focus: Wand
MAM: +8 (+9 if holding Edward's Quarterstaff of the War Mage +1)
SaveDC: 16
Cantrips: Blade Ward, Control Flames, Fire Bolt, Mage Hand, Prestidigitation
Spell Slots1st - 4
2nd - 3
3rd - 3
4th - 3
5th - 2 1
6th - 1
7th - 1
Spells Known: Color Spray, Detect Magic
R, Disguise Self, Earth Tremor, False Life, Grease, Ice Knife, Identify
R, Magic Missile, Tasha's Hideous Laughter, Unseen Servant
R, Detect Thoughts
D, Enlarge/Reduce, Locate Object, Mirror Image, Nystul's Magic Aura, See Invisibility, Suggestion, Clairvoyance
D, Magic Circle, Tongues, Arcane Eye, Locate Creature, Contact Other Plane
RD, Legend Lore, Modify Memory, Rary's Telepathic Bond
RD, Chain Lightning, True Seeing
D, Delayed Blast Fireball
Spells Prepared: Disguise Self, Earth Tremor, False Life, Ice Knife, Magic Missile, Unseen Servant, Detect Thoughts
D, Enlarge/Reduce, Mirror Image, Nystul's Magic Aura, Clairvoyance
D, Rary's Telepathic Bond
D, Modify Memory, Chain Lightning, True Seeing
D, Delayed Blast Fireball
R Ritual Spell
D Expert Divination applies.
n.b.
Earth Tremor and
Ice Knife are from the EE Player's Companion.
EQUIPMENT (27 lb)
Quarterstaff of the War Mage +1, Spellbook, Magic Focus (Wand),
Ring of Evasion, Backpack, Book of Lore, Bottle of Ink, Quill Pen, Sheets of Parchment(10), Small Bag of Sand, Small Knife(2), Map of Grimwood, Pet Mouse, Memento of Parents, Common Clothes, Brass Key, Ivory Knife, Pair of Scissors, True Seeing Ointment(4), Thieves' Tools, 67 gems@100gp, 100gp, A tooth from an unknown beast,
Potion of Greater Healing(2), Jewelled Horn and Glass Eye (for the Clairvoyance spell),
Myrkyn's Teleport Focus
Quarterstaff of the War Mage +1
As well as being a +1 magic weapon, holding this staff grants a +1 bonus to spell attack rolls and, in addition, you ignore half cover when making the spell attack.
Ring of Evasion (Attuned, 3 charges)
When Edward fails a dexterity saving throw, he can use his reaction to expend one charge to succeed on that saving throw instead.
Myrkyn's Teleport Focus
A crystal the size of a clenched fist. By holding the crystal and expending a spell slot of at least 5th level, the crystal allows the wielder to cast
teleport - but only to the teleportation circle programmed. It takes 1 minute to program a new set of co-ordinates into the stone.
PERSONAL CHARACTERISTICS
Traits: Edward bluntly says what other people are hinting at or hiding, and he eats like a pig and has bad manners.
Ideal - Aspiration. Edward is going to prove that he is worthy of a better life.
Bond: Edward owes a debt he can never repay to the person who took pity on him.
Flaw: Edward believes that people who can't take care of themselves get what they deserve.
Religion: Edward worships at the temple of Deneir, the NG god of writing, when he is in Grimwood. Followers there are required to eat pickled meats on Wednesdays, to carry a pair of scissors, an ivory knife, and a brass key at all times, and to give one quarter of their wealth to the clergy.