Kasimir
Kasimir stood at the door, sword and axe in hand, ready to leap to the defense of Mr Aldershot and Girri as they examined the room. He knew his strength was in his arm and back and leg and not his gray-matter. He'd let those keener than him search for whatever it was that they were seeking in this dismal house.
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CG Variant Human Barbarian 1
Init +1;
Senses passive Perception 13
AC 13/14 (Unarmored Defense/Dual Wield);
hp 14 (1d12+2)
Saves Strength +5, Constitution +4
Speed 30 ft
Str 16 (+3),
Dex 13 (+1),
Con 15 (+2),
Int 8 (-1),
Wis 12 (+1),
Cha 10
Actions
Longsword +5 1d8+3 slashing
(bonus) Dual Wield - Handaxe +5 1d6 slashing
(bonus) Rage 2/2
Javelin +5 1d6+3 piercing; range (30/120)
Feats Dual Wielder
Skills Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3
Languages Common, Abyssal, Orc
Special Wanderer
Gear longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp
Wild I rush in, where angels fear to tread. (Trait)
Rebel Your manners, your titles; they mean nothing when the dark comes for you. (Trait)
Abnegation Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal)
Outcast I let no one close. (Bond)
Secret I crave and fear the wild power of the Labourdine curse. (Flaw)
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