NeverLucky
First Post
Personally, I would not build a character that does not start with +3 in their primary stat, unless the concept absolutely does not work without a particular race/class combo, and even then, I'd take a hard look at the concept to see if it's worth it. The way 5e's ability score increases work means that having a lower primary stat will haunt you (that is, weaken you significantly) for all 20 levels. If my ranger starts with 15 Dexterity, I will have a lower attack and damage bonus than my potential at least until 12th level, after which I will have one fewer feat than I would otherwise for the rest of my levels (or a lower secondary stat, in classes like paladin or barbarian). Every +1 matters in 5e, especially at lower levels, and feats are very powerful once you've maxed out your primary stat, so you're giving up a big amount of power at the start, and that power gap doesn't really narrow no matter how high you level.
If feats weren't allowed, the power gap difference would actually shrink at higher levels, since +2 to a secondary stat doesn't provide as much of a power boost compared to a feat for most builds (paladins, barbarians, etc excepted), but that's not applicable to AL. This is also why rolling for ability scores is a terrible idea in 5e: if a character starts with 18 in a stat (due to rolling 16+ and picking the right race), they will have a massive power boost from the beginning that translates into more feats than everyone else later on. Thankfully, rolling stats is banned in AL (for numerous reasons).
The are a few feats which I consider worth taking over boosting my primary stat early on (Sharpshooter, GWM, etc), but if my character wants one of those feats, I will almost certainly pick variant human in order to have them without delaying my stat progression.
If feats weren't allowed, the power gap difference would actually shrink at higher levels, since +2 to a secondary stat doesn't provide as much of a power boost compared to a feat for most builds (paladins, barbarians, etc excepted), but that's not applicable to AL. This is also why rolling for ability scores is a terrible idea in 5e: if a character starts with 18 in a stat (due to rolling 16+ and picking the right race), they will have a massive power boost from the beginning that translates into more feats than everyone else later on. Thankfully, rolling stats is banned in AL (for numerous reasons).
The are a few feats which I consider worth taking over boosting my primary stat early on (Sharpshooter, GWM, etc), but if my character wants one of those feats, I will almost certainly pick variant human in order to have them without delaying my stat progression.