Jabborwacky
First Post
As a new player, I often find myself reading posts from other players talking about the crunch of D&D, yet I really don't have the experience to put their assessments into proper context. Some would say you can't go wrong by starting with a +3 modifier in a key stat, but that is a very expensive proposition in terms of a wizard or cleric. Provided I plan to boost the key attribute to sixteen or higher by level 4, does it really hurt much to start out with a +2 modifier?
I understand that point buy is a general rule for D&D and not directly associated with Adventure League, per say, but I felt it would be more productive to ask where the system is used exclusively as opposed to 5th edition in general.
I understand that point buy is a general rule for D&D and not directly associated with Adventure League, per say, but I felt it would be more productive to ask where the system is used exclusively as opposed to 5th edition in general.