D&D 5E Tall's PotA Campaign - IC

Charwoman Gene

Adventurer
"If we leave him alive, I can put a suggestion in his mind to give us time to escape. Of course, he's not likely an innocent so if we can't leave him alive..."
 

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Yavathol

Explorer
"Ok, let's go for it then! If worst comes to the worst and he's too good for us or summons guards, we can escape back down the secret exit, right?"

OOC: So if we steadily carry Urshnora's body into the exit, and shut the door, will we be able to hear when Jolly enters his room, and will we be able to hear if he is alone?

Also, if we give him time to get over to the bed, can we cut him off from the main entrance?

Ilvellios can prepare some spikes/nails, to drive under the door and prevent it being opened even if he does call for guards..
 

TallIan

Explorer
GM: The lord's chamber door can be easily barred from inside The room is designed as a last redoubt so once you drop the bar you should have ample time before anyone could break in. There is also the lower secret door to worry about, it leads into the main hall and could be bared from inside the secret passage. The secret door is less sturdy, but you could hear any normal noise from the room.

If you want to move Urshnora's body, you will have to sneak it past the guard room, so a stealth check will be required. Post your vote and stealth roll whichever way you vote. If the no vote wins, I'll just ignore the rolls.
 





TallIan

Explorer
Riverguard Keep,
Day 5 Evening

The party heads back inside the donjon. The number of revellers inside the great hall has grown somewhat, but so has the noise they generate. Returning to Urshnora's room you create a simple stretcher using her bed sheets and move her body to the secret passage inside the lord's chamber.

Moving to preparing the ambush, you block the lower secret entrance and ready the bar for the door into the lord's chamber. Your plans turns into a game of patience as you wait and wait, long past midnight, before Jolliver comes into the room, heading for bed.

GM:
Three yes votes so Kahlesnestor's vote can't swing it, though you prove to be a very sneaky party.

Jolly is surprised this round so everyone can post an action then he acts on initiative 13, so anyone faster than that can post both round 1 and 2 actions.

[SBLOCK=Enemies]
Jolliver Grimjaw, WEREBOAR
Medium humanoid (human, shapechanger), neutral evil
Armor Class 10 in humanoid form, 11 (natural armour) in boar or hybrid form
Hit Points 78 (12d8 + 24)
Speed 30ft. (40ft. in boar form)
STR 17 (+3) DEX 10 (+0) CON 15 (+2) INT 10 (+0) WIS 11 (+0) CHA 8 (-1)

Damage Immunities: bludgeoning, piercing, and slashing damage from non magical weapons that aren't silvered
Skills: Perception +2
Senses: passive Perception 12
Languages Common (can't speak in boar form)
Challenge 4 (1,100 XP)
Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). if the were boar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless: (Recharges after a Short or Long Rest). if the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
ACTIONS
Multiattack: (Humanoid or Hybrid Form Only). The were boar makes two attacks, only one of which can be with its tusks.
Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tusks (Boar or Hybrid Form Only).
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.[/SBLOCK]
 

Azurewraith

Explorer
OOC: I'm assuming he is in Human firms right now.[roll0]

Suprise round
Duran blows a fine yellow pollen like powder from his hands towards jolly. "Bind him"
OOC: Casting hold person DC 14wis save and can repeat at the end of his turn
 

Yavathol

Explorer


Ilvellios sprints out of the hiding place and over to the door, using his speed to its fullest, and putting the bar into place. With Jolly now trapped, he turned to see if he was affected by the spell, quarterstaff at the ready.

OOC:
[roll0]


[sblock]Ilvellios hp 27/27 thp 6
Str +0(+2 Saves), Dex +4(+6 Saves), Con +1, Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration yes
Ki: 4/4
HD: 0/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+4

http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 

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