I don't normally worry too much about rules. If the game is fun I tend to accept it, warts included. But in my regular campaign a player has exposed something I did not see before: the help action seems really over powered. The character is a wizard with a familiar. The familiar basically uses the Help action all the time, granting the wizard Advantage on most actions. In combat, the familiar grants one of the main combatants Advantage.
Help does not require a roll. There are no prerequisites for Helping on any given action. For the low low cost of a find familiar spell, the wizard is able to bypass the series of choices that make Advantage possible.
Thoughts?
Help does not require a roll. There are no prerequisites for Helping on any given action. For the low low cost of a find familiar spell, the wizard is able to bypass the series of choices that make Advantage possible.
Thoughts?