The Human Target
Adventurer
That's a subjective question...
Certainly.
And by no means do I think every 4e answer is great.
But 5e never even asks the question.
That's a subjective question...
Certainly.
And by no means do I think every 4e answer is great.
But 5e never even asks the question.
Certainly.
And by no means do I think every 4e answer is great.
But 5e never even asks the question.
That is a more stringent definition of setting neutral than I think Igwilly was going for. On a scale of 1 to 10 (where 10 is the most neutral), I think this is more of a 3 or 4: no named setting, no maps, no cosmology, no default pantheon, etc., but the Tolkien races are assumed, there are spells, standard classes, ect. still stand.
Certainly.
And by no means do I think every 4e answer is great.
But 5e never even asks the question.
The main differences are really in organization. The World Axis is a lot, well, messier. Instead of 4 (6... 8? I forget, exactly) distinct Elemental planes, there's the Elemental Chaos. Instead of exclusive alignment neighborhoods laid out around the hub of the concordant opposition connected by the Astral Plane, there's island-like Domains floating about in the Astral Sea.Altough, I would like some clarification on points of light and the World Axis comparatively with the Great Wheel and why its better. Tried reading the manual of planes in 4th edition, couldn't find much sense in it.
(I think it needs saying, again, that PoL wasn't a setting, but a generic suggestion of a setting. The setting wasn't 'Nerath' for instance, Nerath was sketch of a fallen empire that could be placed in the history of any setting you were coming up with, or replaced by simple proper-noun substitution with any Rome-like fallen Empire in some setting's past. Similarly, the setting wasn't the Nentir Vale, the Nentir Vale was just a location that could have been dropped in any stereotypical medieval-Europe-ish fantasy setting.)
The main differences are really in organization. The World Axis is a lot, well, messier. Instead of 4 (6... 8? I forget, exactly) distinct Elemental planes, there's the Elemental Chaos. Instead of exclusive alignment neighborhoods laid out around the hub of the concordant opposition connected by the Astral Plane, there's island-like Domains floating about in the Astral Sea.
The World Axis represents a cosmology shaped by a past cataclysm, the Dawn War. Prior to that, the Divine Domains were connected by something called the Lattice of Heaven, which, in the present, certain gods are trying to re-build (or build something in it's place. I like to connect the World Axis to the Great Wheel by considering the latter either the Lattice of Heaven or what the Gods ultimately build in it's place - separating the Dawn War cosmology from the Great Wheel cosmology in Time. Though, it's also possible to think of the Great Wheel and codified Elemental Planes merely as an abstract categorization of the messier 'reality' of the World Axis.
Instead of 4 (6... 8? I forget, exactly) distinct Elemental planes, there's the Elemental Chaos.
There are sixteen Elemental Planes under the Great Wheel system: four Primary Elemental (Earth/Air/Water/Fire), four Paraelemental (Magma/Ooze/Smoke/Ice), four Positive Quasielemental (Radiance/Mineral/Lightning/Steam) and four Negative Quasielemental (Vacuum/Dust/Ash/Salt).
And you call the Elemental Chaos, which is one plane, messy by comparison?
I defended 3.x when it was attacked unfairly, and wore my '4venger' badge proudly when doing the same for 4e. Now, sometimes, 5e gets some unfair criticism and I'll step up on it's behalf, too.Tony meant messy in a good way; less clinical. He's a 4venger of old.
I think 'complex' fits much better than 'mess.' I don't think it's quite fair to counted mythological exceptions - like Loki hanging out in Valhalla - against it, either. He may be there, he doesn't /belong/ there.I think if one thing can best describe the Great Wheel, it is probably "mess" once you consider all the permutations, exceptions, factions and what not..
Yes, a cabinet of many little cubbyholes is tidy (a place for everything/everything in its place), it's contents dumped on the floor are messy.And you call the Elemental Chaos, which is one plane, messy by comparison?
Aren't the Positive & Negative also Elemental Planes? I seem to recall a diagram of a cube...There are sixteen Elemental Planes under the Great Wheel system: four Primary Elemental (Earth/Air/Water/Fire), four Paraelemental (Magma/Ooze/Smoke/Ice), four Positive Quasielemental (Radiance/Mineral/Lightning/Steam) and four Negative Quasielemental (Vacuum/Dust/Ash/Salt).