Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:26 AM
Weather: 70 F; No wind; Light rain
Round 0
Theremin and Sayine dig through the dirty furs of the goblins, including the small pile of coins they’d been gambling and arguing over. All told, it isn’t too much, amounting to 17 copper pieces.
“No shinies,” Sayine pouted. “Oh, wait, what’s this?” The faerie dragon pulled out a stoppered glass vial. “A potion!”
Down the long central corridor, Mindra can still see the bustle of shadows and silhouettes in the room at the end. The goblins seem to be getting ready for something, but none of them seem to have noticed the intruders.
OOC:
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You find 17 copper and a potion of healing.
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[sblock=Actions]
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[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing
The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
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[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10 (minor image)
Sayine AC 15 14/14
Goblin 1 AC 13 0/7 Dead
Goblin 2 AC 13 1/7
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[sblock=Notes]
Initiative
Sayine (just in case) 25
Mindra 23
Liam 20
Theremin 14
Goblins 7
Coriana 6
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam blindsight 30; Mindra and Theremin darkvision 60.
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