Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:28 AM
Weather: 70 F; No wind; Light rain
Round 0
Theremin recalls the stories of his elven side, and a few texts of lore and myth from his studies at the Academy. Lost in the mists of myth and prehistory, he recalled the story of Asmodeus, the brother of Paladine, grasping for power and attempting to usurp his brother’s position. But Paladine was too powerful and banished Asmodeus to the outer darkness. When Paladine invited the elves to the newly created world, Asmodeus approached and wooed one of their goddesses, Lolth. Unable to directly challenge Paladine, Asmodeus aided Lolth into spreading the corruption of his evil among the elves. This ultimately led to the Cataclysm War where Asmodeus and Lolth were defeated and banished once more. The elves that had succumbed to their temptation were marked by black skin and became known as the drow.
Sayine nodded to Theremin. “Be careful,” she whispered in Sylvan before fluttering off his shoulder as he moved up as everyone got ready for battle.
OOC:
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I rolled Liam’s initiative to get things going. I’d like to try block initiative this time to see if it works a bit better. I took the average of both sides and compared. Goblins go first this fight.
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As Mindra appeared in the doorway, drawing her bow, the goblins on the dais gave a yelp of warning. The shaman spun around and yelled something in goblin, pointing at the adventurers.
The two goblins snatched up shortbows and swords and rushed up to the center of the room, each firing an arrow at Mindra in the doorway. Both arrows pinged harmlessly off the stone walls.
On the dais, the goblin shaman started chanting, waving around a holy scepter.
OOC:
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Everyone else is up! Mindra, and anyone wishing to attack the shaman, needs to make a Wisdom save against DC 12. If you fail, you cannot attack him, but you may choose another target.
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@
Charwoman Gene @
Lord Twig @
Steve Gorak @
tglassy
[/OOC]
[sblock=Actions]
Shortbow attacks and damage: 1D20+4 = [2]+4 = 6
1D6+2 = [4]+2 = 6
1D20+4 = [3]+4 = 7
1D6+2 = [1]+2 = 3
[/sblock]
[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing
The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]
[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10
Goblin 1 AC 15 7/7
Goblin 2 AC 15 7/7
Shaman AC 10 9/9 (Sanctuary DC 12) 2/3
Sayine AC 15 14/14
[/sblock]
[sblock=Notes]
Initiative
Goblins 22
Shaman 13
Theremin 22
Sayine (just in case) 16
Mindra 13
Coriana 14
Liam 4
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam blindsight 30; Mindra and Theremin darkvision 60.
[/sblock]