D&D 5E Heroes of Hydellor


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KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:28 AM
Weather: 70 F; No wind; Light rain
Round 1.3

Mindra’s arrow catches the goblin shaman in the throat. He gurgles, clutching the arrow and slumping to the floor.


[Round 2]

Seeing the shaman fall, the remaining goblin yelps in fear. Twisting and dodging, it dashes toward the far door next to the dais, yanks it open, and darts inside. You hear a heavy thud from behind the door.

OOC: Since goblins have higher initiative, Coriana and Theremin don’t have anyone to attack. If you want to follow, we can remain in initiative and everyone is up. If you want to drop out of combat for looting/exploration, we can do that.

[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Goblin 2 AC 15 3/7 Fled
Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative
Goblins 22
Theremin 22
Sayine (just in case) 16
Mindra 13
Coriana 14
Liam 4

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 



Steve Gorak

Adventurer
Theremin goes inside the room and shoots at the goblin as it tries to escape. He positions himself so no ally is in front of him.

OOC: attack [roll0]
damage [roll1]
 

KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:28 AM
Weather: 70 F; No wind; Light rain
Round 1.3

Mindra’s arrow catches the goblin shaman in the throat. He gurgles, clutching the arrow and slumping to the floor.


[Round 2.1]

OOC: Does Liam want to do anything this round?



[Round 3]

Coriana finds the door held shut. It’s going to take some effort to force it open. It is only wood, and old wood at that.

OOC: Make a DC 10 Strength check. Whoever rolls can have Advantage if someone else uses their turn this round to Help.

And Everyone is up again.

[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Goblin 2 AC 15 3/7
Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative
Goblins 22
Theremin 22
Sayine (just in case) 16
Mindra 13
Coriana 14
Liam 4

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 



KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:28 AM
Weather: 70 F; No wind; Light rain
Round 3.1

Coriana’s kick drove in the door, sending the goblin pushing against it reeling back. The room inside was lit by a candles, giving it a weirdly romantic air. A pile of furs on the north side of the room was strewn with flowers, and garlands of flowers decorated the old, grimy stone walls. A chest stood in the corner beside the furs.

A large goblin stood at the foot of the bed with two goblins. It looked like they had just been squeezing the large goblin into a fancy black jacket over his chain shirt. As the big goblin finished strapping on his shield and snatching up his scimitar, one of the other goblins plopped a black top hat down on his head.

“Now looks like Ralix gets to have some fun before he married!” the big goblin said with a wicked grin.

OOC: Theremin and Liam to go yet this round, then Goblins will start Round 4. This was mostly to set up what you see now that the door is open.

[MENTION=5044]Charwoman Gene[/MENTION] [MENTION=31754]Lord Twig[/MENTION] [MENTION=15132]Steve Gorak[/MENTION] [MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana AC 15 9/9
Liam AC 16 10/10
Mindra AC 15 11/11
Theremin AC 15 10/10

Ralix AC 17 21/21
Goblin 2 AC 15 3/7
Goblin 3 AC 15 7/7
Goblin 4 AC 15 7/7
Sayine AC 15 14/14
[/sblock]

[sblock=Notes]

Initiative: Goblins just eke out ahead of players 14.5/13.5
Goblins 22
Theremin 22
Sayine (just in case) 16
Mindra 13
Coriana 14
Ralix 7
Liam 4

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]
 

tglassy

Adventurer
OOC: Liams too far back to do anything, now. So he'll just move as close as he can to where the action is.



Sent from my iPhone using EN World
 

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