D&D 5E Ironfang Invasion (IC)

FitzTheRuke

Legend
Loosh tucks his pike under his arm and claps his hands, a bright light flashes over the water near ine of the zombies.

[sblock=Actions]Move to F4, Sacred Flame. DC12 Dex Save or [roll0] radiant damage vs Z1.[/sblock]
 

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Ancalagon

Dusty Dragon
Lal saw his companions charge the first zombie and barrage it with spells - his eyes widened as Giana's shape shifted. A were-wolf! A most dangerous ally indeed... but better than the undead. There wasn't enough room for him to join in however

He started moving forward at a trot, his tabar in his left hand as he drew a javelin and raised it over his shoulder. His armor - an unfamiliar but reassuring feeling - jingled and he hoped that the hobbed-goblins were decent armor-smiths. Knowing he wouldn't be quite able to reach the zombie, he threw the javelin at near point blank range and moved slightly to the right (to leave the field of fire open), spreading his legs wide and raising his tabar overhead. He opened his senses, trying to reconnect to the universe. The foulness of the zombies was apparent... but what about the other figure? OOC: what is W?

Move: to 05-L
Action: Throw javelin to Zombie2
javelin throw at z2: 1D20+5 = [19]+5 = 24


Javelin hit on z2: 1D6+3 = [3]+3 = 6

A solid hit in the chest!
Bonus action: "rage"

OOC: I can't wait for extra movement!
 
Last edited:

JustinCase

the magical equivalent to the number zero
"Oy, what foul magic are ye playing?" Flint shouts at the mysterious figure in the doorway.

The dwarf hesitates for a moment when he sees the druid change into a wolf - he knew it! - then starts casting a spell. In front of the figure and just outside of the building's door, several sharp pointy sticks appear.

"Stay there!" Flint shouts to be sure the stranger understands.

OOC: Move to G-5, cast cantrip Minor Illusion on F11.
 

Greenmtn

Explorer
Harb Half-Elf Paladin

OOC: Move to K5 Holding my action for the Zombie to come into Melee Range if it does Here are the rolls and I'll describe it as part of my next post
Attack [roll0]
Damage [roll1]


Seeing the Zombie to his left already being handled and confident that his allies can handle it Harb advances towards the other one with Lal readying himself for battle.
 


eayres33

Explorer
Vin stands back and launches a bolt of fire at the zombie that finds its mark, as Giana shifts into the shape of a dire wolf and sinks her teeth into the zombie.

Flint moves towards the cabin and casts an illusion of spikes blocking the door. Harb charges towards the zombie on the right, and Corsa attempts to hit the other zombie but her blade is deflected by the studded leather armor.

Loosh runs forward and calls down a ball of flame on the zombie closest to him as Lal charges the other zombie scoring a direct hit with his javelin.

Standing in the water the burnt zombie swings its fists at the wolf but its fists fail to find the wolf’s body. The zombie with a javelin in it moves towards Harb and draws its attack. It’s eyes vacant the zombie attempts to return the attack and his fists slam into Harb.

Stepping out of the building and into the ever increase shadows is a taunt and dead looking form, it swings its longsword through the illusionary spikes before laughing creepily and moving directly towards Flint.

GM:
[sblock=Initiative]
Vin 21
Giana 20
Flint 18
Harb 13
Corsa 12
Loosh 7
Lal 4

Z1 11
Z2 11
W 3 [/sblock]

[sblock=Conditions]
Loosh 16/16
Flint 10/14
Corsa 18/18
Vin 5/14
Giana 17/17 (37/37 as dire wolf)
Harb 11/22
Lal 20/20
Z1 11/28
Z2 16/28
W 45/45
[/sblock]

[sblock=AC]
Loosh 16
Flint 14
Corsa 13
Vin 14 (17with mage) (20 bladesinging)
Giana 16 (14 as dire wolf)
Harb 19
Lal 15
Z1 10 Studded leather
Z2 10 Studded leather
W14 Studded leather
[/sblock]

[sblock=Rolls]
Z1 dex save: 1D20-2 = [10]-2 = 8

Z1 attack: 1D20+3 = [6]+3 = 9

Z2 attack: 1D20+3 = [16]+3 = 19

Z2 damage: 1D6+1 = [2]+1 = 3

[/sblock]


InkedWood_LI.jpg
 

River Song

Explorer
Vin shudders as the dead thing advances on Flint, drawing his sword he moves a into a slightly better position and starts to sing. The Elvish tune seems to envelope the wizard and as he moves it almost seems like his movements are enhanced by the very magic of the words. Moving quickly into the water he engages the zombie with his blade.

[sblock=actions]

Bonus Action: Blade Sing, AC +3 and +10ft of move
Move Action: Draw sword and advance to D04
Action: [roll0]
[roll1]

[/sblock]
 


SunGold

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