Sarelth
Explorer
Ok, this is my first post on this forum. I like to convert monsters to 3rd ed rules. I would list my sliver conversions, but I see that there is already a set here, so I will not step on toes. Though if anyone wants to peek at my version they are welcome to There is a link to were I store them in my signature.
Well on with the point of the thread, Here is a creature I liked in a movie. I won't say what movie as I want people to guess.
Without further BS from me, here comes the monster:
This one was done a while back and is not up to 3.5 standards. I plan on going back over all my conversion and updating them as soon as I get a chance however.
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Twilight Beast
CR 1; Medium Magical Beast (Cold, Darkness);
HD: 4d10+8 (28hp);
Init: +7; (+7 Dex)
Spd: 30ft, Fly 40ft, Climb 20ft, Burrow 20ft;
AC: 22; (+7 Dex, +5 Natural)
ATK: 2 claws +11, headbut +8, bite +8;
DAM: Claws 2d6+6, headbut 1d8+6, bite 3d8+6;
Face/reach: 5' by 5'/5';
SA: Frightfull presence(ex)- 4 hd or less (DC 15).;
SQ: Darkvision 200', Invisible to low-light vision, Invulnerable to cold, Double damage from fire, Light deals damage as fire (typically 1d6/melee);
SV: - Fort +5, Ref +15, Wil +4;
Abilities: Str 18, Dex 24, Con 14, Int 4, Wis 4, Cha 10
Skills: Climb +5, Jump +5, spot +5, search +5
Feats: Fly by attack, mobility, death blow
Twilight Beast - Young
CR 1/10; Small Magical Beast (Cold, Darkness);
HD: 1d8 (6hp);
Init: +8; (+8 Dex)
Spd: 5ft F 30ft;
AC: 21; (+8 Dex, +2 Natural, +1 Size)
ATK: 2 claws +4, bite +4, rake +6;
DAM: Claws 1d4+4, bite 2d4+4, rake 1d6+4; 2' by 2'/0';
SA: Swarm target - 2d6+8 dmg per melee;
SQ: Darkvision 100', Invisible to low-light vision, Invulnerable to cold, Double damage from fire, Light deals damage as fire (typically 1d4/rnd);
SV: - Fort +5, Ref +9, Wil +4;
Abilities: Str 18, Dex 26, Con 14, Int 4, Wis 4, Cha 10
Skills:Climb +4, Jump +4, spot +4
Feats: Fly by attack
Description: Twilight beast are a strange creature, they live in communal hives similar to Termites, Though on a much larger scale. The hive consist of massive tunnels that end in huge caverns deep in the underdark. Entrances to these tunnels can be miles apart.
The Young travel in large groups and hardly ever touching the ground, As they have little need to. Their small size allowing them to stay in the air for hours on end. The only time they are not flying is when they are at rest, which is usually down in a way similar to bats, hanging from the ceiling of large caverns in the underdark.
The Adults are much different from the young, which they leave to fend for themselves at birth. During times of famine the Twilight beasts are known to slaughter their own kind for food, as they have a fairly high birthrate this usually does not harm there numbers much. Though extended famines may well reduce them to mere ghost hives. With but a few left.
In combat both adults and young are brutal fighters that give no quarter and fight until death. The Young use sweaping swarm like dive bomb attacks, raking with their razor sharp claws in large waves of death. The adults tactics consist of similar, though without the swarm aspect. They attack more from the ground, though they are well capable of attacking from above and do so when able.
This conversion went over well when first created, but I am sure it needs some revisions. What would you all suggest?
Well on with the point of the thread, Here is a creature I liked in a movie. I won't say what movie as I want people to guess.
Without further BS from me, here comes the monster:
This one was done a while back and is not up to 3.5 standards. I plan on going back over all my conversion and updating them as soon as I get a chance however.
------------------------------------------------------------
Twilight Beast
CR 1; Medium Magical Beast (Cold, Darkness);
HD: 4d10+8 (28hp);
Init: +7; (+7 Dex)
Spd: 30ft, Fly 40ft, Climb 20ft, Burrow 20ft;
AC: 22; (+7 Dex, +5 Natural)
ATK: 2 claws +11, headbut +8, bite +8;
DAM: Claws 2d6+6, headbut 1d8+6, bite 3d8+6;
Face/reach: 5' by 5'/5';
SA: Frightfull presence(ex)- 4 hd or less (DC 15).;
SQ: Darkvision 200', Invisible to low-light vision, Invulnerable to cold, Double damage from fire, Light deals damage as fire (typically 1d6/melee);
SV: - Fort +5, Ref +15, Wil +4;
Abilities: Str 18, Dex 24, Con 14, Int 4, Wis 4, Cha 10
Skills: Climb +5, Jump +5, spot +5, search +5
Feats: Fly by attack, mobility, death blow
Twilight Beast - Young
CR 1/10; Small Magical Beast (Cold, Darkness);
HD: 1d8 (6hp);
Init: +8; (+8 Dex)
Spd: 5ft F 30ft;
AC: 21; (+8 Dex, +2 Natural, +1 Size)
ATK: 2 claws +4, bite +4, rake +6;
DAM: Claws 1d4+4, bite 2d4+4, rake 1d6+4; 2' by 2'/0';
SA: Swarm target - 2d6+8 dmg per melee;
SQ: Darkvision 100', Invisible to low-light vision, Invulnerable to cold, Double damage from fire, Light deals damage as fire (typically 1d4/rnd);
SV: - Fort +5, Ref +9, Wil +4;
Abilities: Str 18, Dex 26, Con 14, Int 4, Wis 4, Cha 10
Skills:Climb +4, Jump +4, spot +4
Feats: Fly by attack
Description: Twilight beast are a strange creature, they live in communal hives similar to Termites, Though on a much larger scale. The hive consist of massive tunnels that end in huge caverns deep in the underdark. Entrances to these tunnels can be miles apart.
The Young travel in large groups and hardly ever touching the ground, As they have little need to. Their small size allowing them to stay in the air for hours on end. The only time they are not flying is when they are at rest, which is usually down in a way similar to bats, hanging from the ceiling of large caverns in the underdark.
The Adults are much different from the young, which they leave to fend for themselves at birth. During times of famine the Twilight beasts are known to slaughter their own kind for food, as they have a fairly high birthrate this usually does not harm there numbers much. Though extended famines may well reduce them to mere ghost hives. With but a few left.
In combat both adults and young are brutal fighters that give no quarter and fight until death. The Young use sweaping swarm like dive bomb attacks, raking with their razor sharp claws in large waves of death. The adults tactics consist of similar, though without the swarm aspect. They attack more from the ground, though they are well capable of attacking from above and do so when able.
This conversion went over well when first created, but I am sure it needs some revisions. What would you all suggest?
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