Ok, ladies and gentlemen, we'll be starting our game now. I'll be rolling all the dice, so just tell me what your character is going to attempt and I'll do the rest. If you have any situational changes to your attempt (feats, spells), please post your total modified total at the end of your post so I know what to add.
Our Heroes
Tailspinner - Gaoi Gustwig, male air genasi Wizard 3
Argent Silvermage - Elexia, female elf Cleric 4 of Alnaria
Graywolf-ELM - Draxiksus, male lizardfolk racial ECL 2/Ranger 2
Rayex - Gryxas, male dwarven monk 4
Goddess FallenAngel, Shar Stormbreeze - Female Smoke Genasi rogue 4
Dark Nemesis, Brigitte Firestarre - Female Magma Genasi Fighter 3
Inactive Players and Characters
outlands - Noddy Darkfox, male Halfling Rog3
Thels - Damien Tallstrider, male Human Clr3 of Pelor
Starman - Syrrian Starwine, male Elf Ftr1/Wiz2
Jemal - Rokelsh, male human Barbarian 1/Fighter 3
passengerpigeon - Gadjo, male human Bard 4
OOC thread
Rogue's Gallery thread
~~~~~~~~~~~~~~
The day is warm as you draw to the gates of the small town of Ranfer's Crossing. The smell is the air is of dead fish and stagnant water; hardly a savory combination. Insects plague you, a seeming never-ending swarm of the things. Ranfer's Crossing lies on the banks of the Dead River, just north of Skord's Swamp. One hardly comes here for the smell; it is the healing herbs that draw most people to this otherwise godforsaken place. Your current employer is a member of the Healer's Guild named Yalsira Embracon, a young fire genasi woman. She has hired you to bring the current load of prepared herbs from Ranfer's Crossing. The herbs fetch a good price on almost any market, and with a bit of skill, one can make potent healing salves and potions.
Ranfer's Crossing has several lizardfolk inhabitants, as well as a few ooze genasi, thought the bulk of the population is human. It's reasonably prosperous, but fairly small and most industries are focused on the gathering and processing of the healing herbs gathered from the swamp. The city hires occasional adventuring groups to deal with overly ambitious swamp inhabitants, but is normally fairly quiet. The lord of this region, the Dragoneyes, live somewhat further north and west of this town.
It is midafternoon in early summer, and you've made good time traveling. Once you check in with the local Healing Guild hall, you should have about a day to kill before the caravan is ready to go, by your calculations. As you approach the wooden walls and gates of the town, you're hailed by a guard.
"Hail strangers! What brings you to the town of Ranfer's Crossing?"
[OOC: I hate to post and run, but I'm off to GenCon, and most likely will be without an internet connection for five days. If I get to one, I'll check and post, so go ahead and post your responses/intentions.}
Our Heroes
Tailspinner - Gaoi Gustwig, male air genasi Wizard 3
Argent Silvermage - Elexia, female elf Cleric 4 of Alnaria
Graywolf-ELM - Draxiksus, male lizardfolk racial ECL 2/Ranger 2
Rayex - Gryxas, male dwarven monk 4
Goddess FallenAngel, Shar Stormbreeze - Female Smoke Genasi rogue 4
Dark Nemesis, Brigitte Firestarre - Female Magma Genasi Fighter 3
Inactive Players and Characters
outlands - Noddy Darkfox, male Halfling Rog3
Thels - Damien Tallstrider, male Human Clr3 of Pelor
Starman - Syrrian Starwine, male Elf Ftr1/Wiz2
Jemal - Rokelsh, male human Barbarian 1/Fighter 3
passengerpigeon - Gadjo, male human Bard 4
OOC thread
Rogue's Gallery thread
~~~~~~~~~~~~~~
The day is warm as you draw to the gates of the small town of Ranfer's Crossing. The smell is the air is of dead fish and stagnant water; hardly a savory combination. Insects plague you, a seeming never-ending swarm of the things. Ranfer's Crossing lies on the banks of the Dead River, just north of Skord's Swamp. One hardly comes here for the smell; it is the healing herbs that draw most people to this otherwise godforsaken place. Your current employer is a member of the Healer's Guild named Yalsira Embracon, a young fire genasi woman. She has hired you to bring the current load of prepared herbs from Ranfer's Crossing. The herbs fetch a good price on almost any market, and with a bit of skill, one can make potent healing salves and potions.
Ranfer's Crossing has several lizardfolk inhabitants, as well as a few ooze genasi, thought the bulk of the population is human. It's reasonably prosperous, but fairly small and most industries are focused on the gathering and processing of the healing herbs gathered from the swamp. The city hires occasional adventuring groups to deal with overly ambitious swamp inhabitants, but is normally fairly quiet. The lord of this region, the Dragoneyes, live somewhat further north and west of this town.
It is midafternoon in early summer, and you've made good time traveling. Once you check in with the local Healing Guild hall, you should have about a day to kill before the caravan is ready to go, by your calculations. As you approach the wooden walls and gates of the town, you're hailed by a guard.
"Hail strangers! What brings you to the town of Ranfer's Crossing?"
[OOC: I hate to post and run, but I'm off to GenCon, and most likely will be without an internet connection for five days. If I get to one, I'll check and post, so go ahead and post your responses/intentions.}
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