mithril vs. silver


log in or register to remove this ad

Spatzimaus

First Post
paulewaug said:

that seems like a pretty good formula

Ironically, this discussion motivated me to go back and finally update the rest of our exotic-material system to 3.5E, which for various reasons required me to redo it all in pounds instead of kilograms. It also required reworking the Craft skill (previously, we just fudged everything under the "it'll be done when you get back from your adventure" system), masterwork rules, some parts of the Monster Manual, and a few other miscellaneous things.

Anyway, I think this change was necessary. Under most circumstances in 3E, weight is a very minor consideration. Someone isn't going to compare the Greatsword to a Dagger and say "you know, I WOULD use the sword, but it's just too heavy." If it's too heavy to haul around, you get a Glove of Storing, or a Bag of Holding, or an HHH. Also, even with a 10 STR you can still haul a big weapon around just fine.

But then, you add a bunch of rules that make the big sword cost 7500 gp (versus 500 gp for the dagger), and the balance shifts. I'm not saying that a dagger should take as much material as a greatsword, but 7000 gp isn't exactly pocket change, even at higher levels. If things like Silver and Cold Iron are priced by the pound, everyone can pick up a 1 lb dagger for dirt cheap, and that's bad for the new DR system.
Even if you're comparing similar weapons (greataxe vs. greatsword or swords vs. polearms), you get balance issues, plus the math headache of exactly how to reduce the weight of a polearm (do I use mithral, or darkwood?). But, if the amount of material needed ONLY depends on the effectiveness of the weapon or armor, this isn't really a problem any more.

One of these days I'll get around to posting the latest version of these rules, but there isn't always much demand for yet another house rule system.
 

James Collins

First Post
I know this post is old as the hills and I didn't read every response, but the OP got some gruff from people saying "It's not silver". Here is the description and link of what D20PFSRD says.

Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard.

When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.

http://www.d20pfsrd.com/equipment/special-materials/#TOC-Mithral
 

Remove ads

Top