+ Log in or register to post
Results 1 to 10 of 2368
Monday, 21st January, 2002, 05:10 AM #1
Thaumaturgist (Lvl 9)
Sagiro's Story Hour Returns (new thread started on 5/18/08)
If you want the following story (which picks up the campaign in the middle) to make the most sense, I suggest you use StevenAC's fantastic PDF version. He has produced a high-quality PDF that chronicles the entire history of Abernathy's Company, from their humble first-level beginnings to their most recent high-level adventures.
Sagiro’s Story Hour, Part 136
Sunday, July 14 - Dranko spends the rest of the day plying his underworld contacts in Tal Hae, hoping to find information about or contacts within the city of Kallor. Near the end of the day he hits the jackpot; an old rogue named Stockard meets him over a table in a seedy tavern. Stockard is a close friend of Keertine Smith, the party’s primary contact within the guild of the Undermen. And Stockard himself has a friend who operates solo out of Kallor. There is no Thieves’ Guild in the City of Twilight; the Church of Ell would not tolerate it. But a few men of the streets still operate there, and one of the best is a man named Ruland who typically works out of a tavern called the Tallowhouse. "Tell him Stockard sent you, and he’ll be able to help you out," Stockard says to Dranko.
Grey Wolf arranges with Morningstar to cast sending spells to his two younger siblings; if he’s really going to die in less than two weeks, he wants to see them one last time. Am home at Greenhouse in Tal Hae. Will be leaving soon. Would love to see you. Need to see you. Ivellios.
Morningstar does not hear back from his brother Garreth, but does get a reply from his sister Jaina: "I can be there in a week; is everything okay? Ivellios sounds worried. I’m on a job that I shouldn’t leave, but I can if "
Morningstar sends one more sending to Jaina: "Please come." The reply: "Ok. Tell Ivellios I’ll do what I can to get there."
Aravis, Dranko and Kay Teleport to the clearing outside the walls of Kallor. They approach the city gate with Aravis posing as "Lord Turlus," and with Dranko and Kay posing as his bodyguard. The sun is shining high in the sky above the city, and there is no sign of the "eternal twilight" under which the city always rests. At the long, enclosed gatehouse, the guards (astonished by the sight of Aravis’ eyes and the metal tracings on his skin) demand that all weapons be peace-bonded while inside the city walls.
When the three of them emerge from the inner doors of the gatehouse, it is twilight. The sun is visible in the sky, a muted gray disc casting a faint light into the city. They ask for directions to the Tallowhouse, and head that way. Once out of sight of the guards, Kay starts tampering with the peace-bonding on her war-hammer, in case she needs to use it in a hurry.
The citizens on the streets of Kallor seem less talkative, less cheerful than they did the last time the party was there (about two years earlier). People are walking quickly with their heads down, and seem ill at ease. Aravis feels it, too – an unnatural sense of foreboding or worry with no obvious cause. Dranko and Kay feel nothing.
At the Tallowhouse, Dranko goes in and asks for Ruland, and is pointed to a tall man drinking at the back of the tavern. He walks over. "You Ruland?" he asks.
"Stockard sent me."
"Have a seat."
From his conversation with Ruland, Dranko gets the latest local gossip. The major news is the recent gruesome murder of a local wizard named Alstott. Alstott used to be an advisor to the city government, but retired many years ago. He has always been well-liked by the populace, and in his retirement years he spend much of his time making small charms for nobles and delighting children with cantrips. A couple of weeks ago, Alstott’s body was found on the street right outside of his home. It was horribly blackened, but from what Ruland could gather, not burned. The house was searched, evidence was gathered, and all of it has been locked up in the constabulary on orders of the Church. Ruland promises to do what he can to learn more about what’s going on, and Dranko departs.
On the way back, Kay pokes her head into other taverns, until she spots what she’s looking for. There’s a large man with one leg sitting at a table, a crutch leaning up against the wall. She goes in, introduces herself to the man (named Sam) as "Elhen," and strikes up a conversation about what’s going on in town. Sam also knows about the murder of Alstott, though not anything more than did Ruland. Much to Kay’s satisfaction, Sam mentions that there are many reports that the orcs in the region have all fled back into the mountains, withdrawing from both Hae Kalkas and Sentinel. Some troops have returned home, while others have been sent directly to the Balani Peninsula to fight the Delfirians. But despite this good news, which should be boosting locale morale, everyone seems in a funk. Interestingly, the city-wide malaise predates the death of Alstott by a good month or two.
Before they leave Kallor, the three of them rent rooms in advance for a whole week, at an expensive inn called the Moonspell. Then they teleport back to the Greenhouse.
Morningstar uses another sending spell to contact Vera, an Illuminated Sisters member who serves (discreetly) on the Rhiavonne’s high council in Kallor. Eventually she arranges an in-person meeting for the following afternoon, once she realizes that Vera is not herself a Dreamwalker. Morningstar warns Vera that she is persona-non-grata with the mother church these days, that their meeting should be kept secret, and that Morningstar herself might be invisible, in gaseous form, or both.
Kibi and Grey Wolf spend the hours closed in their rooms, busily transcribing spells from some of their captured spellbooks. Kibi is trying to ink the spell of confusion which itself is a confusing and daunting task. Ernie brings them food every so often, keeping up their strength while they study.
Monday, July 15 - The next morning there is a knock on the door. The man is given the standard "Farazil Light Test" before he leaves his message: that Makel is going to be leaving the next morning at sunrise, and that he’d like the party to be there for his send-off.
At two o’clock, Aravis (with Dranko and Morningstar) are all made invisible before teleporting back to their near-Kallor arrival spot. A few minutes later the diminutive Vera stumbles into the clearing. "Morningstar? Are you there?"
Vera confirms much of what the party has already learned about what’s going on in Kallor. While she herself doesn’t feel the uneasiness as much as some, High Priestess Rhiavonne feels it most acutely. She does have some additional tidbits that the party has not learned. For one, the body of Alstott, as well as the evidence taken from his home, are being held in the constabulary. This was on the orders of Stersa, one of Rhiavonne’s inner circle. Stersa had found evidence among Alstott’s possessions that he had been planning an assault on the Church of Ell itself! Vera doesn’t think that the Black Circle has infiltrated the Ellish temple, but she promises to keep alert and report anything interesting or suspicious back to Morningstar.
That evening there is another knock at the door, and Eddings lets an old white-haired man into the Greenhouse. He’s well-weathered and liberally scarred, and introduces himself as Sutton, a retired sailor who heard from Makel that the occupants of the Greenhouse were looking to hire a navigator for their ship. He is friendly, garrulous, willing to cross verbal swords with Dranko, and though astonished by things like Aravis’ eyes, Kibi’s familiar, and the odd monster bits in the trophy case, he takes it all in stride. He says that although Makel withheld details, he fully prepared Sutton for some strange things. Sutton has been comfortable retired for a few years, since he sold his ship the Speeding Scallop, but the sea has been calling him, and he’s been looking for a unique opportunity to get back in the water. The party (possibly excepting Dranko) loves him and his attitude, and agrees to hire him on the spot. He says he’ll be waiting at home for when they need him.
Tuesday, July 16- At sunrise the party heads down to the Temple of Brechen, perched on the edge of the harbor. There is a small crowd of priests and priestesses gathered, as Makel’s ship Harbinger is being readied for a long voyage. Makel sees them and waves them over to the edge of the water and meets them there.
"I’m glad you came," he says. "I’d hate to have missed you before I go."
Ernie has brought him – of all things – some fish to eat on his journey. "I know you’ll probably be sick of it," he says, "but this is better cooked than what you’ll have on your trip."
Makel’s expression betrays many conflicting emotions: sorrow and happiness, excitement and fear. He still doesn’t know where his voyage will end. In a choking voice he thanks the party for everything they’ve done for him; for rescuing him from the bottle, for giving him a purpose in life, and for bringing him back from the dead, which will allow him to pursue this mission for Brechen.
"And… I don’t know this for certain, but… I don’t… I don’t think I’ll be seeing you again."
"Oh, c’mon, sure you will," says Dranko encouragingly. But an uncomfortable silence hangs in the air before Makel speaks again.
"If I don’t leave now, I’m liable to start crying in front of all these people. Take care of yourselves."
And he walks back up the gangplank and onto the deck of the Harbinger. At once a sweet wind picks up and blows around the harbor. It fills the ship’s sails, and sweeps Makel away toward the horizon and out of sight.
A few hours later, when most of the group is back in the Greenhouse, Skorg comes in the door. He’s been out visiting various taverns and getting a feel for the city, and heard an interesting bit of news. It seems that the city of Calnis, which had been practically encased in crystal for many months (and presumably taken over by an Eye of Moirel inhabiting the body of a gnoll), has become open again. The crystal has vanished, and forces are being sent in to investigate, and see what is left of the place.
The party’s first assumption is that this is directly due to the death of Restimar and the general withdrawal of humanoid forces in recent weeks. The other explanation, of course, is that someone managed to enter the city and defeat the Eye-gnoll. There is no further information to advance either of these possibilities.
…to be continued…
Last edited by Sagiro; Sunday, 18th May, 2008 at 05:16 PM.
- EN World
- has no influence
- on adverts that
- are displayed by
- Google Adsense
Monday, 21st January, 2002, 06:15 AM #2
Gallant (Lvl 3)
Tuesday, 22nd January, 2002, 03:02 AM #3
Thaumaturgist (Lvl 9)
Originally posted by Grim
Ah... I'm hoping for more stories... these are soooo good.
How do you keep track of what happened in a given session? Do you keep notes? or write it from memory? or what?
The answer to your second question is: I jot down little notes in the margins of my "run sheet" as things happen, to help jog my memory later when I write the summary. It also helps that one of my players is also my fiancee, and she reads them over to catch things I've forgotten. She has a great memory for details!
As for ending the story soon... no worries about that! One particular arc may be wrapping up in the near future, but there are plenty of other threads still dangling. In addition to other on-going plans of the primary enemy, there's also:
* The Eyes of Moirel/Het Branoi/"Traveling Nowhere" plot
* The party's strong desire to return to Kivia to free the imprisoned Dwarves of Gurund...
*...which may end up being related to Morningstar's designation as "The Slayer" by a huge winged blue-skinned ogre
* Ernie's promise to return with the party and help the halflings of Appleseed once their current labors are finished
* And what's up with Aravis being "like a cat," anyway?
* And there may be grander designs in the offing than anyone has yet guessed. (insert evil laugh here)
No, I think there's enough material to go on right now to take the party well into the mid to upper teens, level-wise, before I finish up just the threads that are dangling as of now. And I'm sure more loose ends will be created in the future.
Thanks all for the welcome back... my next game is this coming Sunday, and I'll try to post sometime in the week after that.
Monday, 28th January, 2002, 06:45 PM #4
A 1e title so awesome it's not in the book (Lvl 21)
Yeah - otherwise known as "Dranko abuses Morningstar's trust and learns to humbly eat crow."Or hook bat, as the case may be. We learn stuff, we kill stuff, we run from stuff, Morningstar flushes out betrayers, Kay hides in a revolting location, and Aravis has a revelation!
Wednesday, 30th January, 2002, 05:54 AM #5
Thaumaturgist (Lvl 9)
I'm still working on the write-up of last session, but here's a first installment to tide people over. I should be done the rest by the end of the week, but I give no guarantees.
Sagiro’s Story Hour, Part 137a
Tuesday, July 16
Now talk turns more seriously to planning an investigative excursion to Kallor. There has been no word from Ozilinsh or the archmagi in some time now, so it appears that the Company is on its own. (Ernie sums things up nicely: "The Archmagi are keeping the front door locked while the Black Circle are sawing off the back half of the house!") After some hours discussing things, it becomes clear that the best and safest plan is going to involve (gulp) splitting the party. Eventually at least part of the plan takes shape: Morningstar is going to go, by herself, to the High Temple of Ell in Kallor, the seat of all the Ellish church in Charagan. There she will tell everything to the High Priestess Rhiavonne, both as plea for help, and as a warning that there might be Black Circle spies within the church. This plan has some very obvious risks. Morningstar will be separated from the group, and if there is a Black Circle agent or agents in the church, they could attempt some mischief. And Rhiavonne is no friend to the Illuminated Sisters of Ell, with whom Morningstar is strongly connected. And what if Rhiavonne herself is a Black Circle agent? Morningstar might walk into the temple and simply vanish. But it’s a risk with upside, and she’s willing to take it.
To cheer her up, Dranko presents Morningstar with an actual engagement ring, which he had custom made from gartine. "It’s so… light!" Morningstar exclaims.
Once that is decided, the rest of the group makes a plan out of earshot of Morningstar; if she does end up captured and interrogated, she shouldn’t know what everyone else is up to. Her only request is that, if the rest of the party goes and does investigating on their own, that they keep an extremely low profile and not get into any trouble.
After some more debate, the Company decides that Grey Wolf will be safest staying in the Greenhouse – the safest place in the Kingdom, as far as they know – and that Kibi and Skorg will stay with him, along with Eddings. Both of the wizards can use the time to continue scribing spells into their books.
>> For most of this run, Kibi’s player ran Flicker, and Grey Wolf’s player ran One Certain Step.
The rest of the party will teleport back to their inn room (paid for the next two weeks) in Kallor. Dranko and Kay both wear spiral pendants recently captured from the Sharshun, that protect the wearer from mind-affecting spells. Knowing that they usually burn out after a while, Dranko puts his on and asks Morningstar if she can read his thoughts with a detect thoughts spell.
"Feel free not to tell us what they are," Kay adds. Morningstar casts her spell, and it seems that the pendants are still working.
Aravis comes to the realization that the weight limit on teleport isn’t so much of an issue when some of the people he’s taking along have had wind walk cast upon them. Morningstar casts wind walk on herself, Kay, One Certain Step and Dranko, while Kibi adds invisibility to Kay and Dranko. The rest of the group assures Morningstar that they have the plan all set, and then she takes off on the seven-hour wind walk journey to Kallor.
Before the rest of them teleport, Aravis spends some more time examining the Crosser’s Maze, to get a better sense of how long they have before the planes align. He has an epiphany of sorts; for the first time he feels truly at ease, and in control, while he examines the multiverse through the Maze. By observing the overlapping primes for a few minutes and gauging cosmic distances, Aravis guesses that the planes will converge in between 9 and 12 days. If he looks again in a few days, he is confident that he’ll be able to make a more accurate guess. He also notices in a vague way that the Maze is drawing energy from some outer-planar source, but before he can discover any more, the strain of observing the Maze finally catches up with him, and he is forced to return to reality.
A few minutes later, he teleports the rest of them into his spacious, expensive room at the Moonspell in Kallor. Aravis is immediately struck by a feeling of unease, a nervousness with no clear cause. None of the others feel particularly affected by it. Then the party splits up even more: Ernie and Flicker go across town and reserve rooms at a number of seedy inns, so that any potential spies will have a hard time figuring out where they’re actually staying. They play cards in the common room of one of the inns, and try to gain some information from some of the locals. They comment that the people here seem less affected by the general ill-feeling that permeates the city, and while they lose some silver at cards, they gain the interesting opinion that the weird malaise "affects them rich people more than it does us! I think it must be that rich food them wealthy folks are always eatin’!"
Meanwhile, Kay and Dranko, invisible and wind-walking, decide to investigate the constabulary and get a look at the body of the murdered wizard Alstott, leaving Aravis and Step behind in their room at the inn. It’s not exactly the kind of subtlety Morningstar had hoped for – in fact, she had expressly forbid such shenanigans - but it seems like a safe enough plan. They have no problem breezing into the constabulary through a chimney, and doing a quick investigation of the upper floors. They hear a bit of loud, angry voice coming from an office down one of the halls, saying "…stay locked up for a while longer… damned priestesses." Those words were uttered by the guard captain, who sits behind a desk scribbling notes and scowling. They follow a second man (to whom he was presumably speaking), but when that man only goes out to relieve one of the guards at the outer doors, Kay and Dranko waft back inside and continue to search the place. Eventually they head down to the basement level, where a guard sits in a chair at the bottom of the stair, keeping an eye on two hallways that branch away. Down one hallway is a row of cells, with only one uninteresting prisoner. At the end of the other hallway is a barred iron door; this must be it, they think.
Well, that’s true, if "it" is "trapped by an alarm spell." The bell goes off as they glide through the thin gap at the foot of the door and into the small room beyond. At least it’s the room that they’re looking for, an evidence room with books, papers and potions laid out on a table. There is another door on the opposite wall, and as they head through that one, the first door opens an the guard pokes his head in, shining a lantern out in front of him. Invisible though Kay and Dranko might be, the guard spots them as they stream through the cracks around other door and shouts: "Hey! You, stop!" They don’t stop. They hear the footsteps recede, and the guard calling for help.
Dranko and Kay head down a flight of stairs and through another doorway, into a small, cold room containing a wooden table atop which is horribly blackened body. With a few seconds of quiet, Kay examines the corpse. At first glance it looks like terrible burns, but on second glance it’s not that at all. It looks as if most of his skin has been smeared with some kind of black tar, except that it’s dry and flaky, not moist. Many of his features have been… smeared… or… sanded away, as if by with a heavy tar-covered rag. The right side of his mouth, his right eye, most of the nose, are just… gone, wiped away by something. Kay has great experience examining bodies of creatures and figuring out how they died, but this is like nothing she has ever seen.
There is the sound of returning footsteps descending the stairs outside the room. Dranko tries to hide in a small crack through which a trickle of chilly water is flowing, but there’s not enough room for his vaporous body. Instead he hides up near the ceiling, directly above the doorway, where someone entering the room might not think to look. (In case he is discovered, Dranko uses the change self power of the robe of blending to look as much like Alstott as possible, recreating some of the facial distortion.) But there’s only enough room above the door for one of them, and no place for Kay to hide…
With no time to think, and strong misgivings nonetheless, Kay flows into what remains of Alstott’s mouth and spreads herself in the hollow spaces of the dead body. Fortunately Alstott was a much bigger person than Kay, and there’s just room enough for her. The door opens, and the guard with the lantern thrusts it forward and into the room. Not caught in the direct rays of the light, Dranko slips quietly above their heads, and takes up the equivalent position on the other side of the door, not knowing if Kay will be discovered.
There are three guards there altogether, and they peer around the room.
"Nothin’ here," says one.
"I tell you I saw something," says the one holding the lantern. "Like a misty ghost, flying under the door. It had to of come down here."
"It’s not here now. Just the body. And hey, we shouldn’t even be in here without Cobb… we could get in trouble. I suppose we should go fetch him."
The two other guards leave and head back up the stairs. The guard with the lantern takes one last look around, shrugs, and follows the others. Dranko tries to duck back over his head, but this time the guard catches a bit of the movement within the light of the lantern, and shines it directly up at Dranko.
"Damn!" he cries. "What th’ hell? Whatever you are, stop right there!"
Dranko does his best impersonation of the Ghost of Alstott: "Wooooooooooooo" The guard starts shouting for help again.
With nothing left to gain by staying, Dranko goes flying past him, up the stairs at top speed. Kay comes pouring out the body, further terrifying the poor guard. As the two of them go flying back up the main stairs beyond the evidence room, other guards are coming down. Kay asks Oa Lyanna to fly separately, so that it will look like three different apparitions to anyone who can see them. They all go flying past the other guards (who don’t seem to see them), back down the main hall of the constabulary, and out the door.
Dranko whispers to Kay on their way back to meet the others at the Moonspell: "Morningstar is going to kill me. If I’m lucky."
And while the halflings are off bar-hopping, and Kay and Dranko are busy keeping a -- ahem -- low profile, Aravis stays in his inn room with Step and engages in further examination of the Crosser’s Maze. He slides his mind back into the Maze and its presentation of the multiverse. He feels more comfortable than ever fixing his attention on various aspects, observing the interactions of the Primes, as well as other more exotic planes of existence. And for the first time he notices a fine beam of reddish energy, spilling into the nearby cosmic space as if someone had poked a pin-hole through the fabric of the Astral and Ethereal Planes. This energy is pouring in and striking his own Prime, extremely near to where he himself is. It’s power, he realizes… it’s drawn to the Crosser’s Maze, and must be the energy that fuels it! But when the energy reaches the Prime, it also becomes diffuse, spreading itself out across the great expanse. In that form it is unfocused, and useless.
This is as much as Aravis has ever been able to glean about the Maze, but he still feels comfortable and in control of his faculties, and so he concentrates further on this energy. His perception sharpens. He sees that the energy is diffuse because it is drawn to all living things upon the Prime. Aravis applies all of his mental energies toward the analysis of that energy… there’s a secret that he can almost grasp, a fact about the Maze that could…
A ha! Yes! That’s how the Maze works! He can draw that power, that mysterious energy, through the living creatures nearest himself on the Prime. Living beings will serve as foci for its power, concentrating the energy into a potent magical force. He can draw the power through the vital essences of living creatures, and then use it to directly affect anyone or anything attempting to pass from any one Plane to another. That is what the Maze is for, and how it can be used… its true secret, Aravis realizes. The only thing he cannot guess is what happens to those creatures who are used to focus the power of the Crosser’s Maze. Perhaps if he takes a closer…
The stress finally becomes too much for his mind; he collapses onto the floor, barely conscious. Step rushes over and lays on hands, turning Aravis’ crushing headache into something more manageable. Aravis smiles through the pain. "Step, I have it…."
...to be continued...
Wednesday, 30th January, 2002, 10:00 AM #6
Grandmaster of Flowers (Lvl 18)
Another thought has just occurred to me - crossers maze able to use life energy to affect interplanar travel... Black Circle trying to bring the two primes into convergence... Black Circle over in Kiva with their oracle shrines - giving answers to people for... some of their life energy?!?
I wonder if there is a connection. Pretty wicked if the price for answered questions was unwittingly drawing you towards the destruction of your own prime material plane!
If you need to email me click here
I'd like things to go back and forth from "ARGH!" to "WOOO!" more frequently. - Kamikaze Midget
Friday, 1st February, 2002, 03:16 AM #7
Thaumaturgist (Lvl 9)
Here's the rest of last Sunday's session:
Sagiro’s Story Hour, Part 137b
Wednesday, July 17
Traveling by night in a dark sky illuminated only by stars and a sliver of moon, Morningstar spends nine long hours of wind walking to reach the city of Kallor. A bit after three o’clock in the morning she wafts silently over the walls of the City of Twilight and reforms herself into a solid shape. She heads quickly toward the Temple of Ell, and as it’s the middle of the night, it’s busy and full of active sisters.
She is met politely at the door, but the door-guards become a bit cool when Morningstar introduces herself. They are taken aback by her immediate desire to speak with High Priestess Rhiavonne on an urgent matter, but Morningstar’s name carries some weight, even if it’s in an adversarial fashion. She is escorted inside the darkened halls of the Temple of Ell. No lights burn anywhere inside, but the sisters move about with a comfortable lack of concern. The walls are all intricately carved, and the sisters occasionally allow their hands to trail along the walls, experiencing them as tactile art.
A priestess is sent away into the upper floors of the building, and comes back soon after with an announcement that Rhiavonne will be able to see her in half an hour. In the meantime, Morningstar is seated and kept comfortable. After she has waited a few minutes, a young novice comes up and sits nervously down next to her. "Hello," she stammers. Morningstar nods politely in greeting.
"Can I ask you a question?" asks the novice. "What’s… what’s she like? Amber, I mean."
Morningstar smiles, thinks for a moment. "She’s extremely devoted," she says. "Amber serves the Church as well as any sister I’ve met."
"I hear… I hear she doesn’t approve of us at all. That you… that she thinks we’re not following Ell in the right way. That she thinks her way is better."
"That’s putting it much too strongly," answers Morningstar.
The novice starts to ask another question, but Morningstar is spared the onus of answering as a priestess approaches and announces that Rhiavonne will see her now, and could she please follow up the stairs.
Rhiavonne’s office is small, not like the grand and ornate quarters of Priestess Milanwy back in Tal Hae. And Rhiavonne herself is small, not any higher than five feet. She is old and wrinkled – at least seventy years lie on her – and motions Morningstar to sit in a chair before her desk. Morningstar sits nervously, here in the presence of one who she knows looks on her with disapproval. She fears what Rhiavonne will say or do.
"It is good to meet you," Rhiavonne says. "I’ve looked forward to this moment. I have much to say to you. But you have saved me the trouble of sending for you. Your news must be extremely urgent, so tell me, what has brought you to me?"
Morningstar takes a deep breath. And then she tells Rhiavonne everything. That is, all about the Black Circle plans to merge two Primes and bring forth an army. All about her commune spell during which Ell told her the Black Circle ritual was happening here in Kallor. All about Grey Wolf’s role in the cosmic events. And all about her suspicions that Black Circle agents have possibly infiltrated the Ellish church here in the city.
Rhiavonne interrupts her at various points. She knows what the Black Circle is, and how they operate. She even mentions that Morningstar’s own party may have been compromised, specifically Dranko, whose own church of Delioch is known to have been infiltrated by the Circle. And she wonders aloud that the Archmagi must certainly be aware of the problem, and isn’t Morningstar and her "team" supposed to be dealing with these sorts of crises?
Also, in the middle of their discussion there is a knock on the door, and a tall, nervous priestess enters.
"Yes?" Rhiavonne snaps, annoyed at the intrusion.
"I’m sorry, your Holiness," she stammers, looking nervously at Morningstar. "I just wanted to make sure you were.. all right… and that you didn’t need any assistance… or anything." She keeps looking at Morningstar, as if she expects that an Illuminated Sister might try anything at any moment.
Rhiavonne looks at the newcomer sternly. "They don’t bite, Stersa," she says, and the woman blushes. "We’re fine. If I require anything, I will send for it. Now please excuse us."
Rhiavonne apologizes, and Morningstar finishes her story. "My chief concerns," she concludes, "are that there may be Black Circle agents here, and that if an army does invade, the city itself will be in great danger."
Rhiavonne is quite attentive, and takes all of Morningstar’s story seriously. There is no sign of her dislike or mistrust of the Illuminated Sisters, and she offers that the sisters of the temple will search for signs of the Black Circle, and start preparing against possible physical consequences of two planes converging with Kallor as a focal point. She doubts that the Ellish church has been compromised, but accepts the possibility.
She also addresses Morningstar’s suspicion that the Black Circle plot is related to the general feeling of unease among the people of the town.
"I have investigated that," says Rhiavonne. "We still don’t know the cause or the source, but we know this: that it affects practitioners of the arcane more than any. People with strong ties to the divine are affected somewhat less, and those with no magic in them are only slightly troubled. But with time, all people start to feel it, even the plainest beggar in town. And it has been months now since the first breath of gloom was felt in Kallor."
Morningstar lastly brings up the matter of Alstott’s death, and the possible connection with the Black Circle. Specifically she is worried about its connection with the Church, insofar as the wizard was planning an attack on the temple, and that the evidence has been locked up on orders of the church.
"Ah, I have named Stersa to head up the investigation… that was her who came in to check on us. She is a trusted member of my inner council, and I’m sure she’s doing a thorough job."
Morningstar asks to speak with Stersa, and the priestess is summoned before the two of them.
Stersa says that, yes, she has done extensive investigation into the death of Alstott. Although she is still unsure of the cause of death, she thinks that the man must have been mad. "After all, he was planning a single-person attack on the entire temple! He had sketches of the buildings, and lists of spells he was going to cast. It never would have worked. Alstott must suffer the mental degradation that sometimes happens to the very old. Anyway, it’s a sensitive subject, and I have the evidence safely kept down at the constabulary. We continue to study it, hoping for clues."
Morningstar asks if she can see the body and the evidence. Stersa is reluctant, and balks, but Rhiavonne insists. Stersa is discomfited, but agrees. "But we won’t be allowed in until I consult with the guard captain, Cobb, and he’s probably asleep. Give me an hour to make the arrangements, and then I’ll come back to escort you."
An hour passes, and Stersa does not come back. A second hour passes, and then a third. Somewhere outside the walls of Kallor the sun starts to rise, and a faint blue-gray light starts to filter into the city. There is no sign of Stersa. Morningstar fears that someone has waylaid her en route, knowing her plans. She could have been followed from the temple itself. Once more she asks to speak with Rhiavonne, and again is granted an audience. When Rhiavonne learns that Stersa has not come back, she writes and signs a letter to be shown to Cobb, giving Morningstar full rights to examine all materials relating to Alstott’s death.
"No need to tell you to be careful," she tells Morningstar. And then she adds: "There still much I wish to discuss, concerning… other matters. But all of that can wait until this current business is taken care of. Good luck, and let me know if we can help you further."
Before she leaves, Morningstar decides to cast a sending to Dranko, but realizes that he’s probably still asleep. She drops into a trance, finds his dreams, and starts to alter it. Suddenly Dranko is dreaming that he really must wake up at once, and with a great effort of will, wrenches himself awake. "Huh? Wh.. ? Who…" Then he gets the sending, that Morningstar is about to head to the Constabulary for a look at the murder evidence, and that the rest of the party should join her there.
Morningstar sets out into the dark gray early dawn. She keeps an eye out for signs of Stersa (or of a recent struggle), but sees nothing out of the ordinary. (There are very few people out on the streets at all, at that hour.) When she arrives a few minutes later at the constabulary, there are no guards posted outside, and no sign that anyone has been here recently. Instead of knocking or going in, she decides to wait for the others, and melts into the shadows on the opposite side of the street.
And that’s when the creatures attack. For one brief instant she feels a terrible feeling of foreboding, and then three black shapes emerge from the shadows around her. They are humanoid but featureless, and slightly blurry around the edges. They make no noise, and flail at her with black, fog-like appendages. Where they strike, Morningstar’s skin is left with a horrible, stinging black smear. Wounded, she takes a step back, calls loudly for help, and attempts to cast a flame strike that will envelop all three of these strange attackers. But their wildly flailing limbs cause her arm motions to go awry in mid-casting, and the spell fails her. They launch another assault, their black arms ignoring her armor and leaving more painful black smears. Enough is enough. Morningstar turns and runs in the direction she expects the rest of the party to be coming from, shouting loudly for help the whole time.
The black shadow-creatures keep pace. She can feel waves of horror rolling off them, like a nausea of the mind. After a minute, huffing and panting, she becomes aware that there are pursuing footsteps behind the creatures, and a human voice cries "stop at once!" But the creatures do not stop, and so neither does Morningstar.
Back at the Moonspell, Dranko has woken the rest of the party. Aravis still needs another hour of sleep before he’ll be able to prepare spells, so he stays behind, and Kay stays with him. The rest of them get hastily dressed and head out into the cool morning air to meet Morningstar at the constabulary. After a few minutes walking the streets of Kallor, they see her up ahead… fleeing in horror from something behind her!
"Help!" she gasps.
Flicker is first to react. He launches a sling-stone at one of the creatures, and where it strikes there is a puff of foul black smoke. Dranko then unwinds his Whip of the Searing Tongue and uses it to fire a searing light directly at one of the creatures. The beam flies true, hits the black monster – and passes harmlessly out through the other side of its body. Dranko utters a disappointed oath. Ernie and Step run forward, clanging in their armor, to engage the things and get them away from Morningstar. Morningstar herself stops running, takes one step away from them, and tries turning them, hoping that they are undead. No such luck; holy power fills her Ellish symbol, and she flings it outward toward the creatures, but they do not flinch. Step runs forward and takes a mighty swing with his flaming greatsword "Firebrand," and executes a perfect swing right through the neck of one of the attackers. But the sword passes harmlessly through the creature, and Step can feel the sword become awkward and unbalanced as it passes through the thing’s body. Ernie tries casting dispel magic on the creatures, but to no avail. Morningstar continues to be pummeled by the creatures, and now much of her body is covered with painful black smudges. She tries swinging her own weapon, but with no more success than Step. And a guard from the constabulary, who heard Morningstar’s cries and has been running in pursuit, finally arrives and takes an wildly errant swing. "What in Ell’s name…?" he cries.
But Flicker fires another pair of sling bullets, and again when they strike there is a tangible reaction. Black puffs of vapor fly from the points of impact. But why is the sling working, when all spells and better weapons aren’t having any… ah! The creatures must be immune to all magic, even magic weapons! Once they make that realization, the battle turns quickly. Dranko produces a non-magical mace from his magical haversack, and Ernie (after healing Morningstar) uses his gartine sword. Although the creatures have an easy time hitting (their attacks are all touch attacks), and Dranko and Morningstar both end up badly pummeled, the foul beasts are also easy to hit with the right weapons, and don’t last long. As each is dispatched, it dissipates in a cloud of black smoke, leaving no trace save a lingering feeling of doubt and anxiety. But the wounds they caused have turned the skin of their victims the color of tar. As the party heals up, the blackness fades, but they purposely don’t heal fully, in order to leave patches of skin that can be positively matched with that of Alstott.
The guard escorts the party back to the constabulary, where they demand to be let in to see the evidence of Alstott’s murder. When the guard balks, they show him the letter sealed with Rhiavonne’s insignia.
"Look, I’d better go get Cobb then. He’s asleep, but he’ll get up for this."
The guard goes inside to grab a traveling buddy (what with weird creatures roaming the streets) and leaves the party hanging around outside for a few minutes. The pair of guards comes back a short while later with a third man – Dranko recognizes him as the captain he saw the day before, but doesn’t betray the fact.
"What’s all this then, and who are you people?" demands Cobb. He’s a serious, non-nonsense man, and a still, silent detect thoughts from Morningstar shows him to be on the level. But while he’s mildly upset at the commotion and being woken up, he gets downright mad when he reads the letter from Rhiavonne. For a moment he looks fit to burst, but then he takes a deep breath, and grumbles: "Ok, I’ll let you inside. But I’m going to be right there with you. I want to get a good look at the evidence too."
There is some momentary confusion. Hasn’t he seen it already?
"Not such that I’ve gotten a good look," he says. That woman from the Ellish temple in charge of the investigation, that Stersa, she ordered everything locked up tight. Heck, she wanted to destroy it all, something about it being a security risk. I told her that just isn’t how things are done, and that Ellish priestess or no, she’s not about to get me to destroy the evidence before a proper investigation. In the end we reached a compromise; that I’d keep it locked away and no one would touch it, for just a couple o’ weeks. She said the security risk wouldn’t be a problem after that."
All of which now strongly points to Stersa being a traitor, and probably a Black Circle agent.
The party is led in and allowed to examine the evidence. There is a pile of papers, most of them burned and illegible, but one sheet of parchment on top is conspicuously unblemished. On it is a rough sketch of the Ellish temple buildings, and notes scrawled in the margins, planning an assault. The handwriting does match that found in a large book on the table, partially burned but still readable. The book is packed with tiny writing and detailed diagrams, harmless notes on spell theory and research. Behind the book on the evidence table rests a rack of potions, each labeled. They correspond with notes made on the attack-plans: invisibility, darkvision, non-detection, spider climb and gaseous form.
By this time they figure that Aravis has gotten enough sleep, and they send for him and Kay to join them at the constabulary. Soon all are assembled there.
Morningstar goes first into the room with Alstott’s blackened corpse, and casts thought capture. The though she picks up is of someone experiencing something very unpleasant: "Ew ew ew ew ew ew ew ew!" And the mind is familiar. Oh, no… She turns to look at Kay, who looks sheepish, and then at Dranko, who looks even more so.
"Ew ew ew ew ew ew ew ew?" says Morningstar, eyebrows raised, and starting already to become angry. "I thought you were going to be discreet! What happened to just asking to be let in? What happened to asking subtle questions? What happened to our hours of planning just to avoid this sort of thing? Don’t you realize the jeopardy you put me in, put my whole church in, by risking raising an alarm too soon? Yes, things worked out okay, but that was just luck! I’m very disappointed in you."
Dranko starts to mutter excuses, about how it all would have worked so smoothly if not for the alarm spell and the lantern that detected invisible things. But in the end he straightens himself up, and says "Morningstar, I’m all about honesty. And honestly, I was a bonehead." Morningstar is quick to agree.
Dranko tries to speak with dead, but to his surprise and dismay it doesn’t work. Perhaps the anti-magic nature of the black creatures is such that even things killed by them are immune to spells. But that proves not to be the case, since the next spell he casts does work: dead man’s eyes. This lets him see the last five minutes of Alstott’s life, through the eyes of the wizard himself. Dranko’s eyes roll up into his head, and suddenly he is in a small but cluttered study, just closing a large book in front of him. Dranko doesn’t catch what he had just written, but does remember the page. Alstott shakes his head, puts down his quill, stands slowly, then walks over to a shelf full of knickknacks and baubles. He takes one down, gives it a shake, and watches as it lights up. He does the same with a few more, and then puts them all into a bag. With a lighter step he walks down stairs, grabs a quick bite of bread and a mug of water, and then steps outside into the gloomy shadows of Kallor. Suddenly a black shadow fills his field of vision, and he is knocked back. He holds his arm up to his eyes and sees a sickly black smear across it. Quickly he takes a step back, and sees over half a dozen black featureless figures advancing toward him. He waves his arms, casts a spell, and the black creatures are engulfed in flames. But the flames quickly clear, and the creatures are left unharmed. The rush him, surround him, arms flailing…
…and Dranko breaks off the spell, not wishing to share the actual moment of death. Grimly he relays the details to the others. Ernie sniffs. "Didn’t someone say that Alstott used to hand out trinkets to children in his retirement? I’ll bet that’s what he was on his way to do. And then…oh, that’s horrible!"
Dranko goes back to the evidence room, and flips through the book. It’s all notes and sketches, but Dranko turns to the page Alstott had just been writing before his death. Down near the bottom, in writing that would typically go unnoticed but which is a tad larger than the rest, is the following note: "Divination sink in the silent quarter, protects itself. Almost certainly connected with cultist activity. Unease caused by null shadows?
And that makes even more things clear. The silent quarter is a large neighborhood in Kallor occupied mostly by wealthy retirees. There are city ordinances prohibiting loud noises, and the streets are well patrolled. If the source of the unease is centered there, it would explain why it seems to be more of a "rich folks" problem. What "null shadows" are seems obvious. Now the Company has a decent lead to follow. But what is a "Divination sink?"
There is one last place to investigate, and that is Alstott’s home. As they walk over there together, Cobb explains that when he arrived with a team of guards after word of the murder had spread, Stersa had just arrived herself. She was walking down from the upper floor of the house "having been doing some investigation herself." Since the day that the evidence was removed, Cobb has had guards stationed at the door to make sure no one got in. But when the party arrives, they find that although the guards have seen no one enter or leave, the upstairs study has been entirely emptied out. Damn! Morningstar blankets the room with thought captures, and receives an assortment of uninteresting thoughts of Alstott and Cobb, along with one from Stersa that thinks: "It’s going to be tough getting this stuff entirely disposed of, but I’ll bet I can get it locked away for a couple of weeks."
Finally Morningstar goes back to the Temple of Ell to give Rhiavonne the news about Stersa. By this time it is getting on to be mid-morning, and so the High Priestess is asleep. The duty-clerics are loathe to wake her, but Morningstar insists. "It’s on your head then," they say, and they instruct Morningstar to wait in the foyer. A few minutes later Rhiavonne comes clumping down the stairs in a black robe, rubbing sleep out of her eyes. Morningstar tells her all that she has learned, particularly the apparent treachery of Stersa. Rhiavonne is obviously concerned; Stersa was deep in many of her counsels. And now it makes sense, that Stersa was eager to volunteer to investigate the murder on behalf of the church. Rhiavonne thanks Morningstar for all of her help, and reiterates her offer of assistance should Morningstar desire it. Then she goes back to sleep, leaving the Company to continue their plans for finding and stopping the Black Circle.
…to be continued…
Last edited by Sagiro; Monday, 14th April, 2003 at 06:33 PM.
Friday, 1st February, 2002, 04:16 AM #8
A 1e title so awesome it's not in the book (Lvl 21)
I could feel Morningstar's fear as she had to turn and run from the null shadows. I doubt she has had to outright flee from anything for a while.
I honestly do love this story, and some time this summer, when you finally finish this story arc, I will sit down and reread the entire thing.
Also, you'll have to tell us what you'd change if you could do it again. For example, where have the Sharshun gone off to? They were a great twist on the stereotypical dark Elf. Are there any more secrets for the PCs to uncover about themselves, aside from that whole cat thing?
And where is Sagiro?
Friday, 8th February, 2002, 05:46 AM #9
Thaumaturgist (Lvl 9)
That was kind of you.Originally posted by Caliber
Just a slight bump to keep this on the first page.
If any of you have played the Playstation 2 game "Ico," you'll have a good idea of how I picture the Null Shadows.
Oh, and we play this coming Sunday. Here's the teaser e-mail I sent to my players earlier in the week:
"Next game this Sunday, at 4:00 PM. It could feature:
...and the ever-popular...
What will you do? What will you discover? What will try to stop you?
...and how the heck are some of you going to get out of *this* fine mess?
find out this Sunday, as the Company schemes, while Volpos and Abernia move ever closer to their catastrophic embrace."
Friday, 8th February, 2002, 03:25 PM #10
Acolyte (Lvl 2)
Angry Bakers! My thoughts exactly. This is the run where we find out that those chocolate covered donuts and whoopie pies were really Turlis' subtle way of hinting that he's behind the whole Black Circle plot.
I still haven't figured out what the crullers mean, although I'm sure Dranko will tell me.
Ia! Ia! Cthulhu toboggan!