Name one.
They can already do that.1) paladins combining smites into a supernova.
It's 2 level 1 spells and a level 2 spell.2) clerics super buffing (bless + shield of faith) is pretty darn strong. And those are just 1sr level spells.
You only get 3 level 4 slots. 1 spent on the orb.3) wizards spamming banishment, basically the ability to spam a lot of spells they can’t rigut now.
That's a somewhat fair point.That just lets casters go even more nova on low encounter days. Anything that lets them spend more resources faster is always a balance fail IMO.
They can already do that.
Bonus before they kick down the door, then bonus action between their attacks. Plus the smite effect.
Better to keep your spell slot for a divine smite.
It's 2 level 1 spells and a level 2 spell.
So 4 spell levels, to cast a weaker greater invisibility.
No one is char-oping teams with 2 clerics in order to stack buffs. (Which is a perfectly RAW way to get around it concentration, just have more casters).
You only get 3 level 4 slots. 1 spent on the orb.
So that's 1 battle of double banishment, and your out for the day.
No one's complaining about sorcerer's spamming banishment.
Actually, it's pretty much exactly on par with twinned metamagic. Trade a level 4 slot for 4 SP, to twin banishment. Though without the action economy.
Thank you. A good point.Throw a guy a bone, folks - This thread was created to ask which classic combinations of spells you miss, but can't do in 5E due to concentration rules. Is the answer really just invisibility + flight?
That's a somewhat fair point.
But I still really want my players to kill an evil cleric and find a spell orb of cure wounds.
Or have the fighter stop at the local wizards guid to buy a fly spell.
Alright, let me actually look at the book for 5 minutes and see what else I can come up with.
1) Alright Resilent Sphere + Flaming Sphere. Lock yourself in an invincible bubble while your sphere wrecks havoc.
2) Cast invisibility on the whole party and cake walk through a number of encounters.
3) Slow + any spell that creates really difficult terrain. That creature will never even get close enough to attack you.
4) Fly + Greater Invis: Alright note as one of the hokier combos from 3e.
I like the visual of spell orbs better than spell scrolls.So why not just give out/let them buy potions, scrolls, consumables, etc? If all you want is spell in a can loot that's a lot more tightly controllable than opening the Pandora's box on messing with the action/concentration economy.
Well to get back on topic.Thank you. A good point.
Bless + Curse