I don't have a huge amount to add, really, save some reminiscing about how good the game was and some griping that the player's timidity (realistic though it may have been) cost us dearly in terms of the game and in terms of uncovering the truth. I do think it's also worth mentioning that we did make headway and uncover some truths: real world magic, some insight into the external factions, police interference dealt with... I felt the timidity was very unnecessary because to me roleplaying "psychic powers are real and souls probably exist" would dispel much mortal fear. So finding those things out and their natures was vastly more important.