CapnZapp
Legend
Last week, this spell finally saw play in our group. And it was as broken as everybody had said. After reading up on the particulars, here's my version.
Casting Time: 1 action
Range: Touch
Components: V S
Duration: 7 days
Classes: Cleric, Druid
You touch a creature, and that creature must succeed on a Constitution saving throw or become diseased (your choice from any of the ones described below) for the duration of the spell. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.
After failing three of these saving throws, the disease's effects last for the Duration, and the creature stops making these saves. Furthermore the diseased creature becomes contagious: each hour or part thereof spent in close proximity with the target means a creature is afflicted as if you cast this spell on it. At the end of the Duration, the creature makes one final Constitution saving throw. On a failure, the creature dies.
Undead and constructs are immune to this spell. The disease is magical and cannot be cured by mundane medicine. If magic is used to cure the disease, and a spell slot of lower level than you used to cast this spell was used, the healer needs to make a spellcasting check against your spell save DC. If a spell slot of equal or higher level is used, the disease is cured automatically.
(list of diseases per PHB)
Casting Time: 1 action
Range: Touch
Components: V S
Duration: 7 days
Classes: Cleric, Druid
You touch a creature, and that creature must succeed on a Constitution saving throw or become diseased (your choice from any of the ones described below) for the duration of the spell. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.
After failing three of these saving throws, the disease's effects last for the Duration, and the creature stops making these saves. Furthermore the diseased creature becomes contagious: each hour or part thereof spent in close proximity with the target means a creature is afflicted as if you cast this spell on it. At the end of the Duration, the creature makes one final Constitution saving throw. On a failure, the creature dies.
Undead and constructs are immune to this spell. The disease is magical and cannot be cured by mundane medicine. If magic is used to cure the disease, and a spell slot of lower level than you used to cast this spell was used, the healer needs to make a spellcasting check against your spell save DC. If a spell slot of equal or higher level is used, the disease is cured automatically.
(list of diseases per PHB)